C-Stick Crouch Dash
Execution
- Press and forward on the control stick.
- Press and release C-Stick down.
- Release forward on the control stick.
- Repeat to do constant Crouch Dashes forward.
Application
This is the easiest way to do Crouch Dash on a Gamecube and Pro controller. On box controllers there are easier ways, but those ways depend on the control layout used.
Downsides
Easy to misinput DTilt which is pretty laggy if not canceled.
Crouch Dash Cancel Dash (CDC-Dash)
Vied Viper's video on CDC: https://youtu.be/xTDH1zFC8UY
Execution
https://youtu.be/xTDH1zFC8UY?t=60
- Forward, Down, Down-Forward, Neutral, Forward
https://youtu.be/xTDH1zFC8UY?t=110
- Forward, Down, Down-Forward, Neutral, Back
- Forward, Down, Down-Forward, Back, Neutral
Application
Kazuya can approach with intangibility by doing this. He can also cancel dash into any diagonal tilt and BTilt. Or he can cancel dash into another Crouch Dash. CDC-Back is used for microspacing.
Downsides
Constant CDC-Forward is slightly slower than just running forward. CDC-Forward > tilt sacrifices speed just to get more range.
Crouch Dash Cancel Stand (CDC-UB/CDC-UF)
Execution
https://youtu.be/xTDH1zFC8UY?t=134
- Forward, Down, Down-Forward, Neutral, Up-Back
- Forward, Down, Down-Forward, Up-Back, Neutral
https://youtu.be/xTDH1zFC8UY?t=159
- Forward, Down, Down-Forward, Neutral, Up-Forward
Application
Lets Kazuya do anything as you can do anything from the standing position.
Downsides
Crouch Dash Cancel Jump (CDC-Jump)
Execution
https://youtu.be/xTDH1zFC8UY?t=172
With Tap Jump On:
- Forward, Down, Down-Forward, Neutral, Up-Back
- Forward, Down, Down-Forward, Up-Back, Neutral
- Forward, Down, Down-Forward, Neutral, Up
- Forward, Down, Down-Forward, Up, Neutral
- Forward, Down, Down-Forward, Neutral, Up-Forward
- Forward, Down, Down-Forward, Up-Forward, Neutral
Other way:
- Forward, Down, Down-Forward, Jump
Application
Get jump, aerials, USmash, UFTilt, or UBTilt out of Crouch Dash.
Downsides
Jump Cancel Attacks
Execution
- Press jump
- Release jump
- Press attack
Applications
Gives the ability to do USmash, UFTilt, and UBTilt out of Crouch Dash, and the ability to do UFtilt and UBtilt out of shield.
Downsides
Adds extra frames to the startup of jump cancel attacks.
Crouch Dash Cancel Crouch (CDC-DB)
Execution
https://youtu.be/xTDH1zFC8UY?t=98
- Forward, Down, Down-Forward, Neutral, Down-Back
Application
This is the fastest way to get Kazuya's crouching attacks out of movement. When done on a platform, Kazuya will do a plat drop.
Downsides
Crouch Dash Cancel Shield (CDC-Shield)
Execution
https://youtu.be/xTDH1zFC8UY?t=261
- Forward, Down, Down-Forward, Down-Back, Neutral+Shield
- Forward, Down, Down-Forward, Neutral, Down-Back+Shield+Shield
- Forward, Down, Down-Forward, Up-Back, Neutral+Shield
- Forward, Down, Down-Forward, Neutral, Up-Back+Shield+Shield
- Forward, Down, Down-Forward, Up-Forward, Neutral+Shield
- Forward, Down, Down-Forward, Neutral, Up-Forward+Shield+Shield
Application
Shield dash but Kazuya can Shield whenever he wants during the "dash."
Downsides
American Back Dash
Execution
https://youtu.be/lW1sLTHNc3E?t=423
From Landing Lag:
- Just Crouch Dash away from the opponent.
From Forward Roll:
- Buffer crouch dash out of Forward Roll (does not work out of back roll)
From Back Run:
- Back (Run), Down-Forward, Back, Neutral, repeatedly do Crouch Dash
From Pivot:
- Run Forward, Pivot, do Crouch Dash away
Application
Only Kazuya has Smash 4 perfect pivot. This can also be used for retreating with intangibility.
Downsides
Ferps Tech
Execution
https://twitter.com/ferpsfgc/status/1493667287911518208
Double jump aerial (whiff) in order to land on platforms
Application
This is the fastest way for Kazuya to land on platforms. Even though the video does NAir, it is fastest when UAir is used. When done at its fastest, DGF should be able to crumple miss tech.
Downsides
Opponent can mix DI to not land on platform. Fast execution and knowledge of platform heights on every stage is required.
Simple DI Option Select
Execution
Dash Forward
Application
The easiest DI option select out of EWGF that every Kazuya player should do. If the opponent DIs in then Kazuya will auto-turn. If not then Kazuya will be in position to hit CJab or NAir.
Downsides
No Side Switch DI Option Select
Execution
https://twitter.com/ViedViper/status/1454143422177099776?s=20&t=VVn_Xeog4Cx0aVCyFH1bxg
- Forward, Down, Down-Back, Neutral, Down-Forward
Application
A full DI option select off of EWGF where Kazuya will not side switch. Good if Kazuya lands an Electric when he is standing on the ledge. Kazuya will dash forward then input a crouch dash in the opposite direction. If the opponent DI's in, then Kazuya will auto-turn and crouch dash in the opposite direction then cancel to crouch. If the opponent DI's away then Kazuya will go straight from dash to crouch.
Downsides
High execution.
Side Switch DI Option Select
Execution
https://twitter.com/ViedViper/status/1451621280235536389?s=20&t=0yH9Ea8RJ1tkgerKefTE0g
- Forward, Down, Down-Back, Neutral, Forward, Down, Down-Forward, Neutral, Down-Back
Application
A full DI option select out of EWGF that also side switches. Good if Kazuya lands an Electric when the opponent is at the ledge.
Downsides
High execution.
Air Dodge Option Select
Execution
https://twitter.com/SchimmyGVO/status/1440082455872999430?s=20&t=O915Un1hyPB5jLoSmr6Rvg
- Forward, Down, Down-Forward, Back, Down, Down-Back
Application
Air Dodge in or away option select off of DFTilt and DThrow
Downsides
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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