Intro
Kazuya’s base combo game is very simple and will include very few reads. Adding gaps into his combos can add more damage that can be used to avoid certain routes or just for style.
Combo Starters
- DBTilt
- DFTilt1
- DBTilt > DFTilt1
- UTilt1
- DTilt
- CJab
- DGF
- DSmash
- DThrow
- NAir
- FAir > DThrow
Combo Fillers
- CJab
- > any Filler except DGF
- DBTilt
- DFTilt1
- DBTilt
- > DFTilt1
- UTilt1
- DGF
- > any Filler
Combo Enders
- EWGF >
- FSmash
- USmash
- Up B
- BAir
- NAir (spike off ledge)
- > NAir > NAir (if needed)
- DSmash (spike off ledge)
- Dragon Uppercut
- UFTilt
- Hellsweep
- Heaven’s door
- Gates of Hell
- Rage Drive
The Touch of Death
Standard Combo
(starter) > EWGF > NAir > (filler) > EWGF > NAir > (filler) > (ender)
Filler is not needed.
Done with mash toggle set to air dodge with random DI in, away, or none.
Done with mash toggle set to air dodge with random DI in, away, or none.
An example of a ToD that uses a lot of filler.
Done with mash toggle set to air dodge with random DI in, away, or none.
Loops
Done with mash toggle set to air dodge with random DI in, away, or none.
Can only be started when EWGF hits the opponent when they are on the ground. The dash forward is to cover DI.
On some characters, doing the ToD is a lot harder than normal. Mizushi loops will help with that. https://twitter.com/mizushiryuken/status/1441277377074450440?s=19 https://twitter.com/mizushiryuken/status/1443818945492914180?s=20
Other Combos, Frame Traps, and 50/50s
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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