SSBU/Steve/Strategy

Gameplan Summary

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Neutral

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Disadvantage

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Stages

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Tips and Tricks

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Counterplay
Steve's goal is to mine as many resources as he can while playing keep away, then pressure you using his resources. As Steve has access to, his gameplan puts pressure on the opponent to approach at range, AND he has strong close range tools at his disposal. Steve has 2 main resources to manage in order to maintain this pressure: without them, Steve's ability to approach and fight pressure drops tremendously due to his awful mobility. Furthermore, Steve is very vulnerable to being shield poked due to a bugged shield that is very easy to shieldpoke.

Unique Mechanics

 * Resource Meter

Steve relies on his Resource Meter for almost everything-, , , , and maintaining his normal moves. Each move uses a unique resource- be it Iron or other resources. Be sure to read up on how his meter works on (placeholder), as fighting Steve will require a solid understanding of how each move works, and how Steve manages his resources while using said moves.

Place Block/Mining
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Minecart
 Steve's Minecart has armor (8.4%) protecting Steve's lower body. However, it doesn't protect Steve from attacks that are aimed towards his upper body. At farther ranges, aim to attack Steve with direct attacks from above to bypass this and if there isn't enough time to do so, jump away to reset the situation. If Steve uses Minecart at point blank range, it is VERY punishable on shield- you have up to 16F to decide Steve's fate OOS. Most Steves that are aware of this will try to space Minecart to avoid this, so roll inwards as a counter. Steve will be unable to punish you no matter what as his fastest options will always be shielded in time.
 * Although technically possible to hit Steve with projectiles while he is in Minecart, Minecart's invincibility during startup means that Steve can use this to armor through the projectile- even as damaging as 's or . Transcendant projectiles also do not work against the Minecart.
 * Rolling away from empty Minecart is ill advised- it will cause you to get caught by the command grab. Rolling towards empty Minecart is also not favorable - Steve can use to punish this option, though it does burn up more Iron.

Sometimes you will also see Steve mains place blocks down and then place a. The Minecart then bounces off the blocks and run over the already placed rails. Don't get baited by this, wait out the situation on a platform or jump over it. While possible to hit Steve out of the minecart, it's best to let Steve stay between the blocks: Remember, as long as he is seated, he isn't mining for his win condition.

Lastly, DO NOT get caught by the command grab(grabs grounded opponents only) - almost every situation you get out of getting grabbed at medium-high percentages by will mean that Steve gets an extremely advantageous offstage scenario that will almost always lead to your stock taken. Delaying a mash could potentially help to bait Steve out into thinking you'll land onstage instead of offstage, but know that the cards are heavily stacked against you. A tragedy, but such is life.

Anvil
 Anvil is punishable on shield if done from slightly above a character's shield - there is a noticeably big gap between the initial falling hit and the landing hit. If Steve drops this from a further height, roll away to avoid the Anvil. Anvil also counts as a projectile, so character's with reflectors can use this against Steve.

Dealing with Close Range Pressure
UTilt Jab

Pushing Advantage State against Steve
(this will not include PMLG, WGT OWADIO)

References/Resources for Fighting Steve
Steve Counterplay / Matchup Guide by Omuatsu

THE DEFINITIVE MINECART COUNTERPLAY GUIDE by RockManSSB

HOW TO ESCAPE EVERY STEVE COMBO WITH SDI by RockManSSB

Document by AcidArmy

How to SDI Steve's most important moves by @BocchiTheBlock