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TRUE CASE INSENSITIVITY |
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<includeonly>{{tt|{{#if:{{{3|}}}|{{{3}}}|{{{2}}}}}|{{#cargo_query:tables=Glossary_{{{1}}}|fields=term,summary,display|where=term="{{{2}}}"|format=template|template=TermHelper}} |
<includeonly>{{tt|{{#if:{{{3|}}}|{{{3}}}|{{{2}}}}}|{{#cargo_query:tables=Glossary_{{uc:{{{1}}}}}|fields=term,summary,display,alias,_pageName|where=term="{{{2}}}" OR alias HOLDS "{{{2}}}"|format=template|template=TermHelper}}}}</includeonly><noinclude>Marks a specific term from the glossaries of either [[Super Smash Bros. Ultimate/Glossary|Super Smash Bros. Ultimate]] or [[RoA2/Glossary|Rivals of Aether II]], and provides a definition by hovering over the text.<br> |
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<pre><nowiki>{{term|[game]|[glossary term]|[underlined text]}}</nowiki></pre> |
<pre><nowiki>{{term|[game]|[glossary term]|[underlined text]}}</nowiki></pre> |
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* <code><nowiki>[game]</nowiki></code> - Mandatory; the game from which the term originates. Either <code>SSBU</code> or <code>ROA2</code>. '' |
* <code><nowiki>[game]</nowiki></code> - Mandatory; the game from which the term originates. Either <code>SSBU</code> or <code>ROA2</code>. ''Not case-sensitive.'' |
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* <code><nowiki>[glossary term]</nowiki></code> - Mandatory; the term being defined. ''Not case-sensitive.'' |
* <code><nowiki>[glossary term]</nowiki></code> - Mandatory; the term being defined, or their abbreviations as recognized in the glossary (e.g. <code>DI</code> or <code>DACUS</code>). ''Not case-sensitive.'' |
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* <code><nowiki>[underlined text]</nowiki></code> - Optional; the text being written out that will be underlined and marked for hover-definitions. By default, this will simply match the glossary term. |
* <code><nowiki>[underlined text]</nowiki></code> - Optional; the text being written out that will be underlined and marked for hover-definitions. By default, this will simply match the glossary term. |
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'''Examples:'''<br> |
'''Examples:'''<br> |
Latest revision as of 23:59, 14 March 2025
Marks a specific term from the glossaries of either Super Smash Bros. Ultimate or Rivals of Aether II, and provides a definition by hovering over the text.
{{term|[game]|[glossary term]|[underlined text]}}
[game]
- Mandatory; the game from which the term originates. EitherSSBU
orROA2
. Not case-sensitive.[glossary term]
- Mandatory; the term being defined, or their abbreviations as recognized in the glossary (e.g.DI
orDACUS
). Not case-sensitive.[underlined text]
- Optional; the text being written out that will be underlined and marked for hover-definitions. By default, this will simply match the glossary term.
Examples:
Terry can take advantage of his {{term|SSBU|auto turnaround}} to deal with cross-ups.
---> Terry can take advantage of his auto turnaroundAuto Turnaround
A mechanic where a character always faces the opponent in 1-on-1 battles.
See in Glossary to deal with cross-ups.True to their origins, characters from more traditional fighting games {{term|SSBU|auto turnaround|will always try to face their opponents}} in typical competitive play.
---> True to their origins, characters from more traditional fighting games will always try to face their opponentsAuto Turnaround
A mechanic where a character always faces the opponent in 1-on-1 battles.
See in Glossary in typical competitive play.Flick the stick forwards and reset to neutral within 2 frames to {{term|ROA2|babydash}}.
---> Flick the stick forwards and reset to neutral within 2 frames to babydashBabydash
A movement option by inputting dash for 1 or 2 frames, causing a character to slide forward while remaining fully actionable.
See in Glossary.{{term|ROA2|babydash|When babydashing with Orcane,}} a world of movement options emerge.
---> When babydashing with Orcane,Babydash
A movement option by inputting dash for 1 or 2 frames, causing a character to slide forward while remaining fully actionable.
See in Glossary a world of movement options emerge.