SSBU/Palutena/Combos

General Notes
Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo. Here's a few things to keep in mind:
 * Rage isn't taken into account for percentages
 * Unless stated otherwise, all these combos assumes Palutena doesn't use platforms to extend combos

Combo Theory
Any of Palutena's non-throw combos will invariably require hitting an opponent with an aerial, then fastfalling to the ground and hitting with another move (including other aerials) before the opponent's hitstun ends. Getting comfortable with the timing of Palutena's aerials and jumps is necessary to string moves together.

All of Palutena's aerials other than are decent combo filler and have their own general uses during combos. and are the most common combo enders depending on whether the combo is more horizontal or vertical.

Example Combos

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Kill Confirms

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Juggling

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Edgeguard

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Ledgetrap

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Common Set-ups
Other than that, Palutena is really not known for her setups, much preferring to land hits by simply reacting to or reading opponents' options. Moves like the airborne hit of or the first hit of  (the one that pops grounded opponents upwards) are good ways to potentially read and punish an opponent's defensive options - scenarios like this are certainly "setups" that are disadvantageous for the opponent but are more basic and fundamental than characters who specialize in this aspect.