SSBU/Kazuya/Combos: Difference between revisions

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Of course, if the opponent is not ready to escape, doing EWGF > Jab 1 2 > EWGF > Jab 1 2 > repeat will make a funny clip.
Of course, if the opponent is not ready to escape, doing EWGF > Jab 1 2 > EWGF > Jab 1 2 > repeat will make a funny clip.
Pikachu set to shield:
Pikachu set to shield:

[[File:Kazuya_jab_grab_dsmash_50-50_part_1.webm]]
[[File:Kazuya_jab_grab_dsmash_50-50_part_1.webm]]

Pikachu set to spotdodge on first two, last one, set to roll:
Pikachu set to spotdodge on first two, last one, set to roll:

[[File:Kazuya_jab_grab_dsmash_50-50_part_2.webm]]
[[File:Kazuya_jab_grab_dsmash_50-50_part_2.webm]]



Revision as of 00:02, 18 October 2022

Kazuya


Intro

Kazuya’s base combo game is very simple and will include very few reads. Adding gaps into his combos can add more damage that can be used to avoid certain routes or just for style.

Combo Starters

  • DBTilt
  • DFTilt1
  • DBTilt > DFTilt1
  • UTilt1
  • DTilt
  • CJab
  • DGF
  • DSmash
  • DThrow
  • NAir
  • FAir > DThrow

Combo Fillers

  • CJab
    • > any Filler except DGF
  • DBTilt
  • DFTilt1
  • DBTilt
    • > DFTilt1
  • UTilt1
  • DGF
    • > any Filler

Combo Enders

  • EWGF >
    • FSmash
    • USmash
    • Up B
    • BAir
    • NAir (spike off ledge)
      • > NAir > NAir (if needed)
    • DSmash (spike off ledge)
  • Dragon Uppercut
  • UFTilt
  • Hellsweep
  • Heaven’s door
  • Gates of Hell
  • Rage Drive

The Touch of Death

Standard Combo

(starter) > EWGF > NAir > (filler) > EWGF > NAir > (filler) > (ender)

Filler is not needed.

The Normal Touch of DeathBan this character
Very Hard
CJab > CJab > EWGF > NAir > EWGF > NAir > DGF > EWGF > USmash

Done with mash toggle set to air dodge with random DI in, away, or none.

Rage Drive Touch of DeathI said, ban this character
Very Hard
CJab > CJab > EWGF > NAir > EWGF > NAir > DGF > Rage Drive

Done with mash toggle set to air dodge with random DI in, away, or none.

An example of a ToD that uses a lot of filler.

The Unorthodox Touch of DeathWhy does this work
Very Hard
DGF > DBTilt > DFTilt > EWGF > NAir > DGF > CJab > CJab > Hellsweep

Done with mash toggle set to air dodge with random DI in, away, or none.


Loops

Electric LoopsHE GOT LOOPS, TOO?!
Very Hard
EWGF > Dash Forward > CJab > CJab > EWGF > Dash Forward > CJab > CJab > EWGF > Dash Forward > CJab > CJab > EWGF > USmash

Done with mash toggle set to air dodge with random DI in, away, or none.

Can only be started when EWGF hits the opponent when they are on the ground. The dash forward is to cover DI.

Mizushi LoopsWe gotta ban Steve at this point.
Very Hard


On some characters, doing the ToD is a lot harder than normal. Mizushi loops will help with that. https://twitter.com/mizushiryuken/status/1441277377074450440?s=19

https://twitter.com/mizushiryuken/status/1443818945492914180?s=20


Other Combos, Frame Traps, and 50/50s

DFTilt1/EWGF > Jab

Kazuya can combo DFTilt into Jab. Kazuya can also combo EWGF into Jab by hitting jab before the stun effect ends. Jab 2 is +5 on hit (at 0%), leaving 3 frames for the opponent to act if Kazuya goes for EWGF afterwards. This means that the opponent can only go for shield or spotdodge to not get hit by EWGF. This makes doing DFTilt/EWGF > Jab 1 2 > grab a 50/50. Either spotdodge the grab or risk waiting to get out of Kazuya’s spotdodge read. A way to beat the opponent spotdodging is to either wait or do DSmash. Of course, if the opponent is not ready to escape, doing EWGF > Jab 1 2 > EWGF > Jab 1 2 > repeat will make a funny clip. Pikachu set to shield:

Pikachu set to spotdodge on first two, last one, set to roll:

Navigation

Kazuya


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