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Created page with "<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center> {{#lst:{{ROOTPAGENAME}}/Data|Links}} {{TOClimit|3}} == Neutral == === Movement === * Placeholder === Shield Pressure === * Placeholder === Out of Shield options === * Placeholder == Disadvantage == * Placeholder == Stages == === Great === * Placeholder === Good === * Placeholder === Volatile === * Placeholder === Meh === * Placeholder === Bad === * Placeholder == Fighting {{ROOTPAGENAME}} ==..." |
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{{notice|This character is an Echo Fighter. Some information may have been copied from their counterpart's page, which can be found [[Pit|here]]. Feel free to edit the page if you notice any overlap between the two characters (wrong name, wrong data...)}} |
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=== Out of Shield options === |
=== Out of Shield options === |
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{{TheoryBox |
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* Placeholder |
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| Title = {{smash|Usmash}} |
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| Oneliner = Fastest OOS |
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| Difficulty = 6f above, 7f in front |
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| Video = SSBU Dark Pit DarkPitUSmash 0.png |
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{{smash|Usmash}} is Dark Pit's fastest out of shield option. However, it only hits above Dark Pit, which doesn't make it the most consistent option there is. Still very useful for killing opponents at high percents |
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}} |
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{{TheoryBox |
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| Title = {{aerial|Nair}} |
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| Oneliner = Of course it's an Out of Shield option |
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| Difficulty = 7f |
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| Video = SSBU Dark Pit DarkPitNAir 0.png |
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Despite being one frame slower than {{smash|Usmash}}, {{aerial|Nair}} is Dark Pit's best out of shield option. It grants better reward than {{smash|Usmash}}, especially at lower percents since you can combo off of it |
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}} |
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== Disadvantage == |
== Disadvantage == |
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=== Disadvantage tools === |
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* Placeholder |
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Dark Pit has one of the better disadvantage states in the game. He has more option than most of the cast to stop opponents from recklessly edgeguarding him. Here are some of those options: |
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{{TheoryBox |
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| Title = {{aerial|Nair}} |
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| Oneliner = Of course it's useful in disadvantage |
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| Video = SSBU Dark Pit DarkPitNAir 0.png |
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When hanging onto the ledge, Dark Pit can use his {{aerial|Nair}} to safely get back to the stage while throwing out a hitbox. If done correctly, Dark Pit will be around -6 on shield, which is fast enough to bait most punish attempts |
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}} |
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{{TheoryBox |
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| Title = {{special|Guardian Orbitars}} |
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| Oneliner = Forbidden SSBU air shield |
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| Video = SSBU Dark Pit DarkPitGuardianOrbitars 2.png |
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Dark Pit's {{special|down-B}} is one of the best of its kind when it comes to disadvantage. It helps him a lot when landing, because it has the property of '''blocking physical hits while it's out'''. This makes landing against characters such as {{StockIcon|Ike}} or {{StockIcon|Corrin}} much easier than usual |
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* If a move hits both Dark Pit's hurtbox and the Orbitars, the Orbitars takes priority |
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This attack isn't perfect, however. See, it has a blind spot on Dark Pit's feet (and head). This makes landing against characters with more vertical {{aerial|Uairs}} such as {{StockIcon|Link}}, {{StockIcon|Young Link}} or {{StockIcon|Toon Link}} harder than usual. Those blind spots also means that you will sometimes eat projectiles you were supposed to reflect |
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}} |
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=== Recovery === |
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Dark Pit's recovery allows him to go very deep before having to recover. His {{special|up-B}} covers a great distance, so '''don't be afraid of going deep offstage as Pit'''. Of course, the deeper you are, the more predictable your recovery will be, so try to mix things up |
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On stages with walls, you can make your {{special|up-B}} go slower by hugging the wall (make your DP go in the direction of the wall). Change up the timings in order to keep your opponent on their toes when trying to {{tt|2frame|In SSBU, a character is vulnerable for the first two frames of his ledge hang animation. A "2frame" (among many other names) refers to an attack that hit a character during those two frames}} you |
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Revision as of 14:04, 29 August 2022
This character is an Echo Fighter. Some information may have been copied from their counterpart's page, which can be found here. Feel free to edit the page if you notice any overlap between the two characters (wrong name, wrong data...) |
Neutral
Movement
- Placeholder
Shield Pressure
- Placeholder
Out of Shield options
Usmash is Dark Pit's fastest out of shield option. However, it only hits above Dark Pit, which doesn't make it the most consistent option there is. Still very useful for killing opponents at high percents
Despite being one frame slower than Usmash, Nair is Dark Pit's best out of shield option. It grants better reward than Usmash, especially at lower percents since you can combo off of it
Disadvantage
Disadvantage tools
Dark Pit has one of the better disadvantage states in the game. He has more option than most of the cast to stop opponents from recklessly edgeguarding him. Here are some of those options:
When hanging onto the ledge, Dark Pit can use his Nair to safely get back to the stage while throwing out a hitbox. If done correctly, Dark Pit will be around -6 on shield, which is fast enough to bait most punish attempts
Dark Pit's down-B is one of the best of its kind when it comes to disadvantage. It helps him a lot when landing, because it has the property of blocking physical hits while it's out. This makes landing against characters such as [[File:Ike_{{{2}}}_Stock.png|link=Ike/{{{2}}}|x25px|alt=]] [[Ike/{{{2}}}|{{{2}}}]] or [[File:Corrin_{{{2}}}_Stock.png|link=Corrin/{{{2}}}|x25px|alt=]] [[Corrin/{{{2}}}|{{{2}}}]] much easier than usual
- If a move hits both Dark Pit's hurtbox and the Orbitars, the Orbitars takes priority
This attack isn't perfect, however. See, it has a blind spot on Dark Pit's feet (and head). This makes landing against characters with more vertical Uairs such as [[File:Link_{{{2}}}_Stock.png|link=Link/{{{2}}}|x25px|alt=]] [[Link/{{{2}}}|{{{2}}}]], [[File:Young Link_{{{2}}}_Stock.png|link=Young Link/{{{2}}}|x25px|alt=]] [[Young Link/{{{2}}}|{{{2}}}]] or [[File:Toon Link_{{{2}}}_Stock.png|link=Toon Link/{{{2}}}|x25px|alt=]] [[Toon Link/{{{2}}}|{{{2}}}]] harder than usual. Those blind spots also means that you will sometimes eat projectiles you were supposed to reflect
Recovery
Dark Pit's recovery allows him to go very deep before having to recover. His up-B covers a great distance, so don't be afraid of going deep offstage as Pit. Of course, the deeper you are, the more predictable your recovery will be, so try to mix things up
On stages with walls, you can make your up-B go slower by hugging the wall (make your DP go in the direction of the wall). Change up the timings in order to keep your opponent on their toes when trying to 2frameIn SSBU, a character is vulnerable for the first two frames of his ledge hang animation. A "2frame" (among many other names) refers to an attack that hit a character during those two frames you
Stages
Great
- Placeholder
Good
- Placeholder
Volatile
- Placeholder
Meh
- Placeholder
Bad
- Placeholder
Fighting SSBU
- Placeholder