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Alqrix (talk | contribs)
Rivals of Aether II: added separating roadmaps to different pages
Alqrix (talk | contribs)
glossary has been separated!
Line 187: Line 187:
* Replace [[Template:Prompt]] with [[Template:Notation]] across pages.
* Replace [[Template:Prompt]] with [[Template:Notation]] across pages.
* Refactor [[Template:FrameData-ROA2]] for more detailed information.
* Refactor [[Template:FrameData-ROA2]] for more detailed information.
* Separate Glossary by game.
| <!-- To-do -->
| <!-- To-do -->
* Separate [[Glossary]] by game.
* Figure out hitbox displays for moves.
* Figure out hitbox displays for moves.
* Separate frame data from hit data for a new move display method.
* Separate frame data from hit data for a new move display method.
* Separate Roadmaps across different pages.
* Separate Roadmaps across different pages.
| 2/6
| 3/6


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Revision as of 00:52, 11 March 2025

This is a site-wide list of roadmaps for the currently available games on Dragdown Wiki.

Super Smash Bros. Ultimate

Character roadmaps are viewable here. Scoring criteria is available here.

60% complete
Page Completed To-do %
Main Page
  • Main page established.
2/5
Essentials Pages
  • Pages have been created.
0/2
The Basics Pages
  • Pages have been created.
0/3
Detailed & Advanced Information Pages
  • Pages have been created.
0/4
Archived Information Pages 1/4.
Character Pages
  • Pages for all characters created.
  • Upload character page hitboxes.
  • Update frame data.
  • Maintain character subpages (Strategy, Combos, Matchups). Remove from list when complete.
0/89
Other 0/3



Rivals of Aether II

Character roadmaps are viewable here. Scoring criteria is currently based on vibes.

50% complete
Page Completed To-do %
Main Page
  • Main page established.
  • Basic links are present.
1/3
Essentials Pages
  • Pages have been created.
  • RoA2/How to Play...
    • requires revisions. Should be framed as a beginner-friendly guide to someone brand new to fighting games, including clear visuals, exercises for the player to get familiar with the engine, and resources for players to understand how to approach the game.
  • RoA2/Controls...
    • ...Needs simplification.
    • ...Should be changed from paragraph format to table format.
    • ...Should also separate out technical info from basic user info. "What joystick value will this give me?" versus "What do I need to turn up to get better babydashes?"
    • ...Provide calibration guides for what a player might want.
  • RoA2/System Mechanics
    • Asset uploading, which can currently be found at User:Lynnifer/File Bounty.
    • Hitbox and Environ require sections.
    • Stubs require finishing.
    • Needs a test to be able to run through and watch an entire set, being able to identify every single thing down to the detail in the System Mechanics page.
  • RoA2/Stages...
    • ...Need to have a discussion about how to structure this.
  • RoA2/HUD
  • RoA2/Training
    • Should include more practical guides about how to use it.
1/8
Detailed & Advanced Information Pages

Created Universal Strategy, Frame Data Explanation, Esoterica, Gameplay Recording, Character Stats.

0/3
Archived Information Pages 3/3
Customization 0/2
Character Pages
  • Pages for all characters created.
  • Frame data uploaded.
  • Blurbs need review. Need to set up a rubric, guideline, and purpose for these.
  • Character pros & cons need to be reviewed with character mains.
  • Finalize move images for all characters.
  • Upload gimmick images for the following characters: Maypul, Orcane, Wrastor, Zetterburn, Ranno.
  • Create a basic version of character subpages (Strategy, Combos, Matchups). Remove from list when complete. Don't need to be particularly detailed at the moment, but as long as the foundation is there for people to be able to update it in the future.
2/5
Refactoring
  • Figure out hitbox displays for moves.
  • Separate frame data from hit data for a new move display method.
  • Separate Roadmaps across different pages.
3/6
Other
  • SEO optimization for visibility.
  • Get image/webm files in RoA2/Icons animating automatically.
2/2
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