Marks a specific term from the glossaries of either Super Smash Bros. Ultimate or Rivals of Aether II, and provides a definition by hovering over the text.
{{term|[game]|[glossary term]|[underlined text]}}
[game]
- Mandatory; the game from which the term originates. EitherSSBU
orROA2
. Is case-sensitive; always ALL CAPS.[glossary term]
- Mandatory; the term being defined. Not case-sensitive.[underlined text]
- Optional; the text being written out that will be underlined and marked for hover-definitions. By default, this will simply match the glossary term.
Examples:
Terry can take advantage of his {{term|SSBU|auto turnaround}} to deal with cross-ups.
---> Terry can take advantage of his auto turnaroundAuto Turnaround
A mechanic where a character always faces the opponent in 1-on-1 battles.
[[{{{5}}}#Auto Turnaround|See in Glossary]]
See in Glossary to deal with cross-ups.True to their origins, characters from more traditional fighting games {{term|SSBU|auto turnaround|will always try to face their opponents}} in typical competitive play.
---> True to their origins, characters from more traditional fighting games will always try to face their opponentsAuto Turnaround
A mechanic where a character always faces the opponent in 1-on-1 battles.
[[{{{5}}}#Auto Turnaround|See in Glossary]]
See in Glossary in typical competitive play.Flick the stick forwards and reset to neutral within 2 frames to {{term|ROA2|babydash}}.
---> Flick the stick forwards and reset to neutral within 2 frames to babydashBabydash
A movement option by inputting dash for 1 or 2 frames, causing a character to slide forward while remaining fully actionable.
[[{{{5}}}#Babydash|See in Glossary]]
See in Glossary.{{term|ROA2|babydash|When babydashing with Orcane,}} a world of movement options emerge.
---> When babydashing with Orcane,Babydash
A movement option by inputting dash for 1 or 2 frames, causing a character to slide forward while remaining fully actionable.
[[{{{5}}}#Babydash|See in Glossary]]
See in Glossary a world of movement options emerge.