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SSBU/Ridley/Matchups

From Dragdown


Ridley



Quick MU Navigation




Banjo & Kazooie


Bayonetta


Bowser


Bowser Jr.


Byleth


Captain Falcon


Chrom


Cloud


Corrin

Corrin
Slightly Losing
  • None of Corrin's grounded normals are safe on shield, where Ridley can use any horizontal directional aerial (NAir, BAir, and FAir) to challenge them. However, besides down air, Ridley cannot challenge Corrin's aerials if spaced and used to land, besides NAir which can never be challenged up close.
  • Corrin's neutral air hits from the side then going into an arc counterclockwise, covering all directions. Do not challenge this move directly, instead use disjointed tail attacks.
  • Corrin's forward smash does not hit Ridley's ledge hang from ledge roll distance, allow the positioning of the Corrin to dictate your action off ledge.


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Diddy Kong


Donkey Kong


Dr. Mario


Duck Hunt


Falco


Fox


Ganondorf


Greninja


Hero


Ice Climbers


Ike


Incineroar


Inkling


Isabelle


Jigglypuff


Joker


Kazuya


Ken


King Dedede


King K. Rool


Kirby


Link

Link Destroy the courage of a hero
Slightly Losing

All of Link's projectile attacks: Bow and Arrows, Boomerang, and Remote Bomb start with an animation of Link sheathing his sword pulling out a projectile. Besides up taunt, these are the only times he puts his sword away. Use this to your advantage as a way to visually expect an incoming projectile.

  • If you see Link put away his sword typically always expect Boomerang at middle to close range. Visually the boomerang on side special comes out frame 5, but is hidden from view if Link is facing to the right side, get familiar with Link's startup pose to punish the move even quicker on reaction, as it has 27 frames of start up and loses to disjoints. If you are unsure that you can punish Boomerang get into a position to parry it as it'll give you a frame advantage over Link and will send the boomerang back to Link.
  • Bomb pull from down special takes 39 frames to finish, so if you are trying to play at mid range do not expect a Link player to use this move. The arrow of neutral special comes out frame 16, but is negative on hit with no charge, so do not expect a Link player to use this one either.


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Little Mac


Lucario


Lucas


Lucina


Luigi


Mario


Marth


Mega Man


Meta Knight


Mewtwo


Mii Brawler


Mii Gunner


Mii Swordfighter


Min Min


Mr. Game & Watch


Ness


Olimar


Pac-Man


Palutena

Palutena
Slightly Losing
  • Ban FD against her as it allows her to chain aerial combos across the stage without a platform to interrupt.


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Peach


Pichu


Pikachu


Piranha Plant


Pit

Pokemon Trainer

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Aegis (Pyra/Mythra)

Pyra & Mythra
Slightly Winning
Flame Nova

During Pyra's Flame Nova level 3, Ridley can instantly spotdodge the third hit and will be able to punish the move's endlag if the move hits shield. For the 1st and 2nd levels, the attack has fewer hits so you have to buffer spotdodge after the second hit instead of the third to punish. However, Ridley can always forward or backward roll every level of Flame Nova after the second hit, allow Ridley to reset the situation.

  • Be careful when shielding this move as if Pyra does it up close, the back hit can hit Ridley's shield too messing up spotdodge and roll timing.
  • If a Pyra charges it while you are holding ledge never roll in as it will always catch the roll.

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Ridley


R.O.B.


Robin


Rosalina & Luma


Roy


Ryu


Samus

Sephiroth


Sheik


Shulk

Shulk Those who can defy their future
Even

Jump Art -

Speed Art -

Shield Art -

Buster Art -

Smash Art -


Information written by Kyoki Information provided by Kyoki, Smub, Mezcaul, & Zant


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Belmonts (Simon & Richter)


Snake


Sonic


Sora


Steve


Terry


Toon Link


Villager


Wario


Wii Fit Trainer


Wolf


Yoshi


Young Link


Zelda


Zero Suit Samus


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Ridley


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