SSBU/Kazuya/Techniques

From Dragdown
< SSBU‎ | Kazuya
Kazuya


C-Stick Crouch Dash

Execution

  • Press and forward on the control stick.
  • Press and release C-Stick down.
  • Release forward on the control stick.
  • Repeat to do constant Crouch Dashes forward.

Application

This is the easiest way to do Crouch Dash on a Gamecube and Pro controller. On box controllers there are easier ways, but those ways depend on the control layout used.

Downsides

Easy to misinput DTilt which is pretty laggy if not canceled.

Crouch Dash Cancel Dash (CDC-Dash)

Vied Viper's video on CDC: https://youtu.be/xTDH1zFC8UY

Execution

https://youtu.be/xTDH1zFC8UY?t=60

  • Forward, Down, Down-Forward, Neutral, Forward

https://youtu.be/xTDH1zFC8UY?t=110

  • Forward, Down, Down-Forward, Neutral, Back
  • Forward, Down, Down-Forward, Back, Neutral

Application

Kazuya can approach with intangibility by doing this. He can also cancel dash into any diagonal tilt and BTilt. Or he can cancel dash into another Crouch Dash. CDC-Back is used for microspacing.

Downsides

Constant CDC-Forward is slightly slower than just running forward. CDC-Forward > tilt sacrifices speed just to get more range.

Crouch Dash Cancel Stand (CDC-UB/CDC-UF)

Execution

https://youtu.be/xTDH1zFC8UY?t=134

  • Forward, Down, Down-Forward, Neutral, Up-Back
  • Forward, Down, Down-Forward, Up-Back, Neutral

https://youtu.be/xTDH1zFC8UY?t=159

  • Forward, Down, Down-Forward, Neutral, Up-Forward

Application

Lets Kazuya do anything as you can do anything from the standing position.

Downsides

Crouch Dash Cancel Jump (CDC-Jump)

Execution

https://youtu.be/xTDH1zFC8UY?t=172

With Tap Jump On:

  • Forward, Down, Down-Forward, Neutral, Up-Back
  • Forward, Down, Down-Forward, Up-Back, Neutral
  • Forward, Down, Down-Forward, Neutral, Up
  • Forward, Down, Down-Forward, Up, Neutral
  • Forward, Down, Down-Forward, Neutral, Up-Forward
  • Forward, Down, Down-Forward, Up-Forward, Neutral

Other way:

  • Forward, Down, Down-Forward, Jump

Application

Get jump, aerials, USmash, UFTilt, or UBTilt out of Crouch Dash.

Downsides

Jump Cancel Attacks

Execution

  • Press jump
  • Release jump
  • Press attack

Applications

Gives the ability to do USmash, UFTilt, and UBTilt out of Crouch Dash, and the ability to do UFtilt and UBtilt out of shield.

Downsides

Adds extra frames to the startup of jump cancel attacks.

Crouch Dash Cancel Crouch (CDC-DB)

Execution

https://youtu.be/xTDH1zFC8UY?t=98

  • Forward, Down, Down-Forward, Neutral, Down-Back

Application

This is the fastest way to get Kazuya's crouching attacks out of movement. When done on a platform, Kazuya will do a plat drop.

Downsides

Crouch Dash Cancel Shield (CDC-Shield)

Execution

https://youtu.be/xTDH1zFC8UY?t=261

  • Forward, Down, Down-Forward, Down-Back, Neutral+Shield
  • Forward, Down, Down-Forward, Neutral, Down-Back+Shield+Shield
  • Forward, Down, Down-Forward, Up-Back, Neutral+Shield
  • Forward, Down, Down-Forward, Neutral, Up-Back+Shield+Shield
  • Forward, Down, Down-Forward, Up-Forward, Neutral+Shield
  • Forward, Down, Down-Forward, Neutral, Up-Forward+Shield+Shield

Application

Shield dash but Kazuya can Shield whenever he wants during the "dash."

Downsides

American Back Dash

Execution

https://youtu.be/lW1sLTHNc3E?t=423

From Landing Lag:

  • Just Crouch Dash away from the opponent.

From Forward Roll:

  • Buffer crouch dash out of Forward Roll (does not work out of back roll)

From Back Run:

  • Back (Run), Down-Forward, Back, Neutral, repeatedly do Crouch Dash

https://youtu.be/Py-AFunNYqE

From Pivot:

  • Run Forward, Pivot, do Crouch Dash away

Application

Only Kazuya has Smash 4 perfect pivot. This can also be used for retreating with intangibility.

Downsides

Ferps Tech

Execution

https://twitter.com/ferpsfgc/status/1493667287911518208

Double jump aerial (whiff) in order to land on platforms

Application

This is the fastest way for Kazuya to land on platforms. Even though the video does NAir, it is fastest when UAir is used. When done at its fastest, DGF should be able to crumple miss tech.

Downsides

Opponent can mix DI to not land on platform. Fast execution and knowledge of platform heights on every stage is required.

Simple DI Option Select

Execution

Dash Forward

Application

The easiest DI option select out of EWGF that every Kazuya player should do. If the opponent DIs in then Kazuya will auto-turn. If not then Kazuya will be in position to hit CJab or NAir.

Downsides

No Side Switch DI Option Select

Execution

https://twitter.com/ViedViper/status/1454143422177099776?s=20&t=VVn_Xeog4Cx0aVCyFH1bxg

  • Forward, Down, Down-Back, Neutral, Down-Forward

Application

A full DI option select off of EWGF where Kazuya will not side switch. Good if Kazuya lands an Electric when he is standing on the ledge. Kazuya will dash forward then input a crouch dash in the opposite direction. If the opponent DI's in, then Kazuya will auto-turn and crouch dash in the opposite direction then cancel to crouch. If the opponent DI's away then Kazuya will go straight from dash to crouch.

Downsides

High execution.

Side Switch DI Option Select

Execution

https://twitter.com/ViedViper/status/1451621280235536389?s=20&t=0yH9Ea8RJ1tkgerKefTE0g

  • Forward, Down, Down-Back, Neutral, Forward, Down, Down-Forward, Neutral, Down-Back

Application

A full DI option select out of EWGF that also side switches. Good if Kazuya lands an Electric when the opponent is at the ledge.

Downsides

High execution.

Air Dodge Option Select

Execution

https://twitter.com/SchimmyGVO/status/1440082455872999430?s=20&t=O915Un1hyPB5jLoSmr6Rvg

  • Forward, Down, Down-Forward, Back, Down, Down-Back

Application

Air Dodge in or away option select off of DFTilt and DThrow

Downsides

Navigation

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