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In-depth Character Stats

Note: Fleet has a unique slow fall speed of 2.0.

IconCharacterDACUS SpeedWeightGround FrictionAir FrictionDash FramesDash SpeedDash AccelerationMax Run SpeedRun Speed Turn AccelerationRun Turn FramesMax Walk AccelerationMax Walk Speed
Fleet0.9850.840.211115.03.017.01.94160.510.6
GravityHitstun GravityMax Fall SpeedFast Fall SpeedAir AccelerationMax Air Horizontal SpeedMax Jump Horizontal SpeedFullhop SpeedShorthop SpeedDouble Jump Vertical SpeedDouble Jump Horizontal Speed
0.941.220.624.00.911.212.524.015.1523.112.5
Airdodge SpeedAirdodge FrictionRoll SpeedShield Size MultiplierLedge Stand SpeedLedge Roll SpeedLedge Jump Horizontal SpeedGetup Roll SpeedTech Roll SpeedWalljump Vertical SpeedWalljump Horizontal Speed
25.01.428.01.028.016.032.011.030.020.012.0


Jab 1

Fleet
Jab
Jab 1

File:ROA2 Fleet FleetJab1 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
56-714 [3]Regular endlag.
[In-between frames before this Jab can be cancelled.]
22 [11]Regular IASA.
[Earliest Jab cancellable frame.]
N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
3%4.00.045True
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0041.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None031.02.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.04.4001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Jab 2

Fleet
Jab
Jab 2

File:ROA2 Fleet FleetJab2 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
45-715 [2]Regular endlag.
[In-between frames before this Jab can be cancelled.]
23 [10]Regular IASA.
[Earliest Jab cancellable frame.]
N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
3%4.00.050True
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0041.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None031.02.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.04.4001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Jab 3

Fleet
Jab
Jab 3 Sweet

File:ROA2 Fleet FleetJab3 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
56-92131N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
6%5.50.435False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.50121.5Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.05.82
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.8001.012
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Jab
Jab 3 Sour

File:ROA2 Fleet FleetJab3 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
56-92131N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
5%5.50.445False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.04.65
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.0001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False

Forward Tilt

Fleet
Forward Tilt
Ftilt

File:ROA2 Fleet FleetFTilt 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
1011-132034N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
7%3.50.8545False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00101.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None061.07.08
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.07.6001.010
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Up Tilt

Fleet
Up Tilt
Multihit

File:ROA2 Fleet FleetUTilt 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
89-11, 13-14, 16-171536N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
2%4.00.0110False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0041.00.5
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.01.67
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
0.22.3201.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Up Tilt
Final

Startup WindowActive FramesEnding LagIASALanding Lag
819-201536N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
3%6.50.6590False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00101.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None031.02.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.04.4001.010
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Down Tilt

Fleet
Down Tilt
Sweet

File:ROA2 Fleet FleetDTilt 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
910-121629N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
6%7.00.485False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.05.82
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.8001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Down Tilt
Sour

File:ROA2 Fleet FleetDTilt 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
910-121629N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
6%6.00.440False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.05.82
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.8001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Dash Attack

Fleet
Dash Attack
Multihit

File:ROA2 Fleet FleetDashAttack 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
89-11, 12-142341N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
2%5.00.5545False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
0.5040.5Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseFalseTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.01.67
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
0.02.0001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Dash Attack
Final

File:ROA2 Fleet FleetDashAttack 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
815-172341N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
4%5.00.5545False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None041.03.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
0.53.6001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Up Strong

Fleet
Up Strong
Early

File:ROA2 Fleet FleetUStrong 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
16+4 [20]Pre-charge Frames + Post-charge Frames
[Total Uncharged Startup]
21-22Fleet shoots the arrow on frame 21 and immediately enters endlag.3254N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
14%7.01.1590False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00131.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None0121.018.37
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.013.2001.06
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Up Strong
Mid

Startup WindowActive FramesEnding LagIASALanding Lag
16+4 [20]Pre-charge Frames + Post-charge Frames
[Total Uncharged Startup]
23-27Fleet shoots the arrow on frame 21 and immediately enters endlag.3254N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
10%7.00.985False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00121.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None091.011.39
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.010.0001.06
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Up Strong
Late

File:ROA2 Fleet FleetUStrong 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
16+4 [20]Pre-charge Frames + Post-charge Frames
[Total Uncharged Startup]
28-90Fleet shoots the arrow on frame 21 and immediately enters endlag.3254N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
8%7.00.5580False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0091.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None071.08.42
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.08.4001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.81.60.0False



Fleet
Up Strong
Falling

File:ROA2 Fleet FleetUStrong 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
16+60+4 [80]Pre-charge Frames + Full Charge + Post-charge Frames
[Total Fully Charged Startup]
91+Fleet shoots the arrow on frame 21 and immediately enters endlag. Arrow lasts for 300 frames. This window only activates when fully charged.3254N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
4%6.00.0270False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0051.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None041.03.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.05.2001.02
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Forward Strong

Fleet
Forward Strong
Early

File:ROA2 Fleet FleetFStrong 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
18+4 [22]Pre-charge Frames + Post-charge Frames
[Total Uncharged Startup]
23-25Fleet shoots the arrow on frame 23 and immediately enters endlag.3256N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
11%8.00.945False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00121.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None091.013.00
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.010.8001.06
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Forward Strong

Fleet
Forward Strong
Mid

File:ROA2 Fleet FleetFStrong 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
18+4 [22]Pre-charge Frames + Post-charge Frames
[Total Uncharged Startup]
26-30Fleet shoots the arrow on frame 23 and immediately enters endlag. Requires verification.3256N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
5%6.00.7545False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00101.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.04.65
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.0001.05
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Forward Strong
Late

File:ROA2 Fleet FleetFStrong 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
18+4 [22]Pre-charge Frames + Post-charge Frames
[Total Uncharged Startup]
31+Fleet shoots the arrow on frame 23 and immediately enters endlag. Arrow lasts 300 frames.3256N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
5%5.00.445False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0071.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.04.65
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.0001.03
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.82.00.0False


Down Strong

Fleet
Down Strong
Early

File:ROA2 Fleet FleetDStrong 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
6+10 [16]Pre-charge Frames + Post-charge Frames
[Total Uncharged Startup]
17-191851N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
10%7.51.1565False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00141.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None091.011.39
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.010.0001.014
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Down Strong
Late

Startup WindowActive FramesEnding LagIASALanding Lag
6+10 [16]Pre-charge Frames + Post-charge Frames
[Total Uncharged Startup]
20-321851N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
8%7.00.765False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00101.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None071.08.42
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.08.4001.010
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Neutral Air

Fleet
Neutral Air
Early

File:ROA2 Fleet FleetNAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
45-720419
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
9%4.250.8545False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00101.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None081.09.86
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.09.2001.010
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Neutral Air
Late

Startup WindowActive FramesEnding LagIASALanding Lag
48-2020419
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
6%2.60.745False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.05.82
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.8001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Forward Air

Fleet
Forward Air
Multihit

File:ROA2 Fleet FleetFAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
78-10, 11-13, 14-16204011
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
2%3.50.045True
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0041.00.5
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
1.0TrueFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle0.81.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.01.67
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.03.6001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Forward Air
Final

File:ROA2 Fleet FleetFAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
718-19204011
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
3%5.00.445False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0071.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None031.02.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.04.4001.07
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Back Air

Fleet
Back Air
Sweet

File:ROA2 Fleet FleetBAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
910-12
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
10%5.31.0245False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00121.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None091.011.39
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.010.0001.012
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Back Air
Sour

File:ROA2 Fleet FleetBAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
912-13243812
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
7%4.750.9245False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00111.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None061.07.08
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.07.6001.011
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Back Air
Reverse

File:ROA2 Fleet FleetBAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
910-12243812
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
5%5.00.455False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0071.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.04.65
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.0001.07
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Up Air

Fleet
Up Air
Early

File:ROA2 Fleet FleetUAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
1112254113
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
10%4.51.0272False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00111.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None091.011.39
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.010.0001.011
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Up Air
Late Sweet

File:ROA2 Fleet FleetUAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
1113-15254113
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
7%4.50.8875False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00101.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None061.07.08
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.07.6001.010
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Up Air
Late Sour

File:ROA2 Fleet FleetUAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
1113-15254113
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
5%4.50.5575False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.01.0Stun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.04.65
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.0001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Down Air

Fleet
Down Air
Early

File:ROA2 Fleet FleetDAir 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
1718-19Fleet releases the arrow on frame 18 and immediately enters endlag.294815
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
11%5.50.55270False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0091.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None091.013.00
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.010.8001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Down Air
Late

Startup WindowActive FramesEnding LagIASALanding Lag
1718+Fleet releases the arrow on frame 18 and immediately enters endlag. Arrow lasts 300 frames.294815
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
6%5.00.2270False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0061.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueHostVelocityAngle1.0N/AStun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.05.82
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.8001.03
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Neutral Special

Fleet
Neutral Special
Enchant

File:ROA2 Fleet FleetNSpecial 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
8N/A817N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?



Fleet
Neutral Special
Disenchant

Startup WindowActive FramesEnding LagIASALanding Lag
0N/A1617N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?



Fleet
Neutral Special
Rummage

File:ROA2 Fleet FleetNSpecial 1 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
80N/A20101N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?



Fleet
Neutral Special
Rummage Fail (Aerial)

Startup WindowActive FramesEnding LagIASALanding Lag
8N/A3039N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?



Fleet
Neutral Special
Wind Chime

Startup WindowActive FramesEnding LagIASALanding Lag
60 (x3)It will chime three times at the start of every window.181N/AN/AN/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
3%8.00.2590False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.2091.20.0
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
FalseSpecifiedAngle1.0N/ANo Stun (None)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None031.02.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.04.4001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Forward Special

Fleet
Forward Special
Wind Arrow (Early)

File:ROA2 Fleet FleetFSpecial 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
2728-35Fleet shoots the arrow on frame 28 and immediately enters endlag.2049N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
5%7.00.3570False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (None)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.04.65
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.0001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False
Blue = Default Controls
Xbox/GCN: Left Analog Stick
KB: / / /
before firing
Pink = Neutral
Red = Default Controls
Xbox/GCN: Left Analog Stick
KB: / / /
before firing



Fleet
Forward Special
Wind Arrow (Late)

Startup WindowActive FramesEnding LagIASALanding Lag
2736-39Fleet shoots the arrow on frame 28 and immediately enters endlag.2049N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
5%5.00.2570True
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0061.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (None)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.04.65
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.0001.03
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Forward Special
Tornado

File:ROA2 Fleet FleetFSpecial 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
2780-139Tornado is spawned and vulnerable starting on frame 75.2049N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
1%6.00.045False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0051.00.0
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
1.0FalseFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
FalseSpecifiedAngle1.0N/ANo Stun (None)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None561.00.85
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.02.8001.02
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False
The tornado will rehit 10 frames after the previous hit.


Up Special

Fleet
Up Special
Rising

File:ROA2 Fleet FleetUSpecial 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
1011-124,1355+30
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseReverseFacing
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
4%12.00.370False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0091.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None041.03.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.05.2001.09
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.67.0False
Pink = Default Controls
Xbox/GCN: Left Analog Stick
KB: / / /
before launch
Blue = Neutral
Red = Default Controls
Xbox/GCN: Left Analog Stick
KB: / / /
before launch



Fleet
Up Special
Launch

Startup WindowActive FramesEnding LagIASALanding Lag
10304,1355+30
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseReverseFacing
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
12%6.50.9145False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00111.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None0101.014.70
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.011.6001.011
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Up Special
Travel

Startup WindowActive FramesEnding LagIASALanding Lag
1031-44If Fleet is descending, she can grab ledge.13Fleet enters pratfall on frame 14.55+30
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseReverseFacing
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
9%6.50.8570False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.00111.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None081.09.86
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.09.2001.011
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.64.0False


Down Special

Fleet
Down Special
Dspecial

File:ROA2 Fleet FleetDSpecial 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
8+10+12 [30]Startup. Dodge. Drawing bow. [Total Effective Startup.]31+Fleet shoots it on frame 31, then immediately enters endlag. The arrows lasts for 300 frames.42She can start fastfalling on frame 16.7422On whiff. / 8On hit.
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
7%8.00.485False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0091.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None061.07.08
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.07.6001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Grab

Fleet
Grab
Grab

File:ROA2 Fleet FleetGrab 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
67-82332N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?


Dash Grab

Fleet
Grab
Dash Grab

File:ROA2 Fleet FleetDashGrab 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
910-112739N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?


Pivot Grab

Fleet
Grab
Pivot Grab

File:ROA2 Fleet FleetPivotGrab 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
910-113042N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?


Pummel

Pummel
Fleet
Pummel
Pummel
File:ROA2 Fleet FleetPummel 0.png

File:ROA2 Fleet FleetPummel 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
10112032N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
8%4.00.045False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0041.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseTrueFalseTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None071.08.42
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.08.4001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False
Drops a food item to charge arrows.


Special Pummel
Fleet
Special Pummel
Spummel
File:ROA2 Fleet FleetPummel 1.png

File:ROA2 Fleet FleetPummel 1 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
10112032N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
6%4.00.045False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0041.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseTrueFalseTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.05.82
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.8001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False
Bomb has been planted.


Forward Throw

Fleet
Forward Throw
Throw
File:ROA2 Fleet FleetFThrow 0.png

File:ROA2 Fleet FleetFThrow 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
11122488N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
2%10.00.070False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0071.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.01.67
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.03.6001.07
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0True



Fleet
Forward Throw
Arrows 1 and 2

Startup WindowActive FramesEnding LagIASALanding Lag
1113, 402488N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
1%8.00.1545False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0071.00.0
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseFalseTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun (Destroy)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.00.85
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.02.8001.03
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Forward Throw
Arrow 3

Startup WindowActive FramesEnding LagIASALanding Lag
11572488N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
1%8.00.1545False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0071.00.0
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun (Destroy)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.00.85
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.02.8001.03
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Back Throw

Fleet
Back Throw
Throw
File:ROA2 Fleet FleetBThrow 0.png

File:ROA2 Fleet FleetBThrow 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
892642N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
True
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
2%12.00.0135
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
TrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
1.0
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
N/A
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?



Fleet
Back Throw
Arrow (Early)
File:ROA2 Fleet FleetBThrow 0.png

File:ROA2 Fleet FleetBThrow 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
8152642N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
2%8.00.445False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0091.00.0
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.01.67
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.03.6001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False



Fleet
Back Throw
Arrow (Late)
File:ROA2 Fleet FleetBThrow 0.png

File:ROA2 Fleet FleetBThrow 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
8152642N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
2%4.00.445False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0071.00.0
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.01.67
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.03.6001.03
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Up Throw

Fleet
Up Throw
Throw
File:ROA2 Fleet FleetUThrow 0.png

File:ROA2 Fleet FleetUThrow 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
10112846N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
True
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
3%11.00.090
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
TrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
1.0
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
N/A
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?



Fleet
Up Throw
Arrow
File:ROA2 Fleet FleetUThrow 0.png

File:ROA2 Fleet FleetUThrow 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
10172846N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
2%8.50.475False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0091.00.0
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None021.01.67
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.03.6001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0True


Down Throw

Fleet
Down Throw
Shot
File:ROA2 Fleet FleetDThrow 0.png

File:ROA2 Fleet FleetDThrow 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
15162138N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
4%8.00.365False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueTrue
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None041.03.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.05.2001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0True


Ledge Attack

Ledge Attack
Fleet
Ledge Attack
Lattack
File:ROA2 Fleet FleetLedgeAttack 0.png

File:ROA2 Fleet FleetLedgeAttack 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
2829-312456N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
6%8.00.345False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.05.82
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.8001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Ledge Special
Fleet
Ledge Special
Arrow
File:ROA2 Fleet FleetLedgeAttack 1.png

File:ROA2 Fleet FleetLedgeAttack 1 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
32Fleet becomes vulnerable on frame 31. Aim is determined before frame 30.33+Fleet shoots on frame 33 and immediately enters endlag. Arrow lasts 300 frames.2660N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
7%8.00.470False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0091.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None061.07.08
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.07.6001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Getup Attack

Getup Attack
Fleet
Getup Attack
Gattack

File:ROA2 Fleet FleetGetupAttack 0 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
1617-252551N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
FalseFalseN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
6%9.00.2545False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultTrueFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/AStun
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None051.05.82
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.06.8001.08
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Getup Special
Fleet
Getup Special
Meat

File:ROA2 Fleet FleetGetupAttack 1 hb.webm
Startup WindowActive FramesEnding LagIASALanding Lag
2223+Fleet throws meat on frame 23 and immediately enters endlag. Meat lasts 300 frames.3761N/A
Is Projectile?Is Article?Is Throw?Move TypeB-Reverse Category
TrueTrueN/A
DamageBase KnockbackKnockback ScalingAngleAuto Floorhuggable
4%8.00.345False
Hitpause MultiplierExtra Opponent HitpauseTotal HitpauseHitpause Movement StrengthSSDI Multiplier
1.0081.0Default
ASDI MultiplierCan Reverse Hit?Forces Flinch?Is Ground Techable?Weight Independent?
DefaultFalseFalseTrueFalse
Breaks Projectiles?Knockback FlipperHitstun MultiplierHitfall Hitstun MultiplierParry Reaction
TrueSpecifiedAngle1.0N/ANo Stun (Reflect)
Grabbed Partner InteractionExtra ShieldstunTotal ShieldstunShield Damage MultiplierTotal Shield Damage
None041.03.57
Shield Pushback MultiplierTotal Shield PushbackShield Hitpause MultiplierTotal Shield Hitpause
1.05.2001.04
Fully Charged Knockback MultiplierFully Charged Damage MultiplierFinal Base Knockback (?)Forces Tumble?Armor Ignores Knockback?
1.31.60.0False


Navigation

Fleet


Character Select

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Detailed & Advanced Information
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