Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Fleet


Combo Theory

This page will be using the abbreviated versions of move names: Nair, Uair, Bair, Dair, Fair. For air movement, ISF is used, meaning Instant Slow Fall.

Fleet is characterized by having hard hitting aerials and corner carry potential. In addition, she can get insane conversions with one of the most powerful combo extensions in the game, Wind Chime. If the opponent is in hitstun, this will always lead to a follow up, and even if not, she can usually put on enough pressure to force the opponent into being unable to evade the hit with a defensive option.



Navigation

Fleet


Character Select

System Explanations

Essentials
How to PlayControlsSystem Mechanics
StagesHUDTraining Mode
Detailed & Advanced Information
Universal StrategyFrame Data ExplanationEsoterica
Gameplay RecordingCharacter Stats
Archived Information
FAQPatch NotesDiscords
Customization
IconsEmotesCharacter Progression

Cookies help us deliver our services. By using our services, you agree to our use of cookies.