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SSBU/Ken/Data

From Dragdown
< SSBU‎ | Ken
(Redirected from Ken/Data)

Links


Character Stats

IconCharacterWeightNeutral Air DodgeNeutral Air Dodge TotalDirectional Air DodgeDirectional Air Dodge TotalJumpsquatShort Hop HeightFull Hop HeightDouble Jump Height
Ken1033~27F intangible49F3~21F intangible80F (Side)
102F (Up)
67F (Down)
93F (Diagonally Up)
76F (Diagonally Down)
3152629.5
Short Hop DurationFull Hop DurationShort Hop Fast Fall DurationFull Hop Fast Fall DurationTotal JumpsGravityFall SpeedFast Fall SpeedHard Landing FramesAir Speed
31F40F23F30F20.121.62.2441.12
Base Air AccelerationAdditional Air AccelerationMax Air AccelerationWalk SpeedInitial DashRun SpeedDash FramesPivot Dash FramesBackwards RollsForward Rolls
0.010.0250.0350.8251.9361.7610125~16F intangible4~15F intangible
Spot Dodge Total Frames (Cancel/Full)Spot Dodge Intangible FramesGrab Range
21/263~17F intangible11.6

Normals

Jab (Light)

Jab 1

Ken
Jab1
Far 1
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5152-318020
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
0--10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Visual is missing Far 1 hitbox
Ken
Jab1
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5152-336130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ken
Jab1
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5152-336125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
28--10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ken
Jab1
Far 2
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5152-336120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Jab 2

Ken
Jab12
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5273-436125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--21 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Had to use the Ashley assist trophy to get this picture
Ken
Jab12
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5273-436120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--21 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Jab 3

Ken
Jab123
Jab 3
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0358-104570
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--21 to -19N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Jab (Heavy, Close)

Ken
Proximity Jab (PJab)
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-118025
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
15--19 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Upper body intangibility: 4-101.50.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ken
Proximity Jab (PJab)
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
8.03778025
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
15--22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Upper body intangibility: 4-101.50.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Jab (Heavy, Far)

Ken
Heavy Jab (HJab)
First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0329-129030 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
120--17 to -14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.21.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
First Hit
Ken
Heavy Jab (HJab)
Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
10.03216-1736130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
92--6 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
Second Hit

Forward Tilt (Light, Close)

Ken
Proximity FTilt (PTilt)
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0293-418010 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--25 to -24N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Ken
Proximity FTilt (PTilt)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0293-47516
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
23--25 to -24N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Forward Tilt (Light, Far)

Ken
Light FTilt (LFTilt)
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
6.8238-115566
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
46--8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Leg intangibility: 6-111.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Ken
Light FTilt (LFTilt)
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
6.8238-117266
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
46--8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Leg intangibility: 6-111.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Forward Tilt (Heavy, Far)

Ken
Heavy FTilt (HFTilt)
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
5.03410-133447
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
104--18 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
FUNNY PUNCH
Ken
Heavy FTilt (HFTilt)
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
10.03410-133447
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
104--14 to -11N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Up Tilt (Light)

Ken
Light UTilt (LUTilt)
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0143-69019
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
75--8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.52.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ken
Light UTilt (LUTilt)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0143-67519
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
75--8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.52.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Up Tilt (Heavy)

Ken
Heavy UTilt (HUTilt)
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-118070
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--19 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Upper body intangibility: 4-101.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ken
Heavy UTilt (HUTilt)
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
8.03778070
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Upper body intangibility: 4-101.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Down Tilt (Light)

Ken
Light DTilt (LDTilt)
Grounded, Close
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6142-3659 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--9 to -8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.91.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ken
Light DTilt (LDTilt)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6142-36511 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--9 to -8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.91.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ken
Light DTilt (LDTilt)
Grounded, Far
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6142-3605 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--9 to -8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.91.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Down Tilt (Heavy)

Ken
Heavy DTilt (HDTilt)
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0276-75566
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
16--14 to -13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Ken
Heavy DTilt (HDTilt)
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
5.5276-75566
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
16--15 to -14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Dash Attack

Ken
DA
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0407-95080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
65--22 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.02N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ken
DA
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.04010-158080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--22 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.02N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Smash Attacks

Forward Smash

Ken
FSmash
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 18.0 charged4513-1536128
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
103--24 to -22 -20 to -18 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8 12 charged---
Ken
FSmash
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0 24.0 charged4513-1536128
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
102--21 to -19 -17 to -15 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 15 charged---

Up Smash

Ken
USmash
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
17.0 25.5 charged4498332
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
82--24 -19 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 9-121.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 16 charged---
Ken
USmash
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
13.5 20.25 charged4410-128332
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
82/86--25 to -23 -21 to -19 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 9-121.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9 13 charged---

Down Smash

Ken
DSmash
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0 24.0415-63550
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
47--25 to -24 -21 to -20 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.0-8N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 15 charged---
Ken
DSmash
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 18.0415-68050
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--28 to -27 -24 to -23 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.0-6N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8 12 charged---

Aerials

Neutral Air

Ken
NAir
Early, Front
DamageTotal FramesFrames ActiveAngleBase Knockback
6.5276-836120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--2528+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.21.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ken
NAir
Early, Back
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0276-836120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--1528+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
NAir
Late, Front
DamageTotal FramesFrames ActiveAngleBase Knockback
4.0279-1736120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--2528+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.21.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ken
NAir
Late, Back
DamageTotal FramesFrames ActiveAngleBase Knockback
6.5279-1736120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--2528+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Forward Air

Ken
FAir
Early, Front
File:No correct visual for FAir exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
14.0368-96182
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--6111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Ken
FAir
Early, Back
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0368-97065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--7111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.0150
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
FAir
Late, Front
DamageTotal FramesFrames ActiveAngleBase Knockback
12.03610-146182
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--6111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Ken
FAir
Late, Back
DamageTotal FramesFrames ActiveAngleBase Knockback
8.03610-147065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--7111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.015N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Back Air

Ken
BAir
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0418-936121
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--41025+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Ken
BAir
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0418-936121
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--51025+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Up Air

Ken
UAir
UAir
DamageTotal FramesFrames ActiveAngleBase Knockback
6.5355-97520
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--81119+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Down Air

Ken
DAir
Spike, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0458-1230010
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--10151-2, 33+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Ken
DAir
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0458-128460
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
14--10151-2, 33+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Ken
DAir
Weak, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0458-124820
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--11151-2, 33+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Grabs and Throws

Grab

Ken
Grab
Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A346-7N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/AN/AN/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Dash Grab

Ken
Dash Grab
Dash Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A429-10N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/AN/AN/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pivot Grab

Ken
Pivot Grab
Pivot Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A3710-11N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/AN/AN/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pummel

Ken
Pummel
Pummel
DamageTotal FramesFrames ActiveAngleBase Knockback
1.36136130 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--2N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.81.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Forward Throw

Ken
FThrow
FThrow
DamageTotal FramesFrames ActiveAngleBase Knockback
9.041165075
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
45-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-160.0N/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Back Throw

Ken
BThrow
BThrow
DamageTotal FramesFrames ActiveAngleBase Knockback
12.069415275
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
45-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-410.0N/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Roll • Throw

Up Throw

Ken
UThrow
UThrow
DamageTotal FramesFrames ActiveAngleBase Knockback
8.046188855
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
75-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-180.0N/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Throw
Ken
UThrow
Collateral
DamageTotal FramesFrames ActiveAngleBase Knockback
15.04627-3236130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--5 to 0N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Leg intangbility: 27-322.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
External Hitbox

Down Throw

Ken
DThrow
DThrow
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0441936140
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-190.0N/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Shield breaker
Ken
DThrow
Collateral
DamageTotal FramesFrames ActiveAngleBase Knockback
3.044185040 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--18 (Shield break)N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-191.51.050N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7 (Shield break)---

Specials

Hadouken

Note: Input version damage multiplier of 1.25

Hadouken (Weak)

Ken
Light Hado (l.Hado)
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
4.5 Input version damage: 5.635713-87045
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--34 to +40N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Neutral B Start • Neutral B Projectile
Ken
Light Hado (l.Hado)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
4.5 Input version damage: 5.635713-876065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--34 to +40N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Input Hado Start • Input Hado Projectile

Hadouken (Medium)

Ken
Med Hado (m.Hado)
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0 Input version damage: 6.255713-79050
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--34 to +32N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Neutral B Start • Neutral B Projectile
Ken
Med Hado (m.Hado)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0 Input version damage: 6.255713-796065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--34 to +32N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Input Hado Start • Input Hado Projectile

Hadouken (Strong)

Ken
Heavy Hado (h.Hado)
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
5.5 Input version damage: 6.885713-72055
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--33 to +25N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Neutral B Start • Neutral B Projectile
Ken
Heavy Hado (h.Hado)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
5.5 Input version damage: 6.885713-726065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--33 to +25N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Input Hado Start • Input Hado Projectile

Tatsumaki Senpukyaku

Note: Input version damage multiplier of 1.16

Tatsumaki Senpukayku (Weak, Grounded)

Ken
Light Tatsu (l.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48428-90100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--30 to -29N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.004
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Starting Hitbox • Input Tatsu Starting Hitbox
Ken
Light Tatsu (l.Tatsu)
Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.484213-154526
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
160--25 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-221.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Front Hitbox • Input Tatsu Front Hitbox
Ken
Light Tatsu (l.Tatsu)
Back Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.484218-204530
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
120--20 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-221.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Back Hitbox • Input Tatsu Back Hitbox

Tatsumaki Senpukayku (Weak, Aerial)

Ken
Aerial Light Tatsu (l.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.4877/628-90100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--65 to -64/-50 to -490-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.004
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Starting Hitbox • Input Tatsu Starting Hitbox
Ken
Aerial Light Tatsu (l.Tatsu)
First Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6213-154526
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
160--61 to -59/-46 to -440-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Front Hitbox (repeat three times) • Input Tatsu Front Hitbox (repeat three times)
Ken
Aerial Light Tatsu (l.Tatsu)
First Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6218-2045120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--56 to -54/-41 to -390-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Back Hitbox (repeat three times) • Input Tatsu Back Hitbox (repeat three times)
Ken
Aerial Light Tatsu (l.Tatsu)
Second Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6223-254526
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
160--51 to -49/-36 to -340-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
Aerial Light Tatsu (l.Tatsu)
Second Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6228-3045120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--46 to -44/-31 to -290-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
Aerial Light Tatsu (l.Tatsu)
Third Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6233-354526
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
160--41 to -39/-26 to -240-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
Aerial Light Tatsu (l.Tatsu)
Third Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6238-4045120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--36 to -34/-21 to -190-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground

Tatsumaki Senpukayku (Medium, Grounded)

Ken
Med Tatsu (m.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48628-90100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--50 to -49N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.004
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Starting Hitbox • Input Tatsu Starting Hitbox
Ken
Med Tatsu (m.Tatsu)
First Front Hitbox, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486213-155545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--45 to -43N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Front Hitbox (repeat three times) • Input Tatsu Front Hitbox (repeat three times)
Ken
Med Tatsu (m.Tatsu)
First Front Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486213-153159
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--45 to -43N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Med Tatsu (m.Tatsu)
First Back Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486218-205545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--40 to -38N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Back Hitbox (repeat three times) • Input Tatsu Back Hitbox (repeat three times)
Ken
Med Tatsu (m.Tatsu)
Second Front Hitbox, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486223-255545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--35 to -33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Med Tatsu (m.Tatsu)
Second Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486223-253159
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--35 to -33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Med Tatsu (m.Tatsu)
Second Back Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486228-305545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--30 to -28N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Med Tatsu (m.Tatsu)
Third Front Hitbox, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486233-355545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--25 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Med Tatsu (m.Tatsu)
Third Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486233-353159
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--25 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Med Tatsu (m.Tatsu)
Third Back Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486238-405545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--20 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Tatsumaki Senpukayku (Strong, Grounded)

Ken
Heavy Tatsu (h.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48628-90100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--50 to -49N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Starting Hitbox • Input Tatsu Starting Hitbox
Ken
Heavy Tatsu (h.Tatsu)
First Front Hitbox, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486213-155545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--45 to -43N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Front Hitbox (repeat three times) • Input Tatsu Front Hitbox (repeat three times)
Ken
Heavy Tatsu (h.Tatsu)
First Front Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486213-153159
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--45 to -43N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Heavy Tatsu (h.Tatsu)
First Back Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486218-205545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--40 to -38N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Side B Back Hitbox (repeat three times) • Input Tatsu Back Hitbox (repeat three times)
Ken
Heavy Tatsu (h.Tatsu)
Second Front Hitbox, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486223-255545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--35 to -33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Heavy Tatsu (h.Tatsu)
Second Front Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486223-253159
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--35 to -33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Heavy Tatsu (h.Tatsu)
Second Back Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486228-305545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--30 to -28N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Heavy Tatsu (h.Tatsu)
Third Front Hitbox, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486233-355545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--25 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Heavy Tatsu (h.Tatsu)
Third Front Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486233-353159
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--25 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
Heavy Tatsu (h.Tatsu)
Third Back Hitbox, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.486238-405545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--20 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Tatsumaki Senpukayku (Medium/Strong, Aerial)

Ken
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.4877/628-90100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--65 to -64/-50 to -490-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Starting Hitbox • Input Tatsu Starting Hitbox
Ken
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu)
First Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6213-155545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--61 to -59/-46 to -440-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Front Hitbox (repeat three times) • Input Tatsu Front Hitbox (repeat three times)
Ken
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu)
First Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6218-205520
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--56 to -54/-41 to -390-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Back Hitbox (repeat three times) • Input Tatsu Back Hitbox (repeat three times)
Ken
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu)
Second Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6223-255545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--51 to -49/-36 to -340-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu)
Second Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6228-305545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--46 to -44/-31 to -290-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu)
Third Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6233-355545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--41 to -39/-26 to -240-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu)
Third Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.3277/6238-405545
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--36 to -34/-21 to -190-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-421.00.509
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground

Shoryuken

Note: Input version damage multiplier: 1.2

Shoryuken (Light, Grounded)

Ken
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0376-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
58--31 to -2912N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 51.61.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12---
Up B Start
Ken
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--33 to -2312N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 51.221.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Up B End
Ken
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
15.6376-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
58--25 to -238N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.61.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Input Start
Ken
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--28 to -188N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.221.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input End

Shoryuken (Light, Aerial)

Ken
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0376-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
55--32 to -3012N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 52.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Up B Start
Ken
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--33 to -2312N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 51.221.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Up B End
Ken
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
14.4376-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
55--26 to -248N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13---
Input Start
Ken
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--28 to -188N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.221.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input End

Shoryuken (Medium, Grounded)

Ken
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0376-880100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--35 to -3312N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.41.003
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Up B Start
Ken
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0379-197078
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
121--34 to -2412N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.41.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Up B End
Ken
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.6376-880100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--30 to -288N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.41.003
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
Input Start
Ken
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.2379-197078
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
121--29 to -198N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 1-141.41.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Input End

Shoryuken (Medium, Aerial)

Ken
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.037-8080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
54--35 to -3312N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.41.003
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Up B Start
Ken
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0379-197078
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
112--34 to -2412N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.41.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Up B End
Ken
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4376-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
54--31 to -298N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.41.003
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input Start
Ken
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.2379-197078
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
112--29 to -198N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 1-141.41.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Input End

Shoryuken (Heavy, Grounded)

Ken
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
2.2375100100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--4718N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 52.10.501
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Up B Start
Ken
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0376-89595
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--41 to -3918N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.220.504
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Up B Middle
Ken
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Third Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.5379-197080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
126--39 to -2918N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Up B End
Ken
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
2.64375100100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--4012N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.10.501
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Input Start
Ken
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.6376-89595
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--34 to -3212N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.220.504
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
Input Middle
Ken
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Third Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.8379-197080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
126--32 to -2212N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 1-141.40.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input End

Shoryuken (Heavy, Aerial)

Ken
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
2.23759090 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--4718N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 52.10.501
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Up B Start
Ken
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0376-880100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--41 to -3918N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.220.504
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Up B Middle
Ken
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Third Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0379-197076
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
107--40 to -3018N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Up B End
Ken
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
2.643759090 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--4012N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.10.501
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Input Start
Ken
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.6376-880100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--34 to -3212N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.220.504
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
Input Middle
Ken
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Third Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.2379-197076
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
107--32 to -2212N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 1-141.40.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input End

Focus Attack

Ken
FADC
Level 1
DamageTotal FramesFrames ActiveAngleBase Knockback
12.05512-1345110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--32 to -31N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full heavy armor while charging: 1-302.02.015N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
Charge
Ken
FADC
Level 2
DamageTotal FramesFrames ActiveAngleBase Knockback
10.05512-13450
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--33 to -32N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full heavy armor while charging: 1-582.51.022N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
Attack
Ken
FADC
Level 3
DamageTotal FramesFrames ActiveAngleBase Knockback
17.05512-13450
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100-UNBLOCKABLEN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full heavy armor while charging: 1-59, Full heavy armor during attack: 1-112.31.0N/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-UNBLOCKABLE---
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time

Nata Otoshi Geri

Ken
Crescent Kick (CK)
First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.028127510
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--10N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.50.5010
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
First Hit
Ken
Crescent Kick (CK)
Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.02815-166340
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--7 to -6N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.50.5010
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Second Hit

Inazuma Kick (After Crescent Kick)

Ken
Inazuma Kick (IZ)
CKIZ, Replaces Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
12.05120-223035
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--17 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.05N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Crescent Kick > Inazuma Kick
Crescent Kick > Inazuma Kick

Oosoto Mawashi Geri

Ken
Roundhouse Kick (RH)
RH
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0329-105041
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
103--12 to -11N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Leg Intangibility: 9-101.51.0-5N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---

Inazuma Kick (After Roundhouse Kick)

Ken
Inazuma Kick (IZ)
RHIZ
DamageTotal FramesFrames ActiveAngleBase Knockback
12.04817-193035
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--17 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.05N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Roundhouse > Inazuma Kick
Roundhouse > Inazuma Kick

Other Attacks

Ledge Attack

Ken
Ledge Attack
Ledge Attack
DamageTotal FramesFrames ActiveAngleBase Knockback
10.05524-264590
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--21 to -19N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-261.11.01N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Getup Attack

Ken
Getup Attack
Face Up, Back Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04514-154880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Back Hit
Ken
Getup Attack
Face Up, Front Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04519-204880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Front Hit
Ken
Getup Attack
Face Down, Back Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04514-154880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Ken
Getup Attack
Face Down, Front Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04519-204880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Trip Attack

Ken
Trip Attack
Back Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.04919-2036160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Back Hit
Ken
Trip Attack
Front Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.04924-2536160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Front Hit

Navigation

Ken


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