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[[File:MeowSleep.gif|150px]] |
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i am starting to type in the box below to create my page uwu |
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ezpz lemon squeezy |
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== formatting practice for babies == |
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<br> |
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link [[deez|deez]] |
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<br> |
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q(≧▽≦q) use this for tech-y details for nerds n noobs |
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{{TechExp| blablablablabla meow woof}} |
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---- |
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(●ˇ∀ˇ●) template for definitions explained <br> |
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1<sup>st</sup> keyword = template name (Term)<br> |
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2<sup>nd</sup> keyword = game (RoA2)<br> |
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3<sup>rd</sup> keyword = term name (Babydash)<br> |
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4<sup>th</sup> keyword = what to display (babydashing away)<br> |
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{{Term|RoA2|Babydash|babydashing away}} |
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---- |
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==WIPs== |
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===Conditions for Grabbing Ledge=== |
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Grabbing ledge occurs when a ledge is captured by the character's ledgegrab box. To see this box, enable "Show Stage Collision" in training menu settings. <br> |
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[[File:ShowStageCollision.png|150px]][[File:ledgegrab box.png|150px]] |
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integrate images better lul |
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{| class="wikitable" |
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|+ Ledgegrab Box Properties |
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|- |
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! Active !! Inactive !! Ledge Grab Lockout |
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|- |
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| MEDIA|| MEDIA|| MEDIA |
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|- |
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| Character traveling downward and not in the middle of an attack. Can only grab during fall or special fall.|| Moving upwards causes the ledgegrab box to not appear.|| Controlled by a 30-frame timer triggered by dropping from ledge OR wall teching. Attacks after wall tech reset the lockout timer. |
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|} |
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{{TechExp| Conditions}} |
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;^^simplify it, if there's 3 bullet points put it in a table /w videos |
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; ^^put joystick values into TechExp template |
Latest revision as of 17:36, 18 April 2025
ezpz lemon squeezy
formatting practice for babies
link deez
q(≧▽≦q) use this for tech-y details for nerds n noobs
(●ˇ∀ˇ●) template for definitions explained
1st keyword = template name (Term)
2nd keyword = game (RoA2)
3rd keyword = term name (Babydash)
4th keyword = what to display (babydashing away)
babydashing awayBabydash
A movement option by inputting dash for 1 or 2 frames, causing a character to slide forward while remaining fully actionable.
See in Glossary
WIPs
Conditions for Grabbing Ledge
Grabbing ledge occurs when a ledge is captured by the character's ledgegrab box. To see this box, enable "Show Stage Collision" in training menu settings.
integrate images better lul
Active | Inactive | Ledge Grab Lockout |
---|---|---|
MEDIA | MEDIA | MEDIA |
Character traveling downward and not in the middle of an attack. Can only grab during fall or special fall. | Moving upwards causes the ledgegrab box to not appear. | Controlled by a 30-frame timer triggered by dropping from ledge OR wall teching. Attacks after wall tech reset the lockout timer. |
- ^^simplify it, if there's 3 bullet points put it in a table /w videos
- ^^put joystick values into TechExp template