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Tag: Manual revert
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<includeonly>{{tt|{{#if:{{{3|}}}|{{{3}}}|{{{2}}}}}|{{#cargo_query:tables=Glossary_{{{1}}}|fields=term,summary,display|where=term="{{{2}}}"|format=template|template=TermHelper}}[[{{{1}}}/Glossary#{{{2}}}|See in Glossary]]}}</includeonly><noinclude>Marks a specific term from the glossaries of either [[Super Smash Bros. Ultimate/Glossary|Super Smash Bros. Ultimate]] or [[RoA2/Glossary|Rivals of Aether II]], and provides a definition by hovering over the text.<br>
<includeonly>{{tt|{{#if:{{{3|}}}|{{{3}}}|{{{2}}}}}|{{#cargo_query:tables=Glossary_{{{1}}}|fields=term,summary,display|where=term="{{{2}}}"|format=template|template=TermHelper}}<br>[[{{{1}}}/Glossary#{{{2}}}|See in Glossary]]}}</includeonly><noinclude>Marks a specific term from the glossaries of either [[Super Smash Bros. Ultimate/Glossary|Super Smash Bros. Ultimate]] or [[RoA2/Glossary|Rivals of Aether II]], and provides a definition by hovering over the text.<br>
<pre><nowiki>{{term|[game]|[glossary term]|[underlined text]}}</nowiki></pre>
<pre><nowiki>{{term|[game]|[glossary term]|[underlined text]}}</nowiki></pre>
* <code><nowiki>[game]</nowiki></code> - Mandatory; the game from which the term originates. Either <code>SSBU</code> or <code>ROA2</code>. '''''Is case-sensitive; always ALL CAPS.'''''
* <code><nowiki>[game]</nowiki></code> - Mandatory; the game from which the term originates. Either <code>SSBU</code> or <code>ROA2</code>. '''''Is case-sensitive; always ALL CAPS.'''''

Revision as of 09:29, 7 March 2025

Marks a specific term from the glossaries of either Super Smash Bros. Ultimate or Rivals of Aether II, and provides a definition by hovering over the text.

{{term|[game]|[glossary term]|[underlined text]}}
  • [game] - Mandatory; the game from which the term originates. Either SSBU or ROA2. Is case-sensitive; always ALL CAPS.
  • [glossary term] - Mandatory; the term being defined. Not case-sensitive.
  • [underlined text] - Optional; the text being written out that will be underlined and marked for hover-definitions. By default, this will simply match the glossary term.

Examples:

  • Terry can take advantage of his {{term|SSBU|auto turnaround}} to deal with cross-ups. ---> Terry can take advantage of his auto turnaroundAuto Turnaround
    A mechanic where a character always faces the opponent in 1-on-1 battles.
    [[{{{5}}}#Auto Turnaround|See in Glossary]]
    See in Glossary
    to deal with cross-ups.
  • True to their origins, characters from more traditional fighting games {{term|SSBU|auto turnaround|will always try to face their opponents}} in typical competitive play. ---> True to their origins, characters from more traditional fighting games will always try to face their opponentsAuto Turnaround
    A mechanic where a character always faces the opponent in 1-on-1 battles.
    [[{{{5}}}#Auto Turnaround|See in Glossary]]
    See in Glossary
    in typical competitive play.
  • Flick the stick forwards and reset to neutral within 2 frames to {{term|ROA2|babydash}}. ---> Flick the stick forwards and reset to neutral within 2 frames to babydashBabydash
    A movement option by inputting dash for 1 or 2 frames, causing a character to slide forward while remaining fully actionable.
    [[{{{5}}}#Babydash|See in Glossary]]
    See in Glossary
    .
  • {{term|ROA2|babydash|When babydashing with Orcane,}} a world of movement options emerge. ---> When babydashing with Orcane,Babydash
    A movement option by inputting dash for 1 or 2 frames, causing a character to slide forward while remaining fully actionable.
    [[{{{5}}}#Babydash|See in Glossary]]
    See in Glossary
    a world of movement options emerge.
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