SSBU/Kazuya/Combos

From Dragdown
Kazuya


Intro

Kazuya’s base combo game is very simple and will include very few reads. Adding gaps into his combos can add more damage that can be used to avoid certain routes or just for style.

Combo Starters

  • DBTilt
  • DFTilt1
  • DBTilt > DFTilt1
  • UTilt1
  • DTilt
  • CJab
  • DGF
  • DSmash
  • DThrow
  • NAir
  • FAir

Combo Fillers

  • CJab
    • > any Filler except DGF
  • DBTilt
  • DFTilt1
  • DBTilt
    • > DFTilt1
  • UTilt1
  • DGF
    • > any Filler

Combo Enders

  • EWGF >
    • FSmash
    • USmash
    • Up B
    • BAir
    • NAir (spike off ledge)
      • > NAir > NAir (if needed)
    • DSmash (spike off ledge)
  • Dragon Uppercut
  • UFTilt
  • Hellsweep
  • Heaven’s door
  • Gates of Hell
  • Rage Drive

The Touch of Death

Standard Combo

(starter) > EWGF > NAir > (filler) > EWGF > NAir > (filler) > (ender)

The Normal Touch of DeathBan this character
Very Hard
CJab > CJab > EWGF > NAir > EWGF > NAir > DGF > EWGF > USmash
Rage Drive Touch of DeathI said, ban this character
Very Hard
CJab > CJab > EWGF > NAir > EWGF > NAir > DGF > Rage Drive


Loops

Electric LoopsHE GOT LOOPS, TOO?!
Very Hard
EWGF > CJab > CJab > EWGF > CJab > CJab > EWGF > CJab > CJab > EWGF > USmash
Mizushi LoopsWe gotta ban Steve at this point.
Very Hard




Other Combos

The Unorthodox Touch of DeathWhy does this work
Very Hard
DGF > DBTilt > DFTilt > EWGF > NAir > DGF > CJab > CJab > Hellsweep


Navigation

Kazuya


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System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
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