Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SSBU/Piranha Plant/Techniques: Difference between revisions

From Dragdown
Content added Content deleted
m (rewrote charge jump cancel)
No edit summary
Line 2: Line 2:
{{#lst:{{ROOTPAGENAME}}/Data|Links}}
{{#lst:{{ROOTPAGENAME}}/Data|Links}}


In this section, you can find universal and character-specific techniques for Piranha Plant. Each technique is ordered from most useful to downright useless, as some have difficult execution or grant little reward.
In this section, you can find universal and character-specific techniques for Plant. Each technique is ordered from most useful to downright useless, as some have difficult execution or grant little reward.


=Universal Tech=
=Universal Tech=
Line 9: Line 9:
====Execution====
====Execution====
{{#ev:youtube|eW5zAPaHGJ8|360|right|visual aid by BeefySmashDoods}}
{{#ev:youtube|eW5zAPaHGJ8|360|right|visual aid by BeefySmashDoods}}
As Piranha Plant is about to land while in its charging state, the player must input a jump, which should cancel the animation instantaneously.
As Plant is about to land while in its charging state, the player must input a jump, which should cancel the animation instantaneously.
====Application====
====Application====
Charge Jump Cancel is very useful as it improves Piranha Plant's movement when using {{special|Poison Breath}}. Since the player is no longer stuck in the animation, they now have the ability to follow up with no limitation.
Charge Jump Cancel is very useful as it improves Plant's movement when using {{special|PB}}. Since the player is no longer stuck in the animation, they now have the ability to follow up with no limitation.
====Weaknesses====
====Weaknesses====
This universal tech can only work if a double jump is saved, otherwise there is no other hindrance when executing this technique.
This universal tech can only work if a double jump is saved, otherwise there is no other hindrance when executing this technique.
Line 18: Line 18:
====Execution====
====Execution====
{{#ev:youtube|TLGgeJ6yM-A|360|right}}
{{#ev:youtube|TLGgeJ6yM-A|360|right}}

====Application====
====Application====
====Weaknesses====
====Weaknesses====

Revision as of 05:37, 21 September 2022

[[File:SSBU_{{{2}}}_Stock.png|link=SSBU/{{{2}}}|x25px|alt=]] [[SSBU/{{{2}}}|{{{2}}}]]

SSBU/Data

In this section, you can find universal and character-specific techniques for Plant. Each technique is ordered from most useful to downright useless, as some have difficult execution or grant little reward.

Universal Tech

Charge Jump Cancel

Execution

visual aid by BeefySmashDoods

As Plant is about to land while in its charging state, the player must input a jump, which should cancel the animation instantaneously.

Application

Charge Jump Cancel is very useful as it improves Plant's movement when using PB. Since the player is no longer stuck in the animation, they now have the ability to follow up with no limitation.

Weaknesses

This universal tech can only work if a double jump is saved, otherwise there is no other hindrance when executing this technique.


Crouch Ledge Slip

Execution

Application

Weaknesses

Character-Specific Tech

LSS Basics

Execution

Application

Weaknesses


Spallow

Execution

Application

Weaknesses


Dropshot

Execution

Application

Weaknesses


Toxic Boost

visual aid by Zakured

Execution

Application

Weaknesses


P2E

Execution

Application

Weaknesses


Loss Shot

Execution

Application

Weaknesses


Low Stem Strike

Execution

Application

Weaknesses


Tim Duncan

Execution

Application

Weaknesses

Cookies help us deliver our services. By using our services, you agree to our use of cookies.