SSBU/Terry/Techniques

COIL
RoninX's video on Coil - https://www.youtube.com/watch?v=2w0c2PT8AWo

Execution

 * Crouch.
 * DTilt and let go of the control stick you are using to crouch.
 * Do not let go of the C-Stick.

Application
COIL "stores" a crouch input by holding the C-Stick down. With this, you are able to move and drift freely while having a stored special, most commonly being. However, you are not able to attack or grab while storing COIL. This means that most of the time you will be using COIL to catch landings, a hard read in advantage, or as a recovery tool.

Downsides

 * Loses most of Terry's attacks.
 * Takes time to set up and can be punished.
 * Somewhat niche usage as a hard read.

Tiger Knee (TK)
RoninX's video on Tiger Knee - https://www.youtube.com/watch?v=S3ZyEitiOZQ

Execution

 * TK Burn Knuckle (TKBK) - +  +  as quick as possible.
 * TK Power Dunk (TKPD) - +  +  at fullhop height.
 * TK CrackShoot (TKCS) - +  +  as quick as possible

TKPD

 * Most common special that uses Tiger Knee
 * Vastly increases the safety of power dunk if done correctly, from -16 to +1 or +2. Holding Jab afterwards covers most options out of shield.
 * Very quick and has very low landing lag meaning it can be noncommital.

TKBK

 * Can go past the ledge from a further distance
 * Allows aerial BK very close to ground if done quickly
 * Autocancels if done from a fullhop

TKCS

 * Easier to go over Projectiles
 * Autocancels if done from a fullhop

Downsides

 * TKPD can be parried on reaction and if spammed is very predictable and reactable
 * If the tiger knee is missed all specials can be hard punished