< SSBU | Donkey Kong
Content added Content deleted
(the other half) |
(some more dk data) |
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Line 788: | Line 788: | ||
|invuln=armr intangible 19-24/all armor 5-17 |
|invuln=armr intangible 19-24/all armor 5-17 |
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}} |
}} |
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===== Spinning Kong (Ground Launcher) ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongSpinningKongG_2 |
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|input=Spinning Kong (Ground Launcher) |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_2.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_2_hb.png |
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|damage=4.0 |
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|faf=105 |
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|active=62 |
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|angle=361 |
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|knockbase=60 |
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|knockgrow=157 |
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|stun=5 |
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|safety=-37 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=armr intangible 19-24/all armor 5-17 |
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}} |
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==== Spinning Kong (Air) ==== |
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===== Spinning Kong (Air) 0 ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongSpinningKongA_0 |
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|input=Spinning Kong (Air) 0 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_0_hb.png |
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|damage=5.0 |
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|faf=65 |
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|active=4-6 |
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|angle=85 |
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|knockbase=50 |
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|knockgrow=10 |
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|stun=6 |
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|safety=-54 to -52 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38 |
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}} |
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===== Spinning Kong (Air) 1 ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongSpinningKongA_1 |
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|input=Spinning Kong (Air) 1 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_1.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_1_hb.png |
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|damage=1.0 |
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|faf=65 |
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|active=10-38 |
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|angle=367 |
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|knockbase=55 |
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|knockgrow=20 |
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|stun=2 |
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|safety=-52 to -24 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38 |
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}} |
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===== Spinning Kong (Air) 2 ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongSpinningKongA_2 |
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|input=Spinning Kong (Air) 2 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_2.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_2_hb.png |
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|damage=2.0 |
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|faf=65 |
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|active=39-43 |
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|angle=361 |
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|knockbase=72 |
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|knockgrow=80 |
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|stun=3 |
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|safety=-22 to -18 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38 |
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}} |
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==== Hand Slap (Ground) ==== |
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===== Hand Slap (Ground) 0 ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongHandSlapG_0 |
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|input=Hand Slap (Ground) 0 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_0_hb.png |
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|damage=14.0 |
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|faf=22 |
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|active=5-6 |
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|angle=78/84 |
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|knockbase=85 |
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|knockgrow=30 |
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|stun=8 |
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|safety=-8 to -7 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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===== Hand Slap (Ground) 1 ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongHandSlapG_1 |
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|input=Hand Slap (Ground) 1 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_1.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_1_hb.png |
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|damage=14.0 |
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|faf=22 |
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|active=14-15 |
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|angle=78/84 |
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|knockbase=85 |
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|knockgrow=30 |
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|stun=8 |
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|safety=10 to 11 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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==== Hand Slap (Air) ==== |
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===== Hand Slap (Air) 0 ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongHandSlapA_0 |
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|input=Hand Slap (Air) 0 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongHandSlapA_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_0_hb.png |
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|damage=5.0 |
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|faf=50 |
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|active=19-21 |
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|angle=90 |
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|knockbase=36 FKB |
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|knockgrow=100 |
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|stun=6 |
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|safety=-19 to -17 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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===== Hand Slap (Air) 1 ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongHandSlapA_1 |
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|input=Hand Slap (Air) 1 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongHandSlapA_1.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_1_hb.png |
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|damage=6.0 |
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|faf=50 |
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|active=28-30 |
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|angle=270 |
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|knockbase=30 |
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|knockgrow=100 |
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|stun=6 |
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|safety=-15 to -13 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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==== Ledge Attack ==== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongLedgeAttack_0 |
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|input=Ledge Attack |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0_hb.png |
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|damage=10.0 |
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|faf=56 |
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|active=23-25 |
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|angle=45 |
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|knockbase=90 |
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|knockgrow=20 |
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|stun=10 |
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|safety=-22 to -20 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=all intangible 1-25 |
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}} |
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==== Getup Attack ==== |
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===== Getup Attack (Up) ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongGetupAttack_0 |
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|input=Getup Attack (Up) |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_0_hb.png |
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|damage=7.0 |
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|faf=46 |
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|active=18-24 |
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|angle=48 |
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|knockbase=80 |
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|knockgrow=48 |
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|stun=7 |
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|safety=-20 to -14 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=all intangible 1-24 |
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}} |
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===== Getup Attack (Down) ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongGetupAttack_1 |
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|input=Getup Attack (Down) |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_1.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_1_hb.png |
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|damage=7.0 |
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|faf=46 |
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|active=18-24 |
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|angle=48 |
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|knockbase=80 |
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|knockgrow=48 |
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|stun=7 |
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|safety=-20 to -14 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=all intangible 1-24 |
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}} |
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==== Trip Attack ==== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongTripAttack_0 |
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|input=Trip Attack |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongTripAttack_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongTripAttack_0_hb.png |
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|damage=5.0 |
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|faf=50 |
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|active=19-25 |
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|angle=361 |
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|knockbase=60 |
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|knockgrow=50 |
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|stun=6 |
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|safety=-24 to -18 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=all intangible 1-7 |
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}} |
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[[Category:Super Smash Bros Ultimate]] |
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[[Category:Donkey Kong]] |
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{{Navbox-SSBU}} |
Revision as of 07:19, 10 March 2022
Jab 1
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 5-6 | 361/180 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Jab 2
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 4-6 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -21 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Tilt
Forward Tilt
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 7-9 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -23 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Forward Tilt (Up)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 7-9 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Forward Tilt (Down)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 7-9 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Up Tilt
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/9.0/10.0 | - | 5-11 | 100 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -19/-24 to -18/-19 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8/9/10 | - | - | - | |
Down Tilt
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 6-7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (Strong)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 9-12 | 53 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Dash Attack (Weak)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDashAttack 1.pngFile:SSBU Donkey Kong DonkeyKongDashAttack 1 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 13-24 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 to -1 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Forward Smash
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
22.0/21.0 30.8/29.4 charged | - | 22-23 | 46/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -24 -22/-23 to -21/-22 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 10/9 charged | - | - | - | |
Up Smash
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
19.0 26.6 charged | - | 14-15 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 to -21 -18 to -17 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 17 charged | - | - | - | |
Down Smash
Down Smash (Early)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0/14.0 23.8/19.6 | - | 11-12 | 70/82 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -33/-34 to -32/-33 -29/-31 to -28/-30 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/1015/13 charged | - | - | - | |
Down Smash (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDSmash 1.pngFile:SSBU Donkey Kong DonkeyKongDSmash 1 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0/14.0 25.2/19.6 charged | - | 13-14 | 55/98 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -30/-32 to -29/-31 -26/-29 to -25/-28 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12/1016/13 charged | - | - | - | |
Neutral Air
Neutral Air (Early)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 10-13 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -5 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Neutral Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongNAir 1.pngFile:SSBU Donkey Kong DonkeyKongNAir 1 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 14-26 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air
Forward Air (Early)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | - | 18-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -11 | 17 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongFAir 1.pngFile:SSBU Donkey Kong DonkeyKongFAir 1 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0/13.0 | - | 21-23 | 270/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 | 17 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Back Air
Back Air (Early)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | - | 7-8 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Back Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongBAir 1.pngFile:SSBU Donkey Kong DonkeyKongBAir 1 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 9-16 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -7 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Air
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | - | 6-10 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -10 | 15 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Air
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0/13.0 | - | 14-16 | 270/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -8/-9 | 14 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/5 | - | - | - | |
Grab
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 8-10 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 11-13 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 12-14 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | - | 2 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Back Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | - | 15 | 40 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 14 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 19 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo
Cargo
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | N/A | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo Forward Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 15 | 60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo Back Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | - | 16 | 72 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo Up Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 15 | 92 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo Down Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | - | 17 | 46 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Giant Punch
Giant Punch (Ground)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -33 to -32 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Giant Punch (Ground Max)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchG 1.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchG 1 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0/18.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -4/-12 to -3/-11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 24/16 | - | - | - | |
Giant Punch
Giant Punch (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchA 0.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchA 0 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -37 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Giant Punch (Air Max)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchA 1.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchA 1 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
25.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 | - | - | - | |
Headbutt (Ground)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/8.0 | - | 20-21 | 270/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32/-34 to -31/-33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/8 | - | - | - | |
Headbutt (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHeadbuttA 0.pngFile:SSBU Donkey Kong DonkeyKongHeadbuttA 0 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/8.0 | - | 20-21 | 270/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32/-34 to -31/-33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/8 | - | - | - | |
Spinning Kong
Spinning Kong (Ground)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 19 | 95/80/366 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -79 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Spinning Kong (Ground Linking)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongG 1.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongG 1 hb.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.4/3.5 | - | 25-58 | 367/20/60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -76/-75 to -43/42 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |