(Made the page a bit nicer to read (kinda pointless but whatever). Only 13.0.1 has been done for now, will do the rest later. Also added a disclaimer on top of the page) |
(Made the page a bit nicer to read (kinda pointless but whatever). Also added a ToC limit for an easier time navigating through the page) |
||
Line 1:
{{notice|These patch notes will only list changes that had an impact on competitive play. As such, things like Spirits, new game modes, Final Smashes and non legal stages will not be listed}}
{{TOClimit|2}}
===13.0.1===
Line 129 ⟶ 131:
! Fighter !!Adjustment
|-
| '''Universal''' ||
Made it so opponents hit by {{{StockIcon|Kazuya}}'s {{special|side-B}} cannot be footstooled
|-
| {{StockIcon|Jigglypuff}} ||
{{tilt|Jab 2}} has less endlag<br>
|-
| {{StockIcon|Dr. Mario}} ||
{{special|Side-B}} has more active frames<br>
|-
| {{StockIcon|Zelda}} ||
{{tilt|Jab 1}} has less endlag<br>
{{tilt|Rapid
|-
| {{StockIcon|Lucario}} ||
|-
| {{StockIcon|Rosalina & Luma}} ||
Luma will appear in front of Rosalina when using
Luma now follows Rosalina when using {{special|side-B}} in the air
|-
| {{StockIcon|Little Mac}} ||
{{special|Neutral-B}} has more knockback, less startup and less endlag. Little Mac can now buffer the
{{special|Up-B}}'s last hit has more knockback<br>
{{special|Down-B}} has a higher damage multiplier
|-
| {{StockIcon|Ridley}} ||
Can now jump out of {{special|side-B}} earlier
|-
| {{StockIcon|King K. Rool}} ||
{{aerial|Fair}} has less endlag<br>
|-
| {{StockIcon|Isabelle}} ||
|-
| {{StockIcon|Incineroar}} ||
{{special|Up-B}}'s descent sweetspot deals more damage (knockback stays the same). Same thing for the explosion on landing
|}
Line 195 ⟶ 198:
! Fighter !!Adjustment
|-
| {{StockIcon|Marth}} ||
{{tilt|Dash Attack}}'s tipper has more damage and knockback. It is also easier to hit<br>
{{tilt|Utilt}}'s tipper has more damage and knockback. It is also easier to hit<br>
|-
| {{StockIcon|Young Link}} ||
|-
| {{StockIcon|Olimar}} ||
|-
| {{StockIcon|Rosalina & Luma}} ||
Luma now comes in front of Rosalina when doing {{special|side-B}} in reverse
|-
| {{StockIcon|Mii Brawler}} ||
{{special|Neutral-B 2}} has more range in the front<br>
{{special|Side-B 1}} does more damage and knockback<br>
{{special|Down-B 1}} does more shield damage and knockback
|-
| {{StockIcon|Mii Swordfighter}} ||
{{special|Side-B 1}} does more damage and knockback<br>
{{special|Up-B 1}}'s last hit does more damage and knockback<br>
{{special|Down-B 1}}'s invincibility comes out faster and has less startup to match it. On hit, the attack has less endlag<br>
{{special|Down-B 3}} has less startup
|-
| {{StockIcon|Mii Gunner}} ||
The cooldown between two shots of {{special|Neutral-B 2}} has been reduced<br>
{{special|Up-B 1}} has less startup<br>
{{special|Up-B 2}} has more invincibility<br>
{{special|Down-B 3}} has less endlag
|-
| {{StockIcon|Ryu}} ||
{{special|Shakunetsu Hadouken}} is
|-
|
{{tilt|Rapid Jab's finisher}} has more knockback and launches at a different angle<br>
{{special|Down-B}}'s slowdown against projectile has been increased
|-
| {{StockIcon|Banjo & Kazooie}} ||
|-
| {{StockIcon|Min Min}} ||
{{special|Up-B}}'s ledge detection has more startup
|-
| {{StockIcon|Steve}} ||
Fixed a bug where opponents trapped inside {{special|side-B}} would sometimes go through the stage
|-
| {{StockIcon|Pyra}} ||
{{tilt|Jab 2}}'s tipper has more hitstun<br>
|-
| {{StockIcon|Mythra}} ||
Airdodge has less invincibility frames<br>
{{tilt|Jab 2}}'s tipper has more hitstun<br>
{{special|Neutral-B}}'s last hit now takes the opponent's weight into account
|}
===11.0.1===
====General====
* {{tt|A shadow change concerning {{StockIcon|Wii Fit Trainer}}'s {{special|side-B}} has been removed in order to match 10.1.0|Prior to this patch, WFT's side-B had her landing lag cut in half}}
===11.0.0===
Line 269 ⟶ 272:
====Misc.====
* Players can now disconnect other players by pressing
====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|+ The crumple update
|-
! Fighter !!Adjustment
|-
| {{StockIcon|Link}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Captain Falcon}} ||
{{special|Up-B}} has less endlag on hit
|-
| {{StockIcon|Jigglypuff}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Zelda}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Pichu}} ||
{{special|Side-B}}'s self-damage has been reduced<br>
{{special|Up-B}}'s self-damage has been reduced
|-
| {{StockIcon|Ganondorf}} ||
{{special|Up-B}} has less endlag on hit
|-
| {{StockIcon|Zero Suit Samus}} ||
{{special|Up-B}} has more startup
|-
| {{StockIcon|Wario}} ||
{{special|Down-B}} has more startup on level 3 and on max charge
|-
| {{StockIcon|Diddy Kong}} ||
Increased the cooldown
|-
| {{StockIcon|King Dedede}} ||
{{special|Side-B}} has less endlag. The Gordo is also more likely to get stuck on the wall, and King Dedede can hit it back earlier when reflected
|-
| {{StockIcon|R.O.B.}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Villager}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Little Mac}} ||
|-
| {{StockIcon|Mii Brawler}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Mii Swordfighter}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Mii Gunner}} ||
Matched crumple state's endlag with other fighters
|-
| {{StockIcon|Palutena}} ||
{{tilt|Dash Attack}} has more endlag<br>
{{grab|Standing grab}} has less range
|-
| {{StockIcon|Shulk}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Isabelle}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Joker}} ||
| Joker || Side-B (without Arsene) has more endlag<br>▼
|-
| {{StockIcon|Hero}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Banjo & Kazooie}} ||
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Byleth}} ||
{{special|Side-B}}'s tipper has more shieldstun and has less endlag in the air<br>
{{special|Up-B}} has less startup and more knockback against opponents above 50%<br>
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Min Min}} ||
Matched airdodge's endlag with other fighters<br>
Matched crumple state's duration with other fighters
|-
| {{StockIcon|Steve}} ||
|-
| {{StockIcon|Sephiroth}} ||
{{special|Down-B}}'s
|}
Line 379 ⟶ 385:
! Fighter !!Adjustment
|-
| {{StockIcon|Fox}} ||
|-
| {{StockIcon|Luigi}} ||
{{tilt|Dash Attack}} is more consistent
|-
| {{StockIcon|Zelda}} ||
|-
| {{StockIcon|Pichu}} ||
|-
| {{StockIcon|Young Link}} ||
Aerial {{special|up-B}} is more consistent
|-
| {{StockIcon|Toon Link}} ||
Aerial {{special|up-B}} is
|-
| {{StockIcon|Olimar}} ||
After throwing a Pikmin with an
|-
| {{StockIcon|Rosalina & Luma}} ||
|-
| {{StockIcon|Mii
|-
| {{StockIcon|Duck Hunt}} ||
{{smash|Fsmash}}'s SDI multiplier has been decreased. It has also been made more consistent
|}
Line 421 ⟶ 427:
===9.0.2===
====General====
* Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using {{StockIcon|Steve}}'s
* Reverted the initial velocity of {{StockIcon|Samus}}'s and {{StockIcon|Dark Samus}}'s {{special|up-B}} back to how it was in 9.0.0
* Fixed an issue where sometimes fighters would go through stages when knocked back
===9.0.1===
====General====
* Fixed an issue in which characters could fall though the stage when breaking {{StockIcon|Steve}}'s blocks (
* Fixed an issue in which characters could fall through the stage when caught between {{StockIcon|Steve}}'s anvil (
* Fixed an issue in which fighters could be frozen if hit with {{StockIcon|Steve}}'s
* Fixed an issue in which {{StockIcon|Steve}}'s
* Fixed an issue in which a fighter caught by {{StockIcon|Steve}}'s
* Fixed an issue in which {{StockIcon|Meta Knight}} would clip through {{tt|any terrain which wasn't native to a stage|Things such as Steve's blocks/anvil
====Misc.====
Line 448 ⟶ 454:
====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|+ The transcendance update
|-
! Fighter !!Adjustment
|-
| {{StockIcon|Donkey Kong}} ||
Increased grounded {{special|side-B}}'s vertical range against grounded opponents
|-
| {{StockIcon|Link}} ||
|-
| {{StockIcon|Pikachu}} ||
|-
| {{StockIcon|Ness}} ||
{{tilt|Dash Attack}}'s third hit does more damage and knockback<br>
{{special|Neutral-B}} has less startup
|-
| {{StockIcon|Captain Falcon}} ||
|-
| {{StockIcon|Ice Climbers}} ||
{{tt|Nana|Refers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place)}} takes less damage and knockback in general, and has an improved AI<br>
{{tilt|Dash Attack}}'s {{tt|double hits|Popo's Dash Attack comboing into Nana's Dash Attack}} are more consistent, on top of having more range<br>
{{special|Side-B}} starts grabbing the ledge earlier<br>
{{special|Up-B}} covers more distance. Also, Nana automatically using {{special|down-B}} does not prevent the player from using {{special|up-B}} anymore
|-
| {{StockIcon|Sheik}} ||
|-
| {{StockIcon|Young Link}} ||
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}
|-
| {{StockIcon|Meta Knight}} ||
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}
|-
| {{StockIcon|Wario}} ||
{{special|Up-B}} is more consistent
|-
| {{StockIcon|Ivysaur}} ||
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}
|-
| {{StockIcon|Charizard}} ||
{{special|Side-B}} is more consistent<br>
{{special|Up-B}} is more consistent
|-
| {{StockIcon|Sonic}} ||
{{tilt|Dash Attack}} does more damage (knockback stays the same), on top of having
|-
| {{StockIcon|Lucario}} ||
Increased the max value Aura will strengthen damage<br>
{{tilt|Jab 1}} has less startup<br>
{{special|Up-B}} has less landing lag<br>
{{special|Side-B}}'s projectile has more knockback
|-
| {{StockIcon|Mii Swordfighter}} ||
{{special|Up-B 3}} is more consistent
|-
| {{StockIcon|Robin}} ||
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}
|-
| {{StockIcon|Shulk}} ||
Shulk takes more knockback while {{tt|Monado Shield|One of Shulk's power-ups obtained with his neutral-B}} is active<br>
{{special|Down-B}}'s counter has more knockback
|-
| {{StockIcon|Bowser Jr.}} ||
Adjusted certain landing behaviors to no longer prevent passing through platforms<br>
Ledge Attack does more damage after using {{special|up-B}}<br>
{{special|Side-B}} has more priority<br>
{{special|Up-B}} has less startup
|-
|
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}
|-
| {{StockIcon|Ridley}} ||
{{tilt|Rapid Jab}} is now {{tt|transcendant|Cannot clank with any attack}}<br>
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}<br>
{{special|Up-B}}'s landing hitbox when going downwards now only affects grounded opponents
|-
| {{StockIcon|Simon}} ||
{{tilt|Rapid Jab}} is now {{tt|transcendant|Cannot clank with any attack}}<br>
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}<br>
{{tilt|Dash Attack}} does more damage, on top of having more base knockback<br>
{{special|Up-B}} has more range
|-
| {{StockIcon|Richter}} ||
{{tilt|Rapid Jab}} is now {{tt|transcendant|Cannot clank with any attack}}<br>
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}<br>
{{tilt|Dash Attack}} does more damage, on top of having more base knockback<br>
|-
| {{StockIcon|Piranha Plant}} ||
{{tilt|Rapid Jab}} is now {{tt|transcendant|Cannot clank with any attack}}<br>
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}
|-
| {{StockIcon|Banjo & Kazooie}} ||
{{tilt|Rapid Jab}} is now {{tt|transcendant|Cannot clank with any attack}}<br>
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}
|-
| {{StockIcon|Min Min}} ||
{{tilt|Rapid Jab's finisher}} is now {{tt|transcendant|Cannot clank with any attack}}
|}
Line 584 ⟶ 592:
====Misc.====
* {{tt|Fountain of Dreams' lag spikes were fixed|The lag that comes from
* Lylat Cruise has bigger ledges and it is overall easier to recover on it
* Garreg Mach Monastery's Omega and Battlefield form's blastzones has been adjusted to match other omega stages
Line 593 ⟶ 601:
! Fighter !!Adjustment
|-
| {{StockIcon|Kirby}} ||
{{tilt|Dash Attack}} has less endlag and more knockback at the beginning of the move<br>
{{special|Down-B}} has more knockback
|-
| {{StockIcon|Captain Falcon}} ||
{{tilt|Dash Attack}} has less endlag<br>
Grounded {{special|side-B}} has more range, launches at a different angle and has less knockback<br>
Aerial {{special|side-B}} is easier to spike with<br>
{{special|Down-B}} has less startup. The sweetspot has more knockback
|-
| {{StockIcon|Sheik}} ||
|-
| {{StockIcon|Falco}} ||
{{special|Side-B}} has more active frames and less startup on the ground
|-
| {{StockIcon|Marth}} ||
|-
| {{StockIcon|Mewtwo}} ||
{{special|Neutral-B}} does more damage when uncharged, on top of having less startup and endlag<br>
{{special|Up-B}} has less landing lag (does not apply in freefall)
|-
| {{StockIcon|Meta Knight}} ||
{{special|Neutral-B}}'s sweetspot lasts longer<br>
{{special|Up-B}} is more consistent. The first hit sends at a different angle, and the second hit has more range
|-
| {{StockIcon|Pit}} ||
Getup attacks' endlag has beed adjusted to match other fighters<br>
|-
| {{StockIcon|Dark Pit}} ||
Getup attacks' endlag has beed adjusted to match other fighters<br>
{{special|Down-B}} has less endlag
|-
| {{StockIcon|Ike}} ||
{{tilt|Dash Attack}} has more knockback<br>
{{special|Up-B}}'s final hit has more knockback and sends at a different angle. {{tt|Ike also can't trade after ascending|Needs clarification}}
|-
| {{StockIcon|Ivysaur}} ||
Rolling techs' duration now matches the rest of the cast
|-
| {{StockIcon|Diddy Kong}} ||
{{tilt|Dash Attack}} is more consistent. The final hit has more range<br>
Increased the cooldown before Diddy is able to throw another banana peel ({{special|down-B}})
|-
| {{StockIcon|King Dedede}} ||
{{aerial|Uair}}'s final hit has more knockback<br>
{{special|Neutral-B}} has less startup. Fighters can also be inhaled from further away if used on the ground
|-
| {{StockIcon|Villager}} ||
{{tilt|Jab}} is more consistent<br>
{{tilt|Utilt}} is more consistent. The arm and the head are also invincible<br>
Planting a seed ({{special|down-B}}) and watering it has less endlag<br>
Axe swings ({{special|down-B}} when a tree is up) has more knockback and does more shield damage
|-
| {{StockIcon|Mega Man}} ||
Rolling techs' duration now matches the rest of the cast
|-
| {{StockIcon|Wii Fit Trainer}} ||
{{special|Neutral-B}} has more knockback
|-
| {{StockIcon|Little Mac}} ||
Rolling techs' duration now matches the rest of the cast<br>
Getup attacks' endlag has beed adjusted to match other fighters
|-
| {{StockIcon|Pac-Man}} ||
Rolling techs' duration now matches the rest of the cast
|-
| {{StockIcon|Duck Hunt}} ||
Rolling techs' duration now matches the rest of the cast
|-
| {{StockIcon|Corrin}} ||
{{aerial|Bair}}'s sweetspot does more damage and has more knockback<br>
{{aerial|Uair}} does more damage and has more knockback<br>
{{special|Side-B}}'s lance attacks have less endlag. The kick's sweetspot has more knockback. Jumping after the stab has less endlag
|-
| {{StockIcon|Bayonetta}} ||
{{special|Side-B}} has less endlag. Same goes for the
{{special|Up-B}}'s SDI multiplier has been decreased
|-
| {{StockIcon|Ridley}} ||
{{special|Down-B}}'s tipper does more damage. It is also now considered a hitgrab, and as such, the sweetspot won't crumple throw invincible opponents
|-
| {{StockIcon|King K. Rool}} ||
{{tilt|Dash Attack}} has more knockback. The sweetspot also lasts longer<br>
{{special|Side-B}}'s crown has more priority<br>
Belly armor is more durable in general
|-
| {{StockIcon|Isabelle}} ||
{{tilt|Dash Attack}} has less startup<br>
{{aerial|Uair}} has more knockback<br>
|-
| {{StockIcon|Incineroar}} ||
{{grab|Grabs}} has less startup in general<br>
{{special|Side-B}} starts grabbing sooner.
{{special|Down-B}} has less endlag. On hit, the power up is increased
|-
| {{StockIcon|Piranha Plant}} ||
{{tilt|Utilt}} sends at a different angle and has less startup<br>
{{aerial|Uair}} does more damage and has more knockback
|-
| {{StockIcon|Hero}} ||
{{tt|{{special|Kaboom}}|One of the many spells accessible through Hero's
|-
| {{StockIcon|Banjo & Kazooie}} ||
Ledge Attack's back hit has more range
|}
Line 761 ⟶ 769:
===7.0.0===
====General====
* ''{{StockIcon|Byleth}}'' '''''joins the game as a playable character'''''
====Fighter Adjustments====
Line 769 ⟶ 777:
! Fighter !!Adjustment
|-
| {{StockIcon|Donkey Kong}} ||
Increased shield size<br>
DK's head is now invincible when releasing shield
|-
| {{StockIcon|Link}} ||
Increased shield size
|-
| {{StockIcon|Samus}} ||
{{tilt|Dash Attack}}'s sweetspot does more damage<br>
Increased shield size
|-
| {{StockIcon|Dark Samus}} ||
{{tilt|Dash Attack}}'s sweetspot does more damage<br>
Increased shield size<br>
|-
| {{StockIcon|Yoshi}} ||
Increased shield size<br>
Yoshi's head and legs are now invincible when pressing shield
|-
| {{StockIcon|Kirby}} ||
Increased shield size
|-
| {{StockIcon|Fox}} ||
{{tt|Changed animation when shielding attacks|Previously, Fox went back to his Smash 4 shielding animation after shielding one attack}}
|-
| {{StockIcon|Pikachu}} ||
Increased shield size
|-
| {{StockIcon|Captain Falcon}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent<br>
Increased shield size
|-
| {{StockIcon|Bowser}} ||
Increased shield size
|-
| {{StockIcon|Ice Climbers}} ||
Increased shield size
|-
| {{StockIcon|Sheik}} ||
{{grab|Standing grab}} has more range<br>
Aerial {{special|neutral-B}} has less landing lag<br>
{{special|Side-B}} has less endlag. The explosion is now {{tt|transcendant|Cannot clank with any attack}} and has more active frames<br>
{{special|Up-B}}'s explosion has more knockback<br>
Increased shield size
|-
| {{StockIcon|Zelda}} ||
{{special|Side-B}} has more active frames and a bigger sweetspot<br>
{{special|Down-B}} does more damage and has more knockback<br>
Increased shield size
|-
| {{StockIcon|Dr. Mario}} ||
{{special|Up-B}}'s sweetspot has more knockback
|-
| {{StockIcon|Pichu}} ||
Increased shield size
|-
| {{StockIcon|Falco}} ||
Increased shield size
|-
| {{StockIcon|Young Link}} ||
{{tilt|Jab 1}} has less startup<br>
▲ZAir is faster and launches at a different angle. It also does more hitstun<br>
Increased shield size
|-
| {{StockIcon|Ganondorf}} ||
Increased shield size
|-
| {{StockIcon|Mewtwo}} ||
Changed animation while shielding in order to prevent shield pokes<br>
Increased shield size
|-
| {{StockIcon|Mr. Game & Watch}} ||
Increased shield size
|-
| {{StockIcon|Meta Knight}} ||
Increased shield size
|-
| {{StockIcon|Pit}} ||
Increased shield size
|-
| {{StockIcon|Dark Pit}} ||
Increased shield size
|-
| {{StockIcon|Zero Suit Samus}} ||
{{special|Down-B}}'s bury {{tt|has been weakened|It is
Increased shield size
|-
| {{StockIcon|Snake}} ||
Increased shield size<br>
Snake's head is now invincible when pressing shield
|-
| {{StockIcon|Squirtle}} ||
Increased shield size
|-
| {{StockIcon|Charizard}} ||
Increased shield size
|-
| {{StockIcon|Diddy Kong}} ||
Diddy's arm is now invincible when releasing shield
|-
| {{StockIcon|Sonic}} ||
Increased shield size
|-
| {{StockIcon|King Dedede}} ||
Increased shield size
|-
| {{StockIcon|Olimar}} ||
Increased shield size
|-
| {{StockIcon|Lucario}} ||
Increased shield size
|-
| {{StockIcon|Toon Link}} ||
{{tilt|Dash Attack}} has less endlag<br>
|-
| {{StockIcon|Wolf}} ||
Increased shield size
|-
| {{StockIcon|Villager}} ||
Increased shield size
|-
| {{StockIcon|Wii Fit Trainer}} ||
Increased shield size
|-
| {{StockIcon|Little Mac}} ||
Increased shield size
|-
| {{StockIcon|Greninja}} ||
Increased shield size
|-
| {{StockIcon|Mii Brawler}} ||
{{special|Down-B 3}}'s grab is bigger
|-
| {{StockIcon|Mii Swordfighter}} ||
Increased shield size
|-
| {{StockIcon|Palutena}} ||
Increased shield size
|-
| {{StockIcon|Pac-Man}} ||
Increased shield size
|-
| {{StockIcon|Bowser Jr.}} ||
Increased shield size
|-
| {{StockIcon|Duck Hunt}} ||
{{tilt|Rapid
Increased shield size
|-
| {{StockIcon|Ryu}} ||
{{tilt|Heavy
{{special|Neutral-B}} does more shieldstun<br>
{{special|Shakunetsu Hadouken}} is more consistent<br>
Ryu's leg is now invincible when using
Increased shield size
|-
| {{StockIcon|Ken}} ||
{{tilt|Heavy
Ken's leg is now invincible when using
Increased shield size
|-
| {{StockIcon|Cloud}} ||
{{tilt|Dash Attack}}'s sweetspot has more knockback<br>
{{special|Down-B}} fills the Limit gauge faster<br>
Increased shield size
|-
| {{StockIcon|Corrin}} ||
Increased shield size
|-
| {{StockIcon|Bayonetta}} ||
Increased shield size
|-
| {{StockIcon|Ridley}} ||
Ridley's wing is now partly invincible when pressing or releasing shield<br>
Changed animation while shielding in order to prevent shield pokes
|-
| {{StockIcon|King K. Rool}} ||
Adjusted the center of King K. Rool's shield in order to match other fighters<br>
Increased shield size
|-
| {{StockIcon|Incineroar}} ||
Increased
|-
| {{StockIcon|Piranha Plant}} ||
The Plant's lips are now invincible when releasing shield
|-
| {{StockIcon|Joker}} ||
Downwards shots with aerial {{special|neutral-B}} has less range<br>
{{tt|Arsene gauge depletes faster when Joker gets hit while Arsene is summoned|This only applies in 1v1 games}}
|}
Line 997 ⟶ 1,005:
===6.1.0===
====General====
* Fixed a bug where {{StockIcon|Terry}} could freeze some characters when hit by {{special|Buster Wolf}}
===6.0.0===
Line 1,011 ⟶ 1,019:
! Fighter !!Adjustment
|-
| {{StockIcon|Donkey Kong}} ||
Fully charged {{special|neutral-B}} has more knockback. The charge time
Grounded {{special|up-B}}'s armor comes out earlier.
Grounded {{special|down-B}} has less startup and endlag
|-
| {{StockIcon|Kirby}} ||
{{tilt|Jab 1}} has less startup<br>
{{special|Neutral-B}} starts inhaling stuff earlier
Kirby's Copy Abilities are harder to take off (outside of taunting)
|-
| {{StockIcon|Jigglypuff}} ||
{{tt|Airdodges|Both neutral and directional}} has less endlag<br>
{{special|Neutral-B}}'s charge time has been shortened<br>
{{special|Side-B}} does more hitstun and shield damage
|-
| {{StockIcon|Robin}} ||
The time for going from one version of {{special|neutral-B}} to another has been shortened<br>
{{special|Side-B}}'s fireball goes further (flame pillar stays the same)<br>
When the Levin gauge is empty, {{smash|Smash attacks}} fills up the gauge a bit more
|-
| {{StockIcon|King K. Rool}} ||
{{special|Neutral-B}} has less startup. The cannon ball is easier to vacuum and shoots out earlier if vacuumed. The projectile has more knockback<br>
{{special|Down-B}}'s counterattack has less endlag, and the sweetspot has been increased. The hitbox detection on the counter is now bigger
|-
| {{StockIcon|Incineroar}} ||
{{tilt|Jab 3}} does more damage and has more knockback<br>
{{special|Neutral-B}}'s early hit does more damage and has more range. The move lasts longer<br>
{{special|Down-B}} has more active frames, as well as less endlag, on hit and on whiff. The counterattack has more knockback
|-
| {{StockIcon|Hero}} ||
{{StockIcon|Rosalina
{{StockIcon|Villager}} and {{StockIcon|Isabelle}}'s {{special|neutral-B}} no longer affects {{tt|{{special|Kafrizz}}|Neutral-B with max charge}} after hitting an opponent
|}
Line 1,066 ⟶ 1,076:
! Fighter !!Adjustment
|-
| '''Universal''' ||
Made it so that a roll or a spotdodge cannot be buffered anymore after landing with an airdodge<br>
The time where a character can move after teching a {{grab|grab}} has been made more consistent across the board
|-
| {{StockIcon|Yoshi}} ||
Can now buffer a {{grab|grab}} after a roll or a spotdodge
|-
| {{StockIcon|Peach}} ||
{{special|Up-B}} is more consistent
|-
| {{StockIcon|Daisy}} ||
{{special|Up-B}} is more consistent
|-
| {{StockIcon|Ice Climbers}} ||
{{tt|Nana|Refers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place)}} can ledge trump again
|-
| {{StockIcon|Villager}} ||
|-
| {{StockIcon|Rosalina & Luma}} ||
Fixed a bug where Luma couldn't act after Rosalina got hit by {{StockIcon|Hero}}'s {{tt|{{special|Snooze}}|One of the many spells accessible through Hero's down-B}}
|-
| {{StockIcon|Joker}} ||
The misstech animation facing down has been adjusted to match other fighters
|-
| {{StockIcon|Hero}} ||
The final hit of {{tt|{{special|Kafrizz}}|Neutral-B with max charge}} can now be {{tt|shielded|When shield is already out. Clarifications are needed}}, reflected and absorbed<br>
{{tt|{{special|Magic Burst}}|One of the many spells accessible through Hero's down-B}}'s multi hits does more hitstun<br>
The misstech animation facing down has been adjusted to match other fighters
|}
Line 1,111 ⟶ 1,121:
! Fighter !!Adjustment
|-
| {{StockIcon|Mario}} ||
Adjusted their {{tt|wake up animation|Literally, this animation is played when the sleep status effect is gone}} to match other fighters
|-
| {{StockIcon|Donkey Kong}} ||
Adjusted their {{tt|wake up animation|Literally, this animation is played when the sleep status effect is gone}} to match other fighters
|-
| {{StockIcon|Link}} ||
Adjusted their {{tt|wake up animation|Literally, this animation is played when the sleep status effect is gone}} to match other fighters<br>
Aerial {{special|up-B}} has less knockback when all hits doesn't connect<br>
Link can now shield SDI when blocking a projectile with their {{tt|shield|Not the bubble, the literal shield he is carrying around}}
|-
| {{StockIcon|Samus}} ||
Adjusted their {{tt|wake up animation|Literally, this animation is played when the sleep status effect is gone}} to match other fighters<br>
|-
| {{StockIcon|Dark Samus}} ||
|-
| {{StockIcon|Yoshi}} ||
|-
| {{StockIcon|Fox}} ||
Adjusted their {{tt|wake up animation|Literally, this animation is played when the sleep status effect is gone}} to match other fighters
|-
| {{StockIcon|Peach}} ||
{{special|Neutral-B}} is more consistent against attacks that are countered from behind<br>
{{special|Up-B}} has less knockback when all hits doesn't connect
|-
| {{StockIcon|Daisy}} ||
{{special|Up-B}} has less knockback when all hits doesn't connect
|-
| {{StockIcon|Bowser}} ||
{{tt|
|-
| {{StockIcon|Sheik}} ||
{{tt|
|-
| {{StockIcon|Young Link}} ||
Young Link can now shield SDI when blocking a projectile with their {{tt|shield|Not the bubble, the literal shield he is carrying around}}
|-
| {{StockIcon|Mewtwo}} ||
The tail's hurtbox has been made smaller<br>
{{special|Side-B}} has less startup, and reflects projectiles earlier
|-
| {{StockIcon|Mr. Game & Watch}} ||
{{tt|
|-
| {{StockIcon|Pit}} ||
{{tilt|Jab 1}} has less startup<br>
|-
| {{StockIcon|Dark Pit}} ||
{{tilt|Jab 1}} has less startup<br>
|-
| {{StockIcon|Zero Suit Samus}} ||
{{tt|
|-
| {{StockIcon|Snake}} ||
Adjusted their {{tt|wake up animation|Literally, this animation is played when the sleep status effect is gone}} to match other fighters
|-
| {{tt|
Grabbing the ledge after switching Pokémons in the air no longer shortens the invincibility gain from grabbing the ledge
|-
| {{StockIcon|Ivysaur}} ||
{{special|Side-B}} has more startup and more endlag<br>
Aerial {{special|up-B}}'s sweetspot has less knockback
|-
| {{StockIcon|Charizard}} ||
{{special|Side-B}} grabs ledges earlier
|-
| {{StockIcon|Lucas}} ||
{{tilt|Dash Attack}} has more active frames<br>
{{special|Side-B}} has less landing lag
|-
| {{StockIcon|Sonic}} ||
{{tt|
|-
| {{StockIcon|Olimar}} ||
When using a Purple Pikmin,
|-
| {{StockIcon|R.O.B.}} ||
{{tilt|Jab 1}}'s tipper does less hitstun
|-
| {{StockIcon|Toon Link}} ||
{{tt|
Toon Link can now shield SDI when blocking a projectile with their {{tt|shield|Not the bubble, the literal shield he is carrying around}}
|-
| {{StockIcon|Villager}} ||
|-
| {{StockIcon|Rosalina & Luma}} ||
Rosalina is easier to grab from the front<br>
Luma goes in front of Rosalina when doing
Luma goes in front of Rosalina when doing
Luma goes in front of Rosalina when doing
|-
| {{StockIcon|Greninja}} ||
{{tt|
|-
| {{StockIcon|Little Mac}} ||
{{tt|{{tilt|Jab 3}}'s endlag will no longer be reduced depending on the timing after pressing
|-
| {{StockIcon|Mii Brawler}} ||
Fall speed has been reverted to how it was prior to 3.0.0<br>
{{special|Neutral-B 2}} has less startup and more knockback<br>
{{special|Up-B 1}} has more knockback
|-
| {{StockIcon|Mii Swordfighter}} ||
{{special|Neutral-B 3}} is more consistent
|-
| {{StockIcon|Mii Gunner}} ||
▲USmash has less knockback when all hits doesn't connect
|-
| {{StockIcon|Pac-Man}} ||
The fruit from {{special|neutral-B}} will no longer drop when charging, {{tt|even after a forced side switch|For example, being hit by
|-
| {{StockIcon|Ryu}} ||
Any attack buffered out of parry will now be done while facing the opponent
|-
| {{StockIcon|Ken}} ||
Any attack buffered out of parry will now be done while facing the opponent
|-
| {{StockIcon|Corrin}} ||
{{tt|
Jumping after using {{special|side-B}} has less endlag<br>
{{special|Up-B}} covers a greater distance, both horizontally and vertically
|-
| {{StockIcon|Bayonetta}} ||
{{tt|
|-
| {{StockIcon|Ridley}} ||
▲BAir does more damage<br>
{{aerial|Bair}} does more damage<br>
Jumping out of {{special|side-B}} has less endlag. Additionally, the throw after reaching the ledge has more knockback<br>
{{special|Up-B}} has less startup and moves faster
|-
| {{StockIcon|Simon}} ||
{{tt|
|-
| {{StockIcon|Richter}} ||
{{tt|
|-
| {{StockIcon|Isabelle}} ||
Rolls covers a greater distance<br>
It is easier to combo
{{special|Side-B}}'s
{{special|Down-B}} comes out faster when activated
|-
| {{StockIcon|Piranha Plant}} ||
{{tt|{{special|Side-B}} now has a damage cap when reflected
{{special|Down-B}} does more shield damage and has less endlag. It also has less charge time
|-
| {{StockIcon|Joker}} ||
{{special|Down-B}} (with Arsene out) cannot reflect projectiles that does more than 50% anymore
|}
Line 1,296 ⟶ 1,307:
====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|-
|+ The consistent jab update
|-
! Fighter !!Adjustment
|-
| '''Universal''' ||
There is now a cooldown before a character is able to wall jump again
|-
| {{StockIcon|Donkey Kong}} ||
Fully charged {{special|neutral-B}}'s armor lasts longer
|-
| {{StockIcon|Samus}} ||
|-
| {{StockIcon|Dark Samus}} ||
|-
| {{StockIcon|Fox}} ||
{{tilt|Jab 2}} > {{tilt|Rapid Jab}} is more consistent
|-
| {{StockIcon|Pikachu}} ||
{{grab|Grab}} has more range
|-
| {{StockIcon|Luigi}} ||
{{tilt|Jab 2}} > {{tilt|Jab 3}} is more consistent<br>
Grounded {{special|down-B}} is no longer invincible for the entire duration when rising in the air with a certain timing
|-
| {{StockIcon|Ness}} ||
{{tilt|Jab 2}} has more range and the hitbox has been moved forward
{{tilt|Jab 2}} > {{tilt|Jab 3}} is more consistent
|-
| {{StockIcon|Captain Falcon}} ||
{{special|Side-B}}'s strike has less startup and does more hitstun. The {{tt|hyper armor|Similar to super armor, except that it only goes through attecks that does a certain amount of damage}} has been enhanced<br>
Both versions of his {{special|down-B}} have more active frames
|-
| {{StockIcon|Jigglypuff}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent<br>
{{tilt|Jab 2}} has more range
|-
| {{StockIcon|Peach}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent<br>
{{special|Side-B}} has more endlag {{tt|on contact|On hit and on shield}}<br>
{{special|Up-B}} is more consistent<br>
{{special|Down-B}} has more endlag
|-
| {{StockIcon|Daisy}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent<br>
{{special|Side-B}} has more endlag {{tt|on contact|On hit and on shield}}<br>
{{special|Up-B}} is more consistent<br>
{{special|Down-B}} has more endlag
|-
| {{StockIcon|Ice Climbers}} ||
The Ice Climbers gets back their double jumps the same way as other fighters do<br>
{{tt|Nana|Refers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place)}} will no longer jump when inputting {{grab|Grab}} + Jump
|-
| {{StockIcon|Pichu}} ||
Pichu's hurtbox is bigger<br>
Increased shield size<br>
{{tt|Self-damage has been increased for all moves that inflicts self-damage|The only exceptions are his pummel and his Final Smash}}<br>
|-
| {{StockIcon|Lucina}} ||
|-
| {{StockIcon|Ganondorf}} ||
|-
| {{StockIcon|Roy}} ||
|-
| {{StockIcon|Chrom}} ||
|-
| {{StockIcon|Mr. Game & Watch}} ||
|-
| {{StockIcon|Pit}} ||
|-
| {{StockIcon|Dark Pit}} ||
Aerial {{special|side-B}} has less endlag {{tt|on contact|On hit and on shield}}
|-
| {{StockIcon|Zero Suit Samus}} ||
{{special|Side-B}} is more consistent<br>
{{tt|{{special|Down-B}} covers more horizontal distance|This reverts the changes made in 3.0.0}}
|-
| {{StockIcon|Snake}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent<br>
{{tilt|Jab 2
{{tilt|Jab 2}} moves Snake forward a bit more
|-
| {{StockIcon|Ivysaur}} ||
|-
| {{StockIcon|Charizard}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent<br>
{{tilt|Jab 2
{{tilt|Jab 2}} moves Charizard forward a bit more
|-
| {{StockIcon|Diddy Kong}} ||
{{tilt|Dash Attack}} launches at a different angle<br>
▲USmash is more consistent and has more knockback<br>
{{smash|Usmash}} is more consistent and has more knockback<br>
{{aerial|Dair}} has less startup<br>
{{special|Neutral-B}} does more damage (shield damage remains the same). The charge time has also been
Charging {{special|up-B}} makes Diddy fall slower. It also covers more vertical distance when charged
|-
| {{StockIcon|Olimar}} ||
Olimar has a bigger hurtbox<br>
|-
| {{StockIcon|Lucario}} ||
{{tilt|Jab 1}} has less endlag<br>
{{tilt|Jab 2}} has less endlag<br>
{{tilt|Jab 3}} has less
{{tilt|Dash Attack}} has more range<br>
{{special|Neutral-B}}'s windbox has less range when charging. When max charged, the projectile has more range. It also has less endlag<br>
Opponents can no longer go through Lucario when using {{special|side-B}}. The grab's range has been increased
|-
| {{StockIcon|R.O.B.}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent<br>
{{tilt|Jab 2}} has more range
|-
| {{StockIcon|Toon Link}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent
|-
| {{StockIcon|Wolf}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent<br>
{{tilt|Jab 2
{{tilt|Jab 3}} makes Wolf move forward<br>
▲DSmash's front attack has less knockback<br>
{{smash|Dsmash}}'s front attack has less knockback<br>
▲Neutral-B has more endlag<br>
{{special|Neutral-B}} has more endlag<br>
{{special|Up-B}}'s final hit has less range. It also sends at a different angle. The move in general is more consistent<br>
{{special|Down-B}} has less startup. The move is intangible earlier to match the new startup. Same goes for the reflecting hitbox
|-
| {{StockIcon|Villager}} ||
|-
| {{StockIcon|Wii Fit Trainer}} ||
{{tilt|Jab 1}} > {{tilt|Jab 2}} is more consistent
|-
| {{StockIcon|Rosalina & Luma}} ||
Luma has less endlag when using {{tilt|Dash Attack}}<br>
{{grab|Grab}} has less startup<br>
Rosalina can fastfall sooner after using {{special|up-B}}<br>
Luma has less endlag when using {{special|down-B}}<br>
Luma is easier to kill. {{tt|It also respawns faster|This change only applies to games with 3 or less players}}
|-
| {{StockIcon|Little Mac}} ||
{{tilt|Jab 1
{{tilt|Jab
{{tilt|Jab
{{tilt|Jab 3}} has more range<br>
▲DTilt has more range<br>
{{tilt|Dtilt}} has more range<br>
{{special|Side-B}} has more range at the beginning of the move<br>
{{special|Down-B}} has less endlag on whiff
|-
| {{StockIcon|Mii Brawler}} ||
{{tilt|Jab 2}} > {{tilt|Rapid Jab}} is more consistent<br>
{{tilt|Rapid Jab}} has more range<br>
{{special|Neutral-B 2}} is more consistent
|-
| {{StockIcon|Mii Gunner}} ||
|-
| {{StockIcon|Pac-Man}} ||
|-
| {{StockIcon|Shulk}} ||
{{tilt|Jab 2}} has more range<br>
|-
| {{StockIcon|Bowser Jr.}} ||
{{tilt|Dash Attack}} sends at a different angle<br>
{{special|Neutral-B}} has less startup in the air<br>
{{special|Side-B}} starts to move earlier<br>
{{special|Up-B}}'s hammer hit has more range and more active frames. {{tt|The explosion sends opponents at a different angle|Only on grounded up-B}} and is more consistent
|-
| {{StockIcon|Duck Hunt}} ||
|-
| {{StockIcon|Ryu}} ||
{{tilt|Jab 1}}'s special cancel window is larger<br>
{{tilt|Jab 2}}'s special cancel window is larger<br>
{{tilt|Strong Pjab}} sends at a different angle. The knockback has been changed to match this new angle<br>
{{tilt|Close light
{{tilt|Far light
{{tilt|Heavy
{{tilt|Light
{{tilt|Heavy
The light version of {{tt|{{special|his projectiles}}|Hadoken and Shakunetsu Hadoken}} travels slower, while the heavy versions travels faster. They also has less startup and does more damage.
Grounded {{special|side-B}}'s first hit has more range
|-
| {{StockIcon|Ken}} ||
{{tilt|Jab 1}}'s special cancel window is larger<br>
{{tilt|Jab 2}}'s special cancel window is larger<br>
{{tilt|Strong Pjab}} sends at a different angle. The knockback has been changed to match this new angle. It also does more damage (knockback remains the same)<br>
{{tilt|Close light
{{tilt|Far light
{{tilt|Heavy
{{tilt|Heavy
{{tilt|Light
{{tilt|Heavy
Grounded {{special|side-B}}'s first hit has more range. The SDI multiplier has also been decreased<br>
{{special|Up-B}} is more consistent
{{special|Crescent Kick}}'s SDI multiplier has been decreased<br>
{{special|Roundhouse Kick}} does more damage (knockback stays the same)<br>
{{special|Inazuma Kick}} does more damage (shield damage remains the same)
|-
| {{StockIcon|Cloud}} ||
|-
| {{StockIcon|Bayonetta}} ||
{{tilt|Jab 1}} has more active frames<br>
{{tilt|Rapid Jab's finisher}} has more knockback<br>
{{tilt|Dash Attack}}'s sweetspot has more knockback<br>
{{special|Up-B}} has less landing lag<br>
{{special|Down-B}}'s counter lasts longer. Bat Within can be triggered for longer in order to match the new duration. Witch Time recovers faster
|-
| {{StockIcon|Inkling}} ||
{{tilt|Jab 3}}'s hitbox has been moved forward
|-
| {{StockIcon|King K. Rool}} ||
|-
| {{StockIcon|Isabelle}} ||
{{tt|Opponents won't get caught by {{special|side-B}} if the hook isn't moving. Reeling back the hook catches opponents|This reverts the changes made to this move in 3.0.0}}
|-
| {{StockIcon|Incineroar}} ||
{{tilt|Jab 1
{{tilt|Jab 2}} > {{tilt|Jab 3}} is more consistent<br>
{{tilt|Jab 1}}'s elbow hit sends at a different angle
|-
| {{StockIcon|Piranha Plant}} ||
{{tilt|Jab 3}} has more range<br>
{{tilt|Rapid Jab}} does more hitstun
|-
| Joker ||
{{tt|{{special|Eigaon}}|Side-B when Arsene is active}} is more consistent
|}
|
Revision as of 12:06, 20 September 2022
These patch notes will only list changes that had an impact on competitive play. As such, things like Spirits, new game modes, Final Smashes and non legal stages will not be listed |
13.0.1
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Donkey Kong_{{{2}}}_Stock.png|link=Donkey Kong/{{{2}}}|x25px|alt=]] [[Donkey Kong/{{{2}}}|{{{2}}}]] |
Jab 2 has less endlag |
[[File:Link_{{{2}}}_Stock.png|link=Link/{{{2}}}|x25px|alt=]] [[Link/{{{2}}}|{{{2}}}]] |
Jab 1 has less startup |
[[File:Peach_{{{2}}}_Stock.png|link=Peach/{{{2}}}|x25px|alt=]] [[Peach/{{{2}}}|{{{2}}}]] |
Side-B can grab ledges easier |
[[File:Daisy_{{{2}}}_Stock.png|link=Daisy/{{{2}}}|x25px|alt=]] [[Daisy/{{{2}}}|{{{2}}}]] |
Side-B can grab ledges easier |
[[File:Ice Climbers_{{{2}}}_Stock.png|link=Ice Climbers/{{{2}}}|x25px|alt=]] [[Ice Climbers/{{{2}}}|{{{2}}}]] |
Dash Attack has less startup |
[[File:Falco_{{{2}}}_Stock.png|link=Falco/{{{2}}}|x25px|alt=]] [[Falco/{{{2}}}|{{{2}}}]] |
Dash Attack does more damage (knockback stays the same) |
[[File:Mewtwo_{{{2}}}_Stock.png|link=Mewtwo/{{{2}}}|x25px|alt=]] [[Mewtwo/{{{2}}}|{{{2}}}]] |
Ftilt has more damage and knockback |
[[File:Meta Knight_{{{2}}}_Stock.png|link=Meta Knight/{{{2}}}|x25px|alt=]] [[Meta Knight/{{{2}}}|{{{2}}}]] |
Ftilt does more damage and has more knockback |
[[File:Wario_{{{2}}}_Stock.png|link=Wario/{{{2}}}|x25px|alt=]] [[Wario/{{{2}}}|{{{2}}}]] |
Jab 1 does more damage and has less endlag |
[[File:Ike_{{{2}}}_Stock.png|link=Ike/{{{2}}}|x25px|alt=]] [[Ike/{{{2}}}|{{{2}}}]] |
Jab 3 does more damage and has more knockback |
[[File:Mega Man_{{{2}}}_Stock.png|link=Mega Man/{{{2}}}|x25px|alt=]] [[Mega Man/{{{2}}}|{{{2}}}]] |
Dash Attack has less startup and more knockback |
[[File:Rosalina & Luma_{{{2}}}_Stock.png|link=Rosalina & Luma/{{{2}}}|x25px|alt=]] [[Rosalina & Luma/{{{2}}}|{{{2}}}]] |
Luma takes less knockback |
[[File:Robin_{{{2}}}_Stock.png|link=Robin/{{{2}}}|x25px|alt=]] [[Robin/{{{2}}}|{{{2}}}]] |
Rapid Jab has more range and does more damage |
[[File:Bowser Jr._{{{2}}}_Stock.png|link=Bowser Jr./{{{2}}}|x25px|alt=]] [[Bowser Jr./{{{2}}}|{{{2}}}]] |
Dash Attack is more consistent and does more damage. |
[[File:Ryu_{{{2}}}_Stock.png|link=Ryu/{{{2}}}|x25px|alt=]] [[Ryu/{{{2}}}|{{{2}}}]] |
Heavy FTilt has less startup |
[[File:Cloud_{{{2}}}_Stock.png|link=Cloud/{{{2}}}|x25px|alt=]] [[Cloud/{{{2}}}|{{{2}}}]] |
Limit Down-B has less startup |
[[File:Inkling_{{{2}}}_Stock.png|link=Inkling/{{{2}}}|x25px|alt=]] [[Inkling/{{{2}}}|{{{2}}}]] |
Recharging ink has less endlag |
[[File:Ridley_{{{2}}}_Stock.png|link=Ridley/{{{2}}}|x25px|alt=]] [[Ridley/{{{2}}}|{{{2}}}]] |
Dash Attack does more damage and has more knockback |
[[File:Piranha Plant_{{{2}}}_Stock.png|link=Piranha Plant/{{{2}}}|x25px|alt=]] [[Piranha Plant/{{{2}}}|{{{2}}}]] |
Ftilt 2 has more knockback |
[[File:Min Min_{{{2}}}_Stock.png|link=Min Min/{{{2}}}|x25px|alt=]] [[Min Min/{{{2}}}|{{{2}}}]] |
All arms do less shield damage |
[[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]] |
Reduced hitstun on Usmash multihits |
[[File:Pyra_{{{2}}}_Stock.png|link=Pyra/{{{2}}}|x25px|alt=]] [[Pyra/{{{2}}}|{{{2}}}]] |
Knockdown animation adjusted to match other fighters |
[[File:Mythra_{{{2}}}_Stock.png|link=Mythra/{{{2}}}|x25px|alt=]] [[Mythra/{{{2}}}|{{{2}}}]] |
Knockdown animation adjusted to match other fighters |
[[File:Sora_{{{2}}}_Stock.png|link=Sora/{{{2}}}|x25px|alt=]] [[Sora/{{{2}}}|{{{2}}}]] |
Knockdown animation adjusted to match other fighters |
13.0.0
General
- [[File:Sora_{{{2}}}_Stock.png|link=Sora/{{{2}}}|x25px|alt=]] [[Sora/{{{2}}}|{{{2}}}]] joins the game as a playable character
- Hollow Bastion has been added as a stage
Misc.
- The Shy Guys on Yoshi's Story (Hazards on) no longer carry food if items are turned off
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
Made it so opponents hit by {[[File:Kazuya_{{{2}}}_Stock.png|link=Kazuya/{{{2}}}|x25px|alt=]] [[Kazuya/{{{2}}}|{{{2}}}]]'s side-B cannot be footstooled |
[[File:Jigglypuff_{{{2}}}_Stock.png|link=Jigglypuff/{{{2}}}|x25px|alt=]] [[Jigglypuff/{{{2}}}|{{{2}}}]] |
Jab 2 has less endlag |
[[File:Dr. Mario_{{{2}}}_Stock.png|link=Dr. Mario/{{{2}}}|x25px|alt=]] [[Dr. Mario/{{{2}}}|{{{2}}}]] |
Nair's late hitbox has more knockback |
[[File:Zelda_{{{2}}}_Stock.png|link=Zelda/{{{2}}}|x25px|alt=]] [[Zelda/{{{2}}}|{{{2}}}]] |
Jab 1 has less endlag |
[[File:Lucario_{{{2}}}_Stock.png|link=Lucario/{{{2}}}|x25px|alt=]] [[Lucario/{{{2}}}|{{{2}}}]] |
Ftilt's second hit has more knockback |
[[File:Rosalina & Luma_{{{2}}}_Stock.png|link=Rosalina & Luma/{{{2}}}|x25px|alt=]] [[Rosalina & Luma/{{{2}}}|{{{2}}}]] |
Luma will appear in front of Rosalina when using Dsmash and turning around. Luma's attack has more knockback |
[[File:Little Mac_{{{2}}}_Stock.png|link=Little Mac/{{{2}}}|x25px|alt=]] [[Little Mac/{{{2}}}|{{{2}}}]] |
Utilt does more hitstun |
[[File:Ridley_{{{2}}}_Stock.png|link=Ridley/{{{2}}}|x25px|alt=]] [[Ridley/{{{2}}}|{{{2}}}]] |
Can now jump out of side-B earlier |
[[File:King K. Rool_{{{2}}}_Stock.png|link=King K. Rool/{{{2}}}|x25px|alt=]] [[King K. Rool/{{{2}}}|{{{2}}}]] |
Utilt does more damage and has more knockback |
[[File:Isabelle_{{{2}}}_Stock.png|link=Isabelle/{{{2}}}|x25px|alt=]] [[Isabelle/{{{2}}}|{{{2}}}]] |
Dtilt has less endlag |
[[File:Incineroar_{{{2}}}_Stock.png|link=Incineroar/{{{2}}}|x25px|alt=]] [[Incineroar/{{{2}}}|{{{2}}}]] |
Dsmash does more damage and knockback |
12.0.0
General
- [[File:Kazuya_{{{2}}}_Stock.png|link=Kazuya/{{{2}}}|x25px|alt=]] [[Kazuya/{{{2}}}|{{{2}}}]] joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Marth_{{{2}}}_Stock.png|link=Marth/{{{2}}}|x25px|alt=]] [[Marth/{{{2}}}|{{{2}}}]] |
Dash Attack's tipper has more damage and knockback. It is also easier to hit |
[[File:Young Link_{{{2}}}_Stock.png|link=Young Link/{{{2}}}|x25px|alt=]] [[Young Link/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Olimar_{{{2}}}_Stock.png|link=Olimar/{{{2}}}|x25px|alt=]] [[Olimar/{{{2}}}|{{{2}}}]] |
Fsmash's sweetspot has more active frames |
[[File:Rosalina & Luma_{{{2}}}_Stock.png|link=Rosalina & Luma/{{{2}}}|x25px|alt=]] [[Rosalina & Luma/{{{2}}}|{{{2}}}]] |
Luma now comes in front of Rosalina when doing side-B in reverse |
[[File:Mii Brawler_{{{2}}}_Stock.png|link=Mii Brawler/{{{2}}}|x25px|alt=]] [[Mii Brawler/{{{2}}}|{{{2}}}]] |
Neutral-B 2 has more range in the front |
[[File:Mii Swordfighter_{{{2}}}_Stock.png|link=Mii Swordfighter/{{{2}}}|x25px|alt=]] [[Mii Swordfighter/{{{2}}}|{{{2}}}]] |
Side-B 1 does more damage and knockback |
[[File:Mii Gunner_{{{2}}}_Stock.png|link=Mii Gunner/{{{2}}}|x25px|alt=]] [[Mii Gunner/{{{2}}}|{{{2}}}]] |
The cooldown between two shots of Neutral-B 2 has been reduced |
[[File:Ryu_{{{2}}}_Stock.png|link=Ryu/{{{2}}}|x25px|alt=]] [[Ryu/{{{2}}}|{{{2}}}]] |
Shakunetsu Hadouken is more consistent against knocked down opponents |
[[File:Bayonetta_{{{2}}}_Stock.png|link=Bayonetta/{{{2}}}|x25px|alt=]] [[Bayonetta/{{{2}}}|{{{2}}}]] |
Rapid Jab's finisher has more knockback and launches at a different angle |
[[File:Banjo & Kazooie_{{{2}}}_Stock.png|link=Banjo & Kazooie/{{{2}}}|x25px|alt=]] [[Banjo & Kazooie/{{{2}}}|{{{2}}}]] |
Utilt has more knockback |
[[File:Min Min_{{{2}}}_Stock.png|link=Min Min/{{{2}}}|x25px|alt=]] [[Min Min/{{{2}}}|{{{2}}}]] |
Usmash has more startup and less knockback. The reflector also has more startup |
[[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]] |
Fixed a bug where opponents trapped inside side-B would sometimes go through the stage |
[[File:Pyra_{{{2}}}_Stock.png|link=Pyra/{{{2}}}|x25px|alt=]] [[Pyra/{{{2}}}|{{{2}}}]] |
Jab 2's tipper has more hitstun |
[[File:Mythra_{{{2}}}_Stock.png|link=Mythra/{{{2}}}|x25px|alt=]] [[Mythra/{{{2}}}|{{{2}}}]] |
Airdodge has less invincibility frames |
11.0.1
General
- A shadow change concerning [[File:Wii Fit Trainer_{{{2}}}_Stock.png|link=Wii Fit Trainer/{{{2}}}|x25px|alt=]] [[Wii Fit Trainer/{{{2}}}|{{{2}}}]]'s side-B has been removed in order to match 10.1.0Prior to this patch, WFT's side-B had her landing lag cut in half
11.0.0
General
- [[File:Pyra_{{{2}}}_Stock.png|link=Pyra/{{{2}}}|x25px|alt=]] [[Pyra/{{{2}}}|{{{2}}}]] and [[File:Mythra_{{{2}}}_Stock.png|link=Mythra/{{{2}}}|x25px|alt=]] [[Mythra/{{{2}}}|{{{2}}}]] joins the game as playable characters
Online
- Arenas will now close if the host's packets are dropped during a match
- The average packet size was expanded
Misc.
- Players can now disconnect other players by pressing on their slot, at the character selection screen
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Link_{{{2}}}_Stock.png|link=Link/{{{2}}}|x25px|alt=]] [[Link/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Captain Falcon_{{{2}}}_Stock.png|link=Captain Falcon/{{{2}}}|x25px|alt=]] [[Captain Falcon/{{{2}}}|{{{2}}}]] |
Up-B has less endlag on hit |
[[File:Jigglypuff_{{{2}}}_Stock.png|link=Jigglypuff/{{{2}}}|x25px|alt=]] [[Jigglypuff/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Zelda_{{{2}}}_Stock.png|link=Zelda/{{{2}}}|x25px|alt=]] [[Zelda/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Pichu_{{{2}}}_Stock.png|link=Pichu/{{{2}}}|x25px|alt=]] [[Pichu/{{{2}}}|{{{2}}}]] |
Fsmash's self-damage has been reduced |
[[File:Ganondorf_{{{2}}}_Stock.png|link=Ganondorf/{{{2}}}|x25px|alt=]] [[Ganondorf/{{{2}}}|{{{2}}}]] |
Up-B has less endlag on hit |
[[File:Zero Suit Samus_{{{2}}}_Stock.png|link=Zero Suit Samus/{{{2}}}|x25px|alt=]] [[Zero Suit Samus/{{{2}}}|{{{2}}}]] |
Nair has more landing lag |
[[File:Wario_{{{2}}}_Stock.png|link=Wario/{{{2}}}|x25px|alt=]] [[Wario/{{{2}}}|{{{2}}}]] |
Utilt has less active frames |
[[File:Diddy Kong_{{{2}}}_Stock.png|link=Diddy Kong/{{{2}}}|x25px|alt=]] [[Diddy Kong/{{{2}}}|{{{2}}}]] |
Increased the cooldown before Diddy is able to throw another banana peel (down-B) |
[[File:King Dedede_{{{2}}}_Stock.png|link=King Dedede/{{{2}}}|x25px|alt=]] [[King Dedede/{{{2}}}|{{{2}}}]] |
Side-B has less endlag. The Gordo is also more likely to get stuck on the wall, and King Dedede can hit it back earlier when reflected |
[[File:R.O.B._{{{2}}}_Stock.png|link=R.O.B./{{{2}}}|x25px|alt=]] [[R.O.B./{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Villager_{{{2}}}_Stock.png|link=Villager/{{{2}}}|x25px|alt=]] [[Villager/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Little Mac_{{{2}}}_Stock.png|link=Little Mac/{{{2}}}|x25px|alt=]] [[Little Mac/{{{2}}}|{{{2}}}]] |
Usmash has more active frames |
[[File:Mii Brawler_{{{2}}}_Stock.png|link=Mii Brawler/{{{2}}}|x25px|alt=]] [[Mii Brawler/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Mii Swordfighter_{{{2}}}_Stock.png|link=Mii Swordfighter/{{{2}}}|x25px|alt=]] [[Mii Swordfighter/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Mii Gunner_{{{2}}}_Stock.png|link=Mii Gunner/{{{2}}}|x25px|alt=]] [[Mii Gunner/{{{2}}}|{{{2}}}]] |
Fsmash has more range |
[[File:Palutena_{{{2}}}_Stock.png|link=Palutena/{{{2}}}|x25px|alt=]] [[Palutena/{{{2}}}|{{{2}}}]] |
Dash Attack has more endlag |
[[File:Shulk_{{{2}}}_Stock.png|link=Shulk/{{{2}}}|x25px|alt=]] [[Shulk/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Isabelle_{{{2}}}_Stock.png|link=Isabelle/{{{2}}}|x25px|alt=]] [[Isabelle/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Joker_{{{2}}}_Stock.png|link=Joker/{{{2}}}|x25px|alt=]] [[Joker/{{{2}}}|{{{2}}}]] |
Side-B (without Arsene) has more endlag |
[[File:Hero_{{{2}}}_Stock.png|link=Hero/{{{2}}}|x25px|alt=]] [[Hero/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Banjo & Kazooie_{{{2}}}_Stock.png|link=Banjo & Kazooie/{{{2}}}|x25px|alt=]] [[Banjo & Kazooie/{{{2}}}|{{{2}}}]] |
Matched crumple state's duration with other fighters |
[[File:Byleth_{{{2}}}_Stock.png|link=Byleth/{{{2}}}|x25px|alt=]] [[Byleth/{{{2}}}|{{{2}}}]] |
Dsmash has more knockback |
[[File:Min Min_{{{2}}}_Stock.png|link=Min Min/{{{2}}}|x25px|alt=]] [[Min Min/{{{2}}}|{{{2}}}]] |
Matched airdodge's endlag with other fighters |
[[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]] |
Dsmash has more range |
[[File:Sephiroth_{{{2}}}_Stock.png|link=Sephiroth/{{{2}}}|x25px|alt=]] [[Sephiroth/{{{2}}}|{{{2}}}]] |
Down-B's counterattack is more consistent |
10.1.0
Misc.
- Sephiroth Challenge was removed
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Fox_{{{2}}}_Stock.png|link=Fox/{{{2}}}|x25px|alt=]] [[Fox/{{{2}}}|{{{2}}}]] |
Fair is more consistent, on top of having more range |
[[File:Luigi_{{{2}}}_Stock.png|link=Luigi/{{{2}}}|x25px|alt=]] [[Luigi/{{{2}}}|{{{2}}}]] |
Dash Attack is more consistent |
[[File:Zelda_{{{2}}}_Stock.png|link=Zelda/{{{2}}}|x25px|alt=]] [[Zelda/{{{2}}}|{{{2}}}]] |
Fsmash is more consistent. The final hit has more range |
[[File:Pichu_{{{2}}}_Stock.png|link=Pichu/{{{2}}}|x25px|alt=]] [[Pichu/{{{2}}}|{{{2}}}]] |
Fsmash's last hit has more range |
[[File:Young Link_{{{2}}}_Stock.png|link=Young Link/{{{2}}}|x25px|alt=]] [[Young Link/{{{2}}}|{{{2}}}]] |
Aerial up-B is more consistent |
[[File:Toon Link_{{{2}}}_Stock.png|link=Toon Link/{{{2}}}|x25px|alt=]] [[Toon Link/{{{2}}}|{{{2}}}]] |
Aerial up-B is more consistent |
[[File:Olimar_{{{2}}}_Stock.png|link=Olimar/{{{2}}}|x25px|alt=]] [[Olimar/{{{2}}}|{{{2}}}]] |
After throwing a Pikmin with an Fsmash or side-B, if there are other Pikmin nearby when using up-B, an aerial using a PikminAll of them except Nair will occur |
[[File:Rosalina & Luma_{{{2}}}_Stock.png|link=Rosalina & Luma/{{{2}}}|x25px|alt=]] [[Rosalina & Luma/{{{2}}}|{{{2}}}]] |
Fair is more consistent. It also has less range above the skirt's hemline. The final hit has more range |
[[File:Mii Gunner_{{{2}}}_Stock.png|link=Mii Gunner/{{{2}}}|x25px|alt=]] [[Mii Gunner/{{{2}}}|{{{2}}}]] |
Uthrow sends at a different angle. The shot also has more range |
[[File:Duck Hunt_{{{2}}}_Stock.png|link=Duck Hunt/{{{2}}}|x25px|alt=]] [[Duck Hunt/{{{2}}}|{{{2}}}]] |
Fsmash's SDI multiplier has been decreased. It has also been made more consistent |
10.0.0
General
- [[File:Sephiroth_{{{2}}}_Stock.png|link=Sephiroth/{{{2}}}|x25px|alt=]] [[Sephiroth/{{{2}}}|{{{2}}}]] joins the game as a playable character
- Northern Cave has been added as a stage
Misc.
- A new mode, Sephiroth Challenge, was added. It allows players to fight Sephiroth on Northern Cave on 3 different difficulty modes. Winning the fight unlocked both Sephiroth and Northern Cave
9.0.2
General
- Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s Dair
- Reverted the initial velocity of [[File:Samus_{{{2}}}_Stock.png|link=Samus/{{{2}}}|x25px|alt=]] [[Samus/{{{2}}}|{{{2}}}]]'s and [[File:Dark Samus_{{{2}}}_Stock.png|link=Dark Samus/{{{2}}}|x25px|alt=]] [[Dark Samus/{{{2}}}|{{{2}}}]]'s up-B back to how it was in 9.0.0
- Fixed an issue where sometimes fighters would go through stages when knocked back
9.0.1
General
- Fixed an issue in which characters could fall though the stage when breaking [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s blocks (Neutral-B)
- Fixed an issue in which characters could fall through the stage when caught between [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s anvil (Dair) and a block
- Fixed an issue in which fighters could be frozen if hit with [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s minecart (Side-B)
- Fixed an issue in which [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s minecart does not hit opponents when reflected off a wall
- Fixed an issue in which a fighter caught by [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s minecart teleports to the position in which they were caught
- Fixed an issue in which [[File:Meta Knight_{{{2}}}_Stock.png|link=Meta Knight/{{{2}}}|x25px|alt=]] [[Meta Knight/{{{2}}}|{{{2}}}]] would clip through any terrain which wasn't native to a stageThings such as Steve's blocks/anvil, Pac-Man's hydrant or Villager's tree after losing a stock
Misc.
- One of [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s victory animations was changed in order to remove the meat after it has been eaten
9.0.0
General
- [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]] joins the game as a playable character
- An issue where the movement delay after a parry was behaving incorrectly against projectiles has been fixedThis change was actually in the game for at least one year, but was only applied in training mode before this update
Online
- The tick rate for battle arenas with 4 or fewer players has been increased from 30Hz to 60Hz, instead of only applying to 1-on-1 battles without spectators
- Adjustments have been made to the way GSP is calculated
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Donkey Kong_{{{2}}}_Stock.png|link=Donkey Kong/{{{2}}}|x25px|alt=]] [[Donkey Kong/{{{2}}}|{{{2}}}]] |
Increased grounded side-B's vertical range against grounded opponents |
[[File:Link_{{{2}}}_Stock.png|link=Link/{{{2}}}|x25px|alt=]] [[Link/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Pikachu_{{{2}}}_Stock.png|link=Pikachu/{{{2}}}|x25px|alt=]] [[Pikachu/{{{2}}}|{{{2}}}]] |
Fair is more consistent |
[[File:Ness_{{{2}}}_Stock.png|link=Ness/{{{2}}}|x25px|alt=]] [[Ness/{{{2}}}|{{{2}}}]] |
Dash Attack's third hit does more damage and knockback |
[[File:Captain Falcon_{{{2}}}_Stock.png|link=Captain Falcon/{{{2}}}|x25px|alt=]] [[Captain Falcon/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Ice Climbers_{{{2}}}_Stock.png|link=Ice Climbers/{{{2}}}|x25px|alt=]] [[Ice Climbers/{{{2}}}|{{{2}}}]] |
NanaRefers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place) takes less damage and knockback in general, and has an improved AI |
[[File:Sheik_{{{2}}}_Stock.png|link=Sheik/{{{2}}}|x25px|alt=]] [[Sheik/{{{2}}}|{{{2}}}]] |
Utilt is more consistent |
[[File:Young Link_{{{2}}}_Stock.png|link=Young Link/{{{2}}}|x25px|alt=]] [[Young Link/{{{2}}}|{{{2}}}]] |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
[[File:Meta Knight_{{{2}}}_Stock.png|link=Meta Knight/{{{2}}}|x25px|alt=]] [[Meta Knight/{{{2}}}|{{{2}}}]] |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
[[File:Wario_{{{2}}}_Stock.png|link=Wario/{{{2}}}|x25px|alt=]] [[Wario/{{{2}}}|{{{2}}}]] |
Up-B is more consistent |
[[File:Ivysaur_{{{2}}}_Stock.png|link=Ivysaur/{{{2}}}|x25px|alt=]] [[Ivysaur/{{{2}}}|{{{2}}}]] |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
[[File:Charizard_{{{2}}}_Stock.png|link=Charizard/{{{2}}}|x25px|alt=]] [[Charizard/{{{2}}}|{{{2}}}]] |
Side-B is more consistent |
[[File:Sonic_{{{2}}}_Stock.png|link=Sonic/{{{2}}}|x25px|alt=]] [[Sonic/{{{2}}}|{{{2}}}]] |
Dash Attack does more damage (knockback stays the same), on top of having less endlag |
[[File:Lucario_{{{2}}}_Stock.png|link=Lucario/{{{2}}}|x25px|alt=]] [[Lucario/{{{2}}}|{{{2}}}]] |
Increased the max value Aura will strengthen damage |
[[File:Mii Swordfighter_{{{2}}}_Stock.png|link=Mii Swordfighter/{{{2}}}|x25px|alt=]] [[Mii Swordfighter/{{{2}}}|{{{2}}}]] |
Up-B 3 is more consistent |
[[File:Robin_{{{2}}}_Stock.png|link=Robin/{{{2}}}|x25px|alt=]] [[Robin/{{{2}}}|{{{2}}}]] |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
[[File:Shulk_{{{2}}}_Stock.png|link=Shulk/{{{2}}}|x25px|alt=]] [[Shulk/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Bowser Jr._{{{2}}}_Stock.png|link=Bowser Jr./{{{2}}}|x25px|alt=]] [[Bowser Jr./{{{2}}}|{{{2}}}]] |
Adjusted certain landing behaviors to no longer prevent passing through platforms |
[[File:Bayonetta_{{{2}}}_Stock.png|link=Bayonetta/{{{2}}}|x25px|alt=]] [[Bayonetta/{{{2}}}|{{{2}}}]] |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
[[File:Ridley_{{{2}}}_Stock.png|link=Ridley/{{{2}}}|x25px|alt=]] [[Ridley/{{{2}}}|{{{2}}}]] |
Rapid Jab is now transcendantCannot clank with any attack |
[[File:Simon_{{{2}}}_Stock.png|link=Simon/{{{2}}}|x25px|alt=]] [[Simon/{{{2}}}|{{{2}}}]] |
Rapid Jab is now transcendantCannot clank with any attack |
[[File:Richter_{{{2}}}_Stock.png|link=Richter/{{{2}}}|x25px|alt=]] [[Richter/{{{2}}}|{{{2}}}]] |
Rapid Jab is now transcendantCannot clank with any attack |
[[File:Piranha Plant_{{{2}}}_Stock.png|link=Piranha Plant/{{{2}}}|x25px|alt=]] [[Piranha Plant/{{{2}}}|{{{2}}}]] |
Rapid Jab is now transcendantCannot clank with any attack |
[[File:Banjo & Kazooie_{{{2}}}_Stock.png|link=Banjo & Kazooie/{{{2}}}|x25px|alt=]] [[Banjo & Kazooie/{{{2}}}|{{{2}}}]] |
Rapid Jab is now transcendantCannot clank with any attack |
[[File:Min Min_{{{2}}}_Stock.png|link=Min Min/{{{2}}}|x25px|alt=]] [[Min Min/{{{2}}}|{{{2}}}]] |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
8.1.0
General
- Small Battlefield has been added as a stage. It can be choosen in Quickplay and Elite Smash
- Battlefield, Big Battlefield, Final Destination and Small Battlefield can now use music from all stages
Online
- The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rateThis improves responsiveness, but decreases stability on low quality connections
- Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames
- Matchmaking in Quickplay has been adjusted
- Elite Smash's threshold has been adjusted in order to allow more players in
8.0.0
General
- [[File:Min Min_{{{2}}}_Stock.png|link=Min Min/{{{2}}}|x25px|alt=]] [[Min Min/{{{2}}}|{{{2}}}]] joins the game as a playable character
Misc.
- Fountain of Dreams' lag spikes were fixedThe lag that comes from Wario turning while using his side-B still persists
- Lylat Cruise has bigger ledges and it is overall easier to recover on it
- Garreg Mach Monastery's Omega and Battlefield form's blastzones has been adjusted to match other omega stages
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Kirby_{{{2}}}_Stock.png|link=Kirby/{{{2}}}|x25px|alt=]] [[Kirby/{{{2}}}|{{{2}}}]] |
Dash Attack has less endlag and more knockback at the beginning of the move |
[[File:Captain Falcon_{{{2}}}_Stock.png|link=Captain Falcon/{{{2}}}|x25px|alt=]] [[Captain Falcon/{{{2}}}|{{{2}}}]] |
Dash Attack has less endlag |
[[File:Sheik_{{{2}}}_Stock.png|link=Sheik/{{{2}}}|x25px|alt=]] [[Sheik/{{{2}}}|{{{2}}}]] |
Fsmash is more consistent. The last hit also has more range |
[[File:Falco_{{{2}}}_Stock.png|link=Falco/{{{2}}}|x25px|alt=]] [[Falco/{{{2}}}|{{{2}}}]] |
Dtilt has less startup and sends at a different angle |
[[File:Marth_{{{2}}}_Stock.png|link=Marth/{{{2}}}|x25px|alt=]] [[Marth/{{{2}}}|{{{2}}}]] |
Dsmash's tipper has more knockback |
[[File:Mewtwo_{{{2}}}_Stock.png|link=Mewtwo/{{{2}}}|x25px|alt=]] [[Mewtwo/{{{2}}}|{{{2}}}]] |
Bair has more knockback. The tip and middle of the tail also does more damage |
[[File:Meta Knight_{{{2}}}_Stock.png|link=Meta Knight/{{{2}}}|x25px|alt=]] [[Meta Knight/{{{2}}}|{{{2}}}]] |
Nair has more range |
[[File:Pit_{{{2}}}_Stock.png|link=Pit/{{{2}}}|x25px|alt=]] [[Pit/{{{2}}}|{{{2}}}]] |
Dtilt sends at a different angle and has less knockback |
[[File:Dark Pit_{{{2}}}_Stock.png|link=Dark Pit/{{{2}}}|x25px|alt=]] [[Dark Pit/{{{2}}}|{{{2}}}]] |
Dtilt sends at a different angle and has less knockback |
[[File:Ike_{{{2}}}_Stock.png|link=Ike/{{{2}}}|x25px|alt=]] [[Ike/{{{2}}}|{{{2}}}]] |
Dash Attack has more knockback |
[[File:Ivysaur_{{{2}}}_Stock.png|link=Ivysaur/{{{2}}}|x25px|alt=]] [[Ivysaur/{{{2}}}|{{{2}}}]] |
Rolling techs' duration now matches the rest of the cast |
[[File:Diddy Kong_{{{2}}}_Stock.png|link=Diddy Kong/{{{2}}}|x25px|alt=]] [[Diddy Kong/{{{2}}}|{{{2}}}]] |
Dash Attack is more consistent. The final hit has more range |
[[File:King Dedede_{{{2}}}_Stock.png|link=King Dedede/{{{2}}}|x25px|alt=]] [[King Dedede/{{{2}}}|{{{2}}}]] |
Utilt does more damage and has more knockback |
[[File:Villager_{{{2}}}_Stock.png|link=Villager/{{{2}}}|x25px|alt=]] [[Villager/{{{2}}}|{{{2}}}]] |
Jab is more consistent |
[[File:Mega Man_{{{2}}}_Stock.png|link=Mega Man/{{{2}}}|x25px|alt=]] [[Mega Man/{{{2}}}|{{{2}}}]] |
Rolling techs' duration now matches the rest of the cast |
[[File:Wii Fit Trainer_{{{2}}}_Stock.png|link=Wii Fit Trainer/{{{2}}}|x25px|alt=]] [[Wii Fit Trainer/{{{2}}}|{{{2}}}]] |
Dtilt sends at a different angle |
[[File:Little Mac_{{{2}}}_Stock.png|link=Little Mac/{{{2}}}|x25px|alt=]] [[Little Mac/{{{2}}}|{{{2}}}]] |
Rolling techs' duration now matches the rest of the cast |
[[File:Pac-Man_{{{2}}}_Stock.png|link=Pac-Man/{{{2}}}|x25px|alt=]] [[Pac-Man/{{{2}}}|{{{2}}}]] |
Rolling techs' duration now matches the rest of the cast |
[[File:Duck Hunt_{{{2}}}_Stock.png|link=Duck Hunt/{{{2}}}|x25px|alt=]] [[Duck Hunt/{{{2}}}|{{{2}}}]] |
Rolling techs' duration now matches the rest of the cast |
[[File:Corrin_{{{2}}}_Stock.png|link=Corrin/{{{2}}}|x25px|alt=]] [[Corrin/{{{2}}}|{{{2}}}]] |
Fsmash's tipper has more knockback, on top of having more range. It also does more shieldstun |
[[File:Bayonetta_{{{2}}}_Stock.png|link=Bayonetta/{{{2}}}|x25px|alt=]] [[Bayonetta/{{{2}}}|{{{2}}}]] |
Ftilt 3 has less endlag |
[[File:Ridley_{{{2}}}_Stock.png|link=Ridley/{{{2}}}|x25px|alt=]] [[Ridley/{{{2}}}|{{{2}}}]] |
Down-B's tipper does more damage. It is also now considered a hitgrab, and as such, the sweetspot won't crumple throw invincible opponents |
[[File:King K. Rool_{{{2}}}_Stock.png|link=King K. Rool/{{{2}}}|x25px|alt=]] [[King K. Rool/{{{2}}}|{{{2}}}]] |
Dash Attack has more knockback. The sweetspot also lasts longer |
[[File:Isabelle_{{{2}}}_Stock.png|link=Isabelle/{{{2}}}|x25px|alt=]] [[Isabelle/{{{2}}}|{{{2}}}]] |
Dash Attack has less startup |
[[File:Incineroar_{{{2}}}_Stock.png|link=Incineroar/{{{2}}}|x25px|alt=]] [[Incineroar/{{{2}}}|{{{2}}}]] |
Usmash has more knockback |
[[File:Piranha Plant_{{{2}}}_Stock.png|link=Piranha Plant/{{{2}}}|x25px|alt=]] [[Piranha Plant/{{{2}}}|{{{2}}}]] |
Utilt sends at a different angle and has less startup |
[[File:Hero_{{{2}}}_Stock.png|link=Hero/{{{2}}}|x25px|alt=]] [[Hero/{{{2}}}|{{{2}}}]] |
KaboomOne of the many spells accessible through Hero's down-B is more consistent |
[[File:Banjo & Kazooie_{{{2}}}_Stock.png|link=Banjo & Kazooie/{{{2}}}|x25px|alt=]] [[Banjo & Kazooie/{{{2}}}|{{{2}}}]] |
Ledge Attack's back hit has more range |
7.0.0
General
- [[File:Byleth_{{{2}}}_Stock.png|link=Byleth/{{{2}}}|x25px|alt=]] [[Byleth/{{{2}}}|{{{2}}}]] joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Donkey Kong_{{{2}}}_Stock.png|link=Donkey Kong/{{{2}}}|x25px|alt=]] [[Donkey Kong/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Link_{{{2}}}_Stock.png|link=Link/{{{2}}}|x25px|alt=]] [[Link/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Samus_{{{2}}}_Stock.png|link=Samus/{{{2}}}|x25px|alt=]] [[Samus/{{{2}}}|{{{2}}}]] |
Dash Attack's sweetspot does more damage |
[[File:Dark Samus_{{{2}}}_Stock.png|link=Dark Samus/{{{2}}}|x25px|alt=]] [[Dark Samus/{{{2}}}|{{{2}}}]] |
Dash Attack's sweetspot does more damage |
[[File:Yoshi_{{{2}}}_Stock.png|link=Yoshi/{{{2}}}|x25px|alt=]] [[Yoshi/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Kirby_{{{2}}}_Stock.png|link=Kirby/{{{2}}}|x25px|alt=]] [[Kirby/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Fox_{{{2}}}_Stock.png|link=Fox/{{{2}}}|x25px|alt=]] [[Fox/{{{2}}}|{{{2}}}]] |
Changed animation when shielding attacksPreviously, Fox went back to his Smash 4 shielding animation after shielding one attack |
[[File:Pikachu_{{{2}}}_Stock.png|link=Pikachu/{{{2}}}|x25px|alt=]] [[Pikachu/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Captain Falcon_{{{2}}}_Stock.png|link=Captain Falcon/{{{2}}}|x25px|alt=]] [[Captain Falcon/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Bowser_{{{2}}}_Stock.png|link=Bowser/{{{2}}}|x25px|alt=]] [[Bowser/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Ice Climbers_{{{2}}}_Stock.png|link=Ice Climbers/{{{2}}}|x25px|alt=]] [[Ice Climbers/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Sheik_{{{2}}}_Stock.png|link=Sheik/{{{2}}}|x25px|alt=]] [[Sheik/{{{2}}}|{{{2}}}]] |
Dsmash has less startup and is more consistent |
[[File:Zelda_{{{2}}}_Stock.png|link=Zelda/{{{2}}}|x25px|alt=]] [[Zelda/{{{2}}}|{{{2}}}]] |
Ftilt does more damage and has more knockback |
[[File:Dr. Mario_{{{2}}}_Stock.png|link=Dr. Mario/{{{2}}}|x25px|alt=]] [[Dr. Mario/{{{2}}}|{{{2}}}]] |
Ftilt does more damage and has more knockback |
[[File:Pichu_{{{2}}}_Stock.png|link=Pichu/{{{2}}}|x25px|alt=]] [[Pichu/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Falco_{{{2}}}_Stock.png|link=Falco/{{{2}}}|x25px|alt=]] [[Falco/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Young Link_{{{2}}}_Stock.png|link=Young Link/{{{2}}}|x25px|alt=]] [[Young Link/{{{2}}}|{{{2}}}]] |
Jab 1 has less startup |
[[File:Ganondorf_{{{2}}}_Stock.png|link=Ganondorf/{{{2}}}|x25px|alt=]] [[Ganondorf/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Mewtwo_{{{2}}}_Stock.png|link=Mewtwo/{{{2}}}|x25px|alt=]] [[Mewtwo/{{{2}}}|{{{2}}}]] |
Changed animation while shielding in order to prevent shield pokes |
[[File:Mr. Game & Watch_{{{2}}}_Stock.png|link=Mr. Game & Watch/{{{2}}}|x25px|alt=]] [[Mr. Game & Watch/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Meta Knight_{{{2}}}_Stock.png|link=Meta Knight/{{{2}}}|x25px|alt=]] [[Meta Knight/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Pit_{{{2}}}_Stock.png|link=Pit/{{{2}}}|x25px|alt=]] [[Pit/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Dark Pit_{{{2}}}_Stock.png|link=Dark Pit/{{{2}}}|x25px|alt=]] [[Dark Pit/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Zero Suit Samus_{{{2}}}_Stock.png|link=Zero Suit Samus/{{{2}}}|x25px|alt=]] [[Zero Suit Samus/{{{2}}}|{{{2}}}]] |
Down-B's bury has been weakenedIt is easier to mash out of bury |
[[File:Snake_{{{2}}}_Stock.png|link=Snake/{{{2}}}|x25px|alt=]] [[Snake/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Squirtle_{{{2}}}_Stock.png|link=Squirtle/{{{2}}}|x25px|alt=]] [[Squirtle/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Charizard_{{{2}}}_Stock.png|link=Charizard/{{{2}}}|x25px|alt=]] [[Charizard/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Diddy Kong_{{{2}}}_Stock.png|link=Diddy Kong/{{{2}}}|x25px|alt=]] [[Diddy Kong/{{{2}}}|{{{2}}}]] |
Diddy's arm is now invincible when releasing shield |
[[File:Sonic_{{{2}}}_Stock.png|link=Sonic/{{{2}}}|x25px|alt=]] [[Sonic/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:King Dedede_{{{2}}}_Stock.png|link=King Dedede/{{{2}}}|x25px|alt=]] [[King Dedede/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Olimar_{{{2}}}_Stock.png|link=Olimar/{{{2}}}|x25px|alt=]] [[Olimar/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Lucario_{{{2}}}_Stock.png|link=Lucario/{{{2}}}|x25px|alt=]] [[Lucario/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Toon Link_{{{2}}}_Stock.png|link=Toon Link/{{{2}}}|x25px|alt=]] [[Toon Link/{{{2}}}|{{{2}}}]] |
Dash Attack has less endlag |
[[File:Wolf_{{{2}}}_Stock.png|link=Wolf/{{{2}}}|x25px|alt=]] [[Wolf/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Villager_{{{2}}}_Stock.png|link=Villager/{{{2}}}|x25px|alt=]] [[Villager/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Wii Fit Trainer_{{{2}}}_Stock.png|link=Wii Fit Trainer/{{{2}}}|x25px|alt=]] [[Wii Fit Trainer/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Little Mac_{{{2}}}_Stock.png|link=Little Mac/{{{2}}}|x25px|alt=]] [[Little Mac/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Greninja_{{{2}}}_Stock.png|link=Greninja/{{{2}}}|x25px|alt=]] [[Greninja/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Mii Brawler_{{{2}}}_Stock.png|link=Mii Brawler/{{{2}}}|x25px|alt=]] [[Mii Brawler/{{{2}}}|{{{2}}}]] |
Down-B 3's grab is bigger |
[[File:Mii Swordfighter_{{{2}}}_Stock.png|link=Mii Swordfighter/{{{2}}}|x25px|alt=]] [[Mii Swordfighter/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Palutena_{{{2}}}_Stock.png|link=Palutena/{{{2}}}|x25px|alt=]] [[Palutena/{{{2}}}|{{{2}}}]] |
Utilt's last hit does more damage and has more knockback |
[[File:Pac-Man_{{{2}}}_Stock.png|link=Pac-Man/{{{2}}}|x25px|alt=]] [[Pac-Man/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Bowser Jr._{{{2}}}_Stock.png|link=Bowser Jr./{{{2}}}|x25px|alt=]] [[Bowser Jr./{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Duck Hunt_{{{2}}}_Stock.png|link=Duck Hunt/{{{2}}}|x25px|alt=]] [[Duck Hunt/{{{2}}}|{{{2}}}]] |
Rapid Jab does more hitstun |
[[File:Ryu_{{{2}}}_Stock.png|link=Ryu/{{{2}}}|x25px|alt=]] [[Ryu/{{{2}}}|{{{2}}}]] |
Heavy Dtilt sends at a different angle |
[[File:Ken_{{{2}}}_Stock.png|link=Ken/{{{2}}}|x25px|alt=]] [[Ken/{{{2}}}|{{{2}}}]] |
Heavy Dtilt sends at a different angle |
[[File:Cloud_{{{2}}}_Stock.png|link=Cloud/{{{2}}}|x25px|alt=]] [[Cloud/{{{2}}}|{{{2}}}]] |
Dash Attack's sweetspot has more knockback |
[[File:Corrin_{{{2}}}_Stock.png|link=Corrin/{{{2}}}|x25px|alt=]] [[Corrin/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Bayonetta_{{{2}}}_Stock.png|link=Bayonetta/{{{2}}}|x25px|alt=]] [[Bayonetta/{{{2}}}|{{{2}}}]] |
Increased shield size |
[[File:Ridley_{{{2}}}_Stock.png|link=Ridley/{{{2}}}|x25px|alt=]] [[Ridley/{{{2}}}|{{{2}}}]] |
Ridley's wing is now partly invincible when pressing or releasing shield |
[[File:King K. Rool_{{{2}}}_Stock.png|link=King K. Rool/{{{2}}}|x25px|alt=]] [[King K. Rool/{{{2}}}|{{{2}}}]] |
Adjusted the center of King K. Rool's shield in order to match other fighters |
[[File:Incineroar_{{{2}}}_Stock.png|link=Incineroar/{{{2}}}|x25px|alt=]] [[Incineroar/{{{2}}}|{{{2}}}]] |
Increased side-B's Lariat (and back body drop)'s knockback against non grabbed opponents |
[[File:Piranha Plant_{{{2}}}_Stock.png|link=Piranha Plant/{{{2}}}|x25px|alt=]] [[Piranha Plant/{{{2}}}|{{{2}}}]] |
The Plant's lips are now invincible when releasing shield |
[[File:Joker_{{{2}}}_Stock.png|link=Joker/{{{2}}}|x25px|alt=]] [[Joker/{{{2}}}|{{{2}}}]] |
Downwards shots with aerial neutral-B has less range |
6.1.1
Nothing of note happened in this update, as it only introduced support for two new amiibos
6.1.0
General
- Fixed a bug where [[File:Terry_{{{2}}}_Stock.png|link=Terry/{{{2}}}|x25px|alt=]] [[Terry/{{{2}}}|{{{2}}}]] could freeze some characters when hit by Buster Wolf
6.0.0
General
- [[File:Terry_{{{2}}}_Stock.png|link=Terry/{{{2}}}|x25px|alt=]] [[Terry/{{{2}}}|{{{2}}}]] joins the game as a playable character
Online
- Several QoLQuality of Life changes were made to arenas
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Donkey Kong_{{{2}}}_Stock.png|link=Donkey Kong/{{{2}}}|x25px|alt=]] [[Donkey Kong/{{{2}}}|{{{2}}}]] |
Ftilt has more knockback |
[[File:Kirby_{{{2}}}_Stock.png|link=Kirby/{{{2}}}|x25px|alt=]] [[Kirby/{{{2}}}|{{{2}}}]] |
Jab 1 has less startup |
[[File:Jigglypuff_{{{2}}}_Stock.png|link=Jigglypuff/{{{2}}}|x25px|alt=]] [[Jigglypuff/{{{2}}}|{{{2}}}]] |
AirdodgesBoth neutral and directional has less endlag |
[[File:Robin_{{{2}}}_Stock.png|link=Robin/{{{2}}}|x25px|alt=]] [[Robin/{{{2}}}|{{{2}}}]] |
Ftilt has more knockback |
[[File:King K. Rool_{{{2}}}_Stock.png|link=King K. Rool/{{{2}}}|x25px|alt=]] [[King K. Rool/{{{2}}}|{{{2}}}]] |
Nair has less landing lag |
[[File:Incineroar_{{{2}}}_Stock.png|link=Incineroar/{{{2}}}|x25px|alt=]] [[Incineroar/{{{2}}}|{{{2}}}]] |
Jab 3 does more damage and has more knockback |
[[File:Hero_{{{2}}}_Stock.png|link=Hero/{{{2}}}|x25px|alt=]] [[Hero/{{{2}}}|{{{2}}}]] |
[[File:Rosalina & Luma_{{{2}}}_Stock.png|link=Rosalina & Luma/{{{2}}}|x25px|alt=]] [[Rosalina & Luma/{{{2}}}|{{{2}}}]]'s down-B no longer affects KafrizzNeutral-B with max charge after hitting an opponent |
5.0.0
General
- [[File:Banjo & Kazooie_{{{2}}}_Stock.png|link=Banjo & Kazooie/{{{2}}}|x25px|alt=]] [[Banjo & Kazooie/{{{2}}}|{{{2}}}]] joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
Made it so that a roll or a spotdodge cannot be buffered anymore after landing with an airdodge |
[[File:Yoshi_{{{2}}}_Stock.png|link=Yoshi/{{{2}}}|x25px|alt=]] [[Yoshi/{{{2}}}|{{{2}}}]] |
Can now buffer a grab after a roll or a spotdodge |
[[File:Peach_{{{2}}}_Stock.png|link=Peach/{{{2}}}|x25px|alt=]] [[Peach/{{{2}}}|{{{2}}}]] |
Up-B is more consistent |
[[File:Daisy_{{{2}}}_Stock.png|link=Daisy/{{{2}}}|x25px|alt=]] [[Daisy/{{{2}}}|{{{2}}}]] |
Up-B is more consistent |
[[File:Ice Climbers_{{{2}}}_Stock.png|link=Ice Climbers/{{{2}}}|x25px|alt=]] [[Ice Climbers/{{{2}}}|{{{2}}}]] |
NanaRefers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place) can ledge trump again |
[[File:Villager_{{{2}}}_Stock.png|link=Villager/{{{2}}}|x25px|alt=]] [[Villager/{{{2}}}|{{{2}}}]] |
Usmash is more consistent against buried opponents |
[[File:Rosalina & Luma_{{{2}}}_Stock.png|link=Rosalina & Luma/{{{2}}}|x25px|alt=]] [[Rosalina & Luma/{{{2}}}|{{{2}}}]] |
Fixed a bug where Luma couldn't act after Rosalina got hit by [[File:Hero_{{{2}}}_Stock.png|link=Hero/{{{2}}}|x25px|alt=]] [[Hero/{{{2}}}|{{{2}}}]]'s SnoozeOne of the many spells accessible through Hero's down-B |
[[File:Joker_{{{2}}}_Stock.png|link=Joker/{{{2}}}|x25px|alt=]] [[Joker/{{{2}}}|{{{2}}}]] |
The misstech animation facing down has been adjusted to match other fighters |
[[File:Hero_{{{2}}}_Stock.png|link=Hero/{{{2}}}|x25px|alt=]] [[Hero/{{{2}}}|{{{2}}}]] |
The final hit of KafrizzNeutral-B with max charge can now be shieldedWhen shield is already out. Clarifications are needed, reflected and absorbed |
4.0.0
General
- [[File:Hero_{{{2}}}_Stock.png|link=Hero/{{{2}}}|x25px|alt=]] [[Hero/{{{2}}}|{{{2}}}]] joins the game as a playable character
Misc.
- Training mode's combo counter is more accuratePrior to this update, a combo could still go on even if the opponent wasn't in hitstun for a few frames at some point in the combo. This has been reduced to a single frame
Fighter Adjustments
Fighter | Adjustment |
---|---|
[[File:Mario_{{{2}}}_Stock.png|link=Mario/{{{2}}}|x25px|alt=]] [[Mario/{{{2}}}|{{{2}}}]] |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
[[File:Donkey Kong_{{{2}}}_Stock.png|link=Donkey Kong/{{{2}}}|x25px|alt=]] [[Donkey Kong/{{{2}}}|{{{2}}}]] |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
[[File:Link_{{{2}}}_Stock.png|link=Link/{{{2}}}|x25px|alt=]] [[Link/{{{2}}}|{{{2}}}]] |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
[[File:Samus_{{{2}}}_Stock.png|link=Samus/{{{2}}}|x25px|alt=]] [[Samus/{{{2}}}|{{{2}}}]] |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
[[File:Dark Samus_{{{2}}}_Stock.png|link=Dark Samus/{{{2}}}|x25px|alt=]] [[Dark Samus/{{{2}}}|{{{2}}}]] |
Usmash has less knockback when all hits doesn't connect |
[[File:Yoshi_{{{2}}}_Stock.png|link=Yoshi/{{{2}}}|x25px|alt=]] [[Yoshi/{{{2}}}|{{{2}}}]] |
Fsmash has less pushback when charging |
[[File:Fox_{{{2}}}_Stock.png|link=Fox/{{{2}}}|x25px|alt=]] [[Fox/{{{2}}}|{{{2}}}]] |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
[[File:Peach_{{{2}}}_Stock.png|link=Peach/{{{2}}}|x25px|alt=]] [[Peach/{{{2}}}|{{{2}}}]] |
Neutral-B is more consistent against attacks that are countered from behind |
[[File:Daisy_{{{2}}}_Stock.png|link=Daisy/{{{2}}}|x25px|alt=]] [[Daisy/{{{2}}}|{{{2}}}]] |
Neutral-B is more consistent against attacks that are countered from behind |
[[File:Bowser_{{{2}}}_Stock.png|link=Bowser/{{{2}}}|x25px|alt=]] [[Bowser/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Sheik_{{{2}}}_Stock.png|link=Sheik/{{{2}}}|x25px|alt=]] [[Sheik/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Young Link_{{{2}}}_Stock.png|link=Young Link/{{{2}}}|x25px|alt=]] [[Young Link/{{{2}}}|{{{2}}}]] |
Young Link can now shield SDI when blocking a projectile with their shieldNot the bubble, the literal shield he is carrying around |
[[File:Mewtwo_{{{2}}}_Stock.png|link=Mewtwo/{{{2}}}|x25px|alt=]] [[Mewtwo/{{{2}}}|{{{2}}}]] |
The tail's hurtbox has been made smaller |
[[File:Mr. Game & Watch_{{{2}}}_Stock.png|link=Mr. Game & Watch/{{{2}}}|x25px|alt=]] [[Mr. Game & Watch/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Pit_{{{2}}}_Stock.png|link=Pit/{{{2}}}|x25px|alt=]] [[Pit/{{{2}}}|{{{2}}}]] |
Jab 1 has less startup |
[[File:Dark Pit_{{{2}}}_Stock.png|link=Dark Pit/{{{2}}}|x25px|alt=]] [[Dark Pit/{{{2}}}|{{{2}}}]] |
Jab 1 has less startup |
[[File:Zero Suit Samus_{{{2}}}_Stock.png|link=Zero Suit Samus/{{{2}}}|x25px|alt=]] [[Zero Suit Samus/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Snake_{{{2}}}_Stock.png|link=Snake/{{{2}}}|x25px|alt=]] [[Snake/{{{2}}}|{{{2}}}]] |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
[[File:Pokemon Trainer_{{{2}}}_Stock.png|link=Pokemon Trainer/{{{2}}}|x25px|alt=]] [[Pokemon Trainer/{{{2}}}|{{{2}}}]]These changes applies to all 3 Pokémons |
Grabbing the ledge after switching Pokémons in the air no longer shortens the invincibility gain from grabbing the ledge |
[[File:Ivysaur_{{{2}}}_Stock.png|link=Ivysaur/{{{2}}}|x25px|alt=]] [[Ivysaur/{{{2}}}|{{{2}}}]] |
Dair's sweetspot has less range. The sourspot has less knockback |
[[File:Charizard_{{{2}}}_Stock.png|link=Charizard/{{{2}}}|x25px|alt=]] [[Charizard/{{{2}}}|{{{2}}}]] |
Ftilt's sweetspot has more knockback |
[[File:Lucas_{{{2}}}_Stock.png|link=Lucas/{{{2}}}|x25px|alt=]] [[Lucas/{{{2}}}|{{{2}}}]] |
Dash Attack has more active frames |
[[File:Sonic_{{{2}}}_Stock.png|link=Sonic/{{{2}}}|x25px|alt=]] [[Sonic/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Olimar_{{{2}}}_Stock.png|link=Olimar/{{{2}}}|x25px|alt=]] [[Olimar/{{{2}}}|{{{2}}}]] |
When using a Purple Pikmin, Fsmash has more range and more active frames |
[[File:R.O.B._{{{2}}}_Stock.png|link=R.O.B./{{{2}}}|x25px|alt=]] [[R.O.B./{{{2}}}|{{{2}}}]] |
Jab 1's tipper does less hitstun |
[[File:Toon Link_{{{2}}}_Stock.png|link=Toon Link/{{{2}}}|x25px|alt=]] [[Toon Link/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Villager_{{{2}}}_Stock.png|link=Villager/{{{2}}}|x25px|alt=]] [[Villager/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Rosalina & Luma_{{{2}}}_Stock.png|link=Rosalina & Luma/{{{2}}}|x25px|alt=]] [[Rosalina & Luma/{{{2}}}|{{{2}}}]] |
Rosalina is easier to grab from the front |
[[File:Greninja_{{{2}}}_Stock.png|link=Greninja/{{{2}}}|x25px|alt=]] [[Greninja/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Little Mac_{{{2}}}_Stock.png|link=Little Mac/{{{2}}}|x25px|alt=]] [[Little Mac/{{{2}}}|{{{2}}}]] |
Jab 3's endlag will no longer be reduced depending on the timing after pressing Jab 2This removed a technique named the "Sandman Express" that was introduced in 3.1.0. This used to make his jab safer on shield, as well as opening up new combo routes |
[[File:Mii Brawler_{{{2}}}_Stock.png|link=Mii Brawler/{{{2}}}|x25px|alt=]] [[Mii Brawler/{{{2}}}|{{{2}}}]] |
Fall speed has been reverted to how it was prior to 3.0.0 |
[[File:Mii Swordfighter_{{{2}}}_Stock.png|link=Mii Swordfighter/{{{2}}}|x25px|alt=]] [[Mii Swordfighter/{{{2}}}|{{{2}}}]] |
Neutral-B 3 is more consistent |
[[File:Mii Gunner_{{{2}}}_Stock.png|link=Mii Gunner/{{{2}}}|x25px|alt=]] [[Mii Gunner/{{{2}}}|{{{2}}}]] |
Usmash is more consistent. It also has less knockback when all hits doesn't connect |
[[File:Pac-Man_{{{2}}}_Stock.png|link=Pac-Man/{{{2}}}|x25px|alt=]] [[Pac-Man/{{{2}}}|{{{2}}}]] |
The fruit from neutral-B will no longer drop when charging, even after a forced side switchFor example, being hit by Mario's side-B |
[[File:Ryu_{{{2}}}_Stock.png|link=Ryu/{{{2}}}|x25px|alt=]] [[Ryu/{{{2}}}|{{{2}}}]] |
Any attack buffered out of parry will now be done while facing the opponent |
[[File:Ken_{{{2}}}_Stock.png|link=Ken/{{{2}}}|x25px|alt=]] [[Ken/{{{2}}}|{{{2}}}]] |
Any attack buffered out of parry will now be done while facing the opponent |
[[File:Corrin_{{{2}}}_Stock.png|link=Corrin/{{{2}}}|x25px|alt=]] [[Corrin/{{{2}}}|{{{2}}}]] |
Fsmash has more knockback |
[[File:Bayonetta_{{{2}}}_Stock.png|link=Bayonetta/{{{2}}}|x25px|alt=]] [[Bayonetta/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Ridley_{{{2}}}_Stock.png|link=Ridley/{{{2}}}|x25px|alt=]] [[Ridley/{{{2}}}|{{{2}}}]] |
Dash Attack has more range |
[[File:Simon_{{{2}}}_Stock.png|link=Simon/{{{2}}}|x25px|alt=]] [[Simon/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Richter_{{{2}}}_Stock.png|link=Richter/{{{2}}}|x25px|alt=]] [[Richter/{{{2}}}|{{{2}}}]] |
Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
[[File:Isabelle_{{{2}}}_Stock.png|link=Isabelle/{{{2}}}|x25px|alt=]] [[Isabelle/{{{2}}}|{{{2}}}]] |
Rolls covers a greater distance |
[[File:Piranha Plant_{{{2}}}_Stock.png|link=Piranha Plant/{{{2}}}|x25px|alt=]] [[Piranha Plant/{{{2}}}|{{{2}}}]] |
Side-B now has a damage cap when reflectedVillager and Isabelle could previously pocket the move repeatedly in order to make it to absurd amounts of damage in an instant (something like 200% in one poison cloud). It also has less startup and more active frames |
[[File:Joker_{{{2}}}_Stock.png|link=Joker/{{{2}}}|x25px|alt=]] [[Joker/{{{2}}}|{{{2}}}]] |
Down-B (with Arsene out) cannot reflect projectiles that does more than 50% anymore |
3.1.0
Online
- New Quickplay rules can be chosen
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
There is now a cooldown before a character is able to wall jump again |
[[File:Donkey Kong_{{{2}}}_Stock.png|link=Donkey Kong/{{{2}}}|x25px|alt=]] [[Donkey Kong/{{{2}}}|{{{2}}}]] |
Fully charged neutral-B's armor lasts longer |
[[File:Samus_{{{2}}}_Stock.png|link=Samus/{{{2}}}|x25px|alt=]] [[Samus/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Dark Samus_{{{2}}}_Stock.png|link=Dark Samus/{{{2}}}|x25px|alt=]] [[Dark Samus/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Fox_{{{2}}}_Stock.png|link=Fox/{{{2}}}|x25px|alt=]] [[Fox/{{{2}}}|{{{2}}}]] |
Jab 2 > Rapid Jab is more consistent |
[[File:Pikachu_{{{2}}}_Stock.png|link=Pikachu/{{{2}}}|x25px|alt=]] [[Pikachu/{{{2}}}|{{{2}}}]] |
Grab has more range |
[[File:Luigi_{{{2}}}_Stock.png|link=Luigi/{{{2}}}|x25px|alt=]] [[Luigi/{{{2}}}|{{{2}}}]] |
Jab 2 > Jab 3 is more consistent |
[[File:Ness_{{{2}}}_Stock.png|link=Ness/{{{2}}}|x25px|alt=]] [[Ness/{{{2}}}|{{{2}}}]] |
Jab 2 has more range and the hitbox has been moved forward |
[[File:Captain Falcon_{{{2}}}_Stock.png|link=Captain Falcon/{{{2}}}|x25px|alt=]] [[Captain Falcon/{{{2}}}|{{{2}}}]] |
Ftilt has more knockback |
[[File:Jigglypuff_{{{2}}}_Stock.png|link=Jigglypuff/{{{2}}}|x25px|alt=]] [[Jigglypuff/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Peach_{{{2}}}_Stock.png|link=Peach/{{{2}}}|x25px|alt=]] [[Peach/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Daisy_{{{2}}}_Stock.png|link=Daisy/{{{2}}}|x25px|alt=]] [[Daisy/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Ice Climbers_{{{2}}}_Stock.png|link=Ice Climbers/{{{2}}}|x25px|alt=]] [[Ice Climbers/{{{2}}}|{{{2}}}]] |
The Ice Climbers gets back their double jumps the same way as other fighters do |
[[File:Pichu_{{{2}}}_Stock.png|link=Pichu/{{{2}}}|x25px|alt=]] [[Pichu/{{{2}}}|{{{2}}}]] |
Pichu's hurtbox is bigger |
[[File:Lucina_{{{2}}}_Stock.png|link=Lucina/{{{2}}}|x25px|alt=]] [[Lucina/{{{2}}}|{{{2}}}]] |
Fsmash has less knockback |
[[File:Ganondorf_{{{2}}}_Stock.png|link=Ganondorf/{{{2}}}|x25px|alt=]] [[Ganondorf/{{{2}}}|{{{2}}}]] |
Fsmash is more consistent |
[[File:Roy_{{{2}}}_Stock.png|link=Roy/{{{2}}}|x25px|alt=]] [[Roy/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Chrom_{{{2}}}_Stock.png|link=Chrom/{{{2}}}|x25px|alt=]] [[Chrom/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Mr. Game & Watch_{{{2}}}_Stock.png|link=Mr. Game & Watch/{{{2}}}|x25px|alt=]] [[Mr. Game & Watch/{{{2}}}|{{{2}}}]] |
Utilt is more consistent |
[[File:Pit_{{{2}}}_Stock.png|link=Pit/{{{2}}}|x25px|alt=]] [[Pit/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Dark Pit_{{{2}}}_Stock.png|link=Dark Pit/{{{2}}}|x25px|alt=]] [[Dark Pit/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Zero Suit Samus_{{{2}}}_Stock.png|link=Zero Suit Samus/{{{2}}}|x25px|alt=]] [[Zero Suit Samus/{{{2}}}|{{{2}}}]] |
Side-B is more consistent |
[[File:Snake_{{{2}}}_Stock.png|link=Snake/{{{2}}}|x25px|alt=]] [[Snake/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Ivysaur_{{{2}}}_Stock.png|link=Ivysaur/{{{2}}}|x25px|alt=]] [[Ivysaur/{{{2}}}|{{{2}}}]] |
Nair is more consistent |
[[File:Charizard_{{{2}}}_Stock.png|link=Charizard/{{{2}}}|x25px|alt=]] [[Charizard/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Diddy Kong_{{{2}}}_Stock.png|link=Diddy Kong/{{{2}}}|x25px|alt=]] [[Diddy Kong/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Olimar_{{{2}}}_Stock.png|link=Olimar/{{{2}}}|x25px|alt=]] [[Olimar/{{{2}}}|{{{2}}}]] |
Olimar has a bigger hurtbox |
[[File:Lucario_{{{2}}}_Stock.png|link=Lucario/{{{2}}}|x25px|alt=]] [[Lucario/{{{2}}}|{{{2}}}]] |
Jab 1 has less endlag |
[[File:R.O.B._{{{2}}}_Stock.png|link=R.O.B./{{{2}}}|x25px|alt=]] [[R.O.B./{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Toon Link_{{{2}}}_Stock.png|link=Toon Link/{{{2}}}|x25px|alt=]] [[Toon Link/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Wolf_{{{2}}}_Stock.png|link=Wolf/{{{2}}}|x25px|alt=]] [[Wolf/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Villager_{{{2}}}_Stock.png|link=Villager/{{{2}}}|x25px|alt=]] [[Villager/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Wii Fit Trainer_{{{2}}}_Stock.png|link=Wii Fit Trainer/{{{2}}}|x25px|alt=]] [[Wii Fit Trainer/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Rosalina & Luma_{{{2}}}_Stock.png|link=Rosalina & Luma/{{{2}}}|x25px|alt=]] [[Rosalina & Luma/{{{2}}}|{{{2}}}]] |
Luma has less endlag when using Dash Attack |
[[File:Little Mac_{{{2}}}_Stock.png|link=Little Mac/{{{2}}}|x25px|alt=]] [[Little Mac/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Mii Brawler_{{{2}}}_Stock.png|link=Mii Brawler/{{{2}}}|x25px|alt=]] [[Mii Brawler/{{{2}}}|{{{2}}}]] |
Jab 2 > Rapid Jab is more consistent |
[[File:Mii Gunner_{{{2}}}_Stock.png|link=Mii Gunner/{{{2}}}|x25px|alt=]] [[Mii Gunner/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Pac-Man_{{{2}}}_Stock.png|link=Pac-Man/{{{2}}}|x25px|alt=]] [[Pac-Man/{{{2}}}|{{{2}}}]] |
Usmash is more consistent |
[[File:Shulk_{{{2}}}_Stock.png|link=Shulk/{{{2}}}|x25px|alt=]] [[Shulk/{{{2}}}|{{{2}}}]] |
Jab 2 has more range |
[[File:Bowser Jr._{{{2}}}_Stock.png|link=Bowser Jr./{{{2}}}|x25px|alt=]] [[Bowser Jr./{{{2}}}|{{{2}}}]] |
Dash Attack sends at a different angle |
[[File:Duck Hunt_{{{2}}}_Stock.png|link=Duck Hunt/{{{2}}}|x25px|alt=]] [[Duck Hunt/{{{2}}}|{{{2}}}]] |
Uair is more consistent |
[[File:Ryu_{{{2}}}_Stock.png|link=Ryu/{{{2}}}|x25px|alt=]] [[Ryu/{{{2}}}|{{{2}}}]] |
Jab 1's special cancel window is larger |
[[File:Ken_{{{2}}}_Stock.png|link=Ken/{{{2}}}|x25px|alt=]] [[Ken/{{{2}}}|{{{2}}}]] |
Jab 1's special cancel window is larger |
[[File:Cloud_{{{2}}}_Stock.png|link=Cloud/{{{2}}}|x25px|alt=]] [[Cloud/{{{2}}}|{{{2}}}]] |
Dsmash is more consistent |
[[File:Bayonetta_{{{2}}}_Stock.png|link=Bayonetta/{{{2}}}|x25px|alt=]] [[Bayonetta/{{{2}}}|{{{2}}}]] |
Jab 1 has more active frames |
[[File:Inkling_{{{2}}}_Stock.png|link=Inkling/{{{2}}}|x25px|alt=]] [[Inkling/{{{2}}}|{{{2}}}]] |
Jab 2 > Jab 3 is more consistent |
[[File:King K. Rool_{{{2}}}_Stock.png|link=King K. Rool/{{{2}}}|x25px|alt=]] [[King K. Rool/{{{2}}}|{{{2}}}]] |
Can grab the ledge earlier when using Uair |
[[File:Isabelle_{{{2}}}_Stock.png|link=Isabelle/{{{2}}}|x25px|alt=]] [[Isabelle/{{{2}}}|{{{2}}}]] |
Opponents won't get caught by side-B if the hook isn't moving. Reeling back the hook catches opponentsThis reverts the changes made to this move in 3.0.0 |
[[File:Incineroar_{{{2}}}_Stock.png|link=Incineroar/{{{2}}}|x25px|alt=]] [[Incineroar/{{{2}}}|{{{2}}}]] |
Jab 1 > Jab 2 is more consistent |
[[File:Piranha Plant_{{{2}}}_Stock.png|link=Piranha Plant/{{{2}}}|x25px|alt=]] [[Piranha Plant/{{{2}}}|{{{2}}}]] |
Jab 3 has more range |
Joker |
EigaonSide-B when Arsene is active is more consistent |