Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SSBU/Controls: Difference between revisions

From Dragdown
Content added Content deleted
Line 20: Line 20:


;Jump
;Jump
:{{Prompt|Analog Smash Up}} or {{Prompt|X}} or {{Prompt|Y|52px}}
:{{Prompt|Analog Smash Up}} or {{Prompt|X}} or {{Prompt|Y}}
:Makes the character jump into the air, with the height determined by how long you hold the button or up direction. Both buttons and the analog input do the same thing.
:Makes the character jump into the air, with the height determined by how long you hold the button or up direction. Both buttons and the analog input do the same thing.


;Short Hop
;Short Hop
:{{Prompt|X}} or {{Prompt|Y|52px}} lightly, or <big><big><big>( {{Prompt|X}} + {{Prompt|Y|52px}})</big></big></big>
:{{Prompt|X}} or {{Prompt|Y}} lightly, or <big><big><big>( {{Prompt|X}} + {{Prompt|Y}})</big></big></big>
:Tapping any jump command without holding it will perform a '''short hop''', which is a jump with a shorter peak height. Pressing both jump buttons at once will always perform a short hop, regardless of how long you hold them.
:Tapping any jump command without holding it will perform a '''short hop''', which is a jump with a shorter peak height. Pressing both jump buttons at once will always perform a short hop, regardless of how long you hold them.



Revision as of 17:12, 19 August 2022

Controls

Control Scheme

Smash Ultimate can be played using multiple different input devices, but the control scheme aims to utilize an entire controller layout, both sticks and triggers/bumpers included. This can be modified to your tastes in the game's settings, but for the sake of this controls rundown, we'll be speaking in terms of the default control scheme.

Basic Movement

Walk
or
The most basic movement option; your character will walk in either direction you hold your control stick. The closer to the joystick gate you hold the analog stick, the faster your character will walk and vice versa.
Crouch / Platform Drop
/
Holding down on the control stick allows you to crouch, shrinking the character's hurtbox. Some characters are also able to crawl by holding or .
Flicking the control stick all the way down quickly allows the character to fall through some platforms, if they are on top of one.
Dash and Run
or
Pushing the analog stick all the way left or right makes your character dash. Dashes move your character forward faster than walking. Keep holding the direction after starting a dash to run.
Jump
or or
Makes the character jump into the air, with the height determined by how long you hold the button or up direction. Both buttons and the analog input do the same thing.
Short Hop
or lightly, or ( + )
Tapping any jump command without holding it will perform a short hop, which is a jump with a shorter peak height. Pressing both jump buttons at once will always perform a short hop, regardless of how long you hold them.



Jargon

In spoken and written discussion, players will typically shorthand moves with just the first letter of the move direction before the attack type. For example, a Neutral Aerial attack will typically be referred to as a "N-Air" or "NAir".

Cookies help us deliver our services. By using our services, you agree to our use of cookies.