
Combo Theory
This page will be using the abbreviated versions of move names: Nair, Uair, Bair, Dair, Fair. For air movement, ISF is used, meaning Instant Slow Fall.
Fleet is characterized by having hard hitting aerials and corner carry potential. In addition, she can get insane conversions with one of the most powerful combo extensions in the game, Wind Chime. If the opponent is in hitstun, this will always lead to a follow up, and even if not, she can usually put on enough pressure to force the opponent into being unable to evade the hit with a defensive option.

Essentials
• How to Play • Controls • System Mechanics •
• Stages • HUD • Training Mode •
Detailed & Advanced Information
• Universal Strategy • Frame Data Explanation • Esoterica •
• Gameplay Recording • Character Stats •
Archived Information
• FAQ • Patch Notes • Discords •
Customization
• Icons • Emotes • Character Progression •