SSBU/Simon/Strategy

Gameplan Summary
Simon's gameplan revolves around his oppressive neutral with his whip and projectiles. Using fast, precise whip strikes and to keep the opponent out and force them into a corner is Simon's main objective, as this is where he shines. By forcing his opponent to the ledge, he can begin ledgetrapping, keeping opponents there for potentially a long time or until the opponent loses their stock. Because of Simon's much less than favorable disadvantage, this gameplan must be carefully implemented, and Simon needs to make sure to keep as many bases covered as possible.

Neutral
Simon's excellent space control is thanks to his whip and set of projectiles, all of which are tools that he can use to lock off parts of the screen and punish opponents for committing in neutral. The tools below are the most common and useful ones, but the majority of Simon's arsenal can have a place, no matter how niche, in his gameplan. Effective ranges are described in terms of roll distances (Short: <1, Medium: 1-2, Long: 2+)

Because of Simon's above average range, he benefits a lot from dashing back after a poke. A lot of Simon players will land with an aerial, create space by dashing back, then anticipate an approach with, and for good reason as well.

Advantage

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Disadvantage

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Stages

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Tips and Tricks

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Counterplay

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