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=== Combo Fillers === |
=== Combo Fillers === |
Revision as of 23:42, 17 October 2022
Intro
Kazuya’s base combo game is very simple and will include very few reads. Adding gaps into his combos can add more damage that can be used to avoid certain routes or just for style.
Combo Starters
- DBTilt
- DFTilt1
- DBTilt > DFTilt1
- UTilt1
- DTilt
- CJab
- DGF
- DSmash
- DThrow
- NAir
- FAir > DThrow
Combo Fillers
- CJab
- > any Filler except DGF
- DBTilt
- DFTilt1
- DBTilt
- > DFTilt1
- UTilt1
- DGF
- > any Filler
Combo Enders
- EWGF >
- FSmash
- USmash
- Up B
- BAir
- NAir (spike off ledge)
- > NAir > NAir (if needed)
- DSmash (spike off ledge)
- Dragon Uppercut
- UFTilt
- Hellsweep
- Heaven’s door
- Gates of Hell
- Rage Drive
The Touch of Death
Standard Combo
(starter) > EWGF > NAir > (filler) > EWGF > NAir > (filler) > (ender)
The Normal Touch of DeathBan this character
Very Hard
CJab > CJab > EWGF > NAir > EWGF > NAir > DGF > EWGF > USmash
Rage Drive Touch of DeathI said, ban this character
Very Hard
CJab > CJab > EWGF > NAir > EWGF > NAir > DGF > Rage Drive
Loops
Electric LoopsHE GOT LOOPS, TOO?!
Very Hard
EWGF > CJab > CJab > EWGF > CJab > CJab > EWGF > CJab > CJab > EWGF > USmash
Mizushi LoopsWe gotta ban Steve at this point.
Very Hard
Other Combos
The Unorthodox Touch of DeathWhy does this work
Very Hard
DGF > DBTilt > DFTilt > EWGF > NAir > DGF > CJab > CJab > Hellsweep
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
Placeholder