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{{AttackDataCargo-SSBU/Query|LucinaFAir_0}} |
{{AttackDataCargo-SSBU/Query|LucinaFAir_0}} |
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Less safe on shield and whiff than Nair, and generally will not KO at reasonable percents, but still has many advantages. For one, when used as a falling aerial it is less vulnerable to low profiling or whiffing against shorter characters. Furthermore its lower knockback makes it a more reliable combo tool allowing for conversions into Dancing Blade or grab. Due this lower knockback however, it is not safe on hit as a rising aerial until later percents. The move also has fairly low aerial lag, allowing Lucina to perform two in one full hop, and this can also be useful offstage to 'frametrap' airdodges and other options. |
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* Placeholder |
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=== Back Aerial === |
=== Back Aerial === |
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{{MoveDataCargo |
{{MoveDataCargo |
Revision as of 11:39, 20 September 2022
However, that is not to say Lucina is a character without fault; her air attributes, while having some benefits in juggling and recovery, give her problems in disadvantage and sometimes in neutral. Lucina's low gravity and max fall speed give opponents plenty of time to hit her while she is trying to land onstage after being hit upwards, and her poor airspeed further telegraphs her landings. This also means she cannot use jumps to escape pressure or the ledge as freely as other characters. In neutral, the floatiness can make it easier for her jumps and aerials to be punished, and her lack of airspeed can make it difficult to overshoot her attacks to deal with evasive opponents. Additionally, although her damage per hit is good, she has few combos past very low percents and this is exacerbated by Rage. Most of Lucina's KOing attacks have high base knockback but lower knockback growth than would be expected, meaning she can struggle to kill midstage and relies more on edgeguards and ledgetraps for KOs than other characters. This further cements Lucina's gameplan of holding stage control and keeping her opponents in the corner.
Lucina is a well-rounded sword character who can excel at both rush down and zoning depending on the match-up. | |
Pros | Cons |
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Normal Moves
Jab
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaJab1_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Jab 1
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaJab2_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Jab 2
Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaJab1_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaJab2_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Tied with Dolphin Slash for Lucina's fastest attack, this is a standard get-off-me tool that is generally outclassed by Lucina's tilts. While unsafe and low reward, it has a niche in shield pressure for quickly punishing responses out of shield such as short hops or some slow attacks. If the first hit hits shield, the second can be delayed as a mix up, though this is quite unsafe.
Jab 1
- Can be used to jab lock most characters
Jab 2
- Can be used to check if the opponent will try to drop shield or do a defensive option after jab 1
Forward Tilt
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaFTilt_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaFTilt_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Virtually uncontested as a grounded anti-air in Ultimate, Lucina's FTilt allows her to easily punish jump-ins, especially short hops. The move also has great utility as a whiff punisher when combined with her great dash speed, and even a burst option when pivot cancelled; indeed pivot cancel FTilt will generally replace her dash attack as her go-to burst option. At low percents, when the move does not send into tumble, it is quite low reward beyond its high base damage, though it can set up a mix up where you can cover the opponent's defensive option with dash up shield or a short hop. In shield pressure it can be used to stuff jumps or slow attacks out of shield. It is quite useful in ledgetrapping, as its long range and active frames make it ideal for covering neutral get up. At high percents, it can even be a decent late kill option near the ledge.
Though this is a versatile tool that excels in many aspects, it has relatively high endlag, and care must be taken to avoid hitting shield with it versus characters with high range out of shield options such Shulk, Chrom, and Lucina herself.Up Tilt
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaUTilt_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaUTilt_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Another strong anti-air in Lucina's arsenal, though this one is generally more limited to advantage state as it only hits directly above her, and most opponents will approach with jumps diagonally in neutral. It is however very effective in juggling situations, being able to combo into itself or up air to rack up high damage and keep the juggle going.
It should be noted that use of this move to catch a landing does require a bit of a read on the opponent's drift and timing, so smart players may double jump or directional airdodge away at the last second and Lucina will be unable to punish because of the relatively high endlag; if you have time to set up a falling up air instead, that may be the better option. It is also more difficult to time and generally not as effective versus characters with high fall speed that also have aerial attacks that hit below them, such as Fox or Wolf.Down Tilt
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDTilt_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDTilt_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.A stellar poke that dominates the ground game while being safe enough to start shield pressure. It can be used to stuff dashes, approach grounded opponents, or when used out of a dash back, whiff punish. At low percent this move doesn't do much on hit, but it does lend enough frame advantage to set up a mix up where you can cover the opponent's defensive option with dash up shield or a short hop. At higher percents when this move sends into tumble, it leads to a very strong tech chase situation on all but the floatiest of characters. Tech options can be punished with side B, another DTilt, F-Smash, or DSmash. A slightly charged DSmash will cover everything besides tech roll away and can KO, making this a reliable kill set up at later percents.
Dash Attack
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDashAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDashAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Forward Smash
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaFSmash_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaFSmash_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Tied for the fastest forward smash in the game, this is an effective hard punish tool that when complemented by Lucina's high dash speed is great for punishing rolls and airdodges. It can also punish laggy attacks on shield that are -21 or worse (which includes most ledge attacks!) where other characters would not be able to get as hard a punish. At the ledge, F-Smash is effective at punishing neutral get up thanks to its active frames, especially large characters such as Ridley or Bowser.
However F-Smash is highly punishable on shield, and thanks to a nerf to its knockback, will rarely KO across stage and can even struggle at centre stage till later percents.Up Smash
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaUSmash_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaUSmash_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Contrary to the animation and Hero's version of the move, the attack hits the ground on both sides of Lucina, which will push the opponent into the main hitbox. This makes it ideal for covering ledgeroll at spacings where neutral get up can be covered by FTilt, and it also has niche use as an out of shield punish, particularly on dash attacks where it is ambiguous on whether they will cross up or not, such as Mr. Game and Watch's.
Beware that the very edge of either of the launch hitboxes will fail to combo into the main hitbox, but this is consistent and avoidable with proper spacing.Down Smash
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDSmash_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDSmash_1' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDSmash_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDSmash_1' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Aerials
Neutral Aerial
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaNAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaNAir_1' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaNAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaNAir_1' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.A key neutral and pressure tool that is ideal as both a rising aerial to air-to-air jumps and a falling aerial to pressure shield and deal with more grounded opponents. It is Lucina's safest aerial and landing it very low against shield creates a very strong situation for her where any attempt to escape is punishable. The move can also be used at ledge to safely cover neutral get up and ledgejump, though it is not particularly consistent at true punishing either of those options. It can be strong against ledge attack however, and it can also beat out many ledgedrop aerials, especially if Lucina drifts back while using it.
Landing just the first hit can pop the opponent up slightly and allow for combos into f-tilt or even f-smash for a KO, though due to Lucina's fall speed this requires a lot of respect from the opponent and is ideal for punishing parry attempts.
Note that this move is unfortunately very prone to failure in certain situations: when used as a rising aerial, the first hit can fail to combo into the second and so the opponent will not be launched away. This is especially common when using the move to punish ledgejump.Forward Aerial
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaFAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaFAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Back Aerial
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaBAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaBAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Up Aerial
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaUAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaUAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Down Aerial
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Specials
Shield Breaker
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaShieldBreaker_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaShieldBreaker_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Dolphin Slash
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDolphinSlashG_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDolphinSlashA_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDolphinSlashG_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDolphinSlashA_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Counter
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaCounterCatch_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Counter stance
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaCounterAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Riposte
Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaCounterCatch_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaCounterAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Grabs & Throws
Grabs & Pummel
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaGrab_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDashGrab_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaPivotGrab_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaPummel_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaGrab_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDashGrab_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaPivotGrab_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaPummel_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Frame 10 out of shield, can be used to punish poorly spaced ground moves and some aerials
Forward Throw
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaFThrow_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaFThrow_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Back Throw
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaBThrow_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaBThrow_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Up Throw
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaUThrow_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaUThrow_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Down Throw
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDThrow_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaDThrow_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Misc Attacks
Ledge Attack
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaLedgeAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaLedgeAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Getup Attack
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaGetupAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaGetupAttack_1' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaGetupAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaGetupAttack_1' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Trip Attack
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaTripAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'LucinaTripAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.To edit frame data, edit values in SSBU/Lucina/Data. |