SSBU/Lucas/Combos

General Notes
Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo.

Low Percents
0%:

[Sf.nAir > Sf.nAir]x2-4 (“Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit. Up to 4 looped nairs on heavier characters) Sf.nAir > Fair (can be used as combo ender for Nair Loops) sf.nAir > [Uair] (DI Specific. Can chain 2-4 Uairs with bad DI) (Falling) fAir > Jab dTilt > Jab (Falling) Sh.bAir(+) > Ftilt dThrow > Fh.Fair(+) (Falling) Sh.Upair > dTilt > fTilt

Mid Percents
30%: dTilt > Jab Falling sweetspot bAir or upair to turnaround dSmash Nair fastfall between the 3rd and 4th hit uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up) 50% Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) fTilt(-) > Jab Falling upair FH Upair Upair dTilt > fTilt(unreactable) Falling sour fAir sweetspot dash attack Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)

High Percents / Kill Confirms
100% zAir(-) -> dash attack,( almost kills mario) Kill confirms dTilt fTilt on lighter characters with rage Sour zAir(-) > Sweetspot fAir zAir(-) > DA zAir(-) > fSmash zAir(-) > uAir dAir (+) > fAir (Falling) dAir(+) > fSmash

120% dTilt > fAir

150% dTilt > grab up-throw or b-throw( near ledge) nAir[DD] dTilt( follow DI) > upair dTilt >up angled fTilt Dair(+) > FH upAir

170%

nAir [DD] fTilt( sour ftilt works really well after 150%) dTilt fSmash ( dtilt combos can work earlier as they are usually un-reactable)

Edgeguard

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Ledgetrap

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Common Set-ups

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