SSBU/Pit/Resources

Documents
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 * General document that contains various useful info on the character: https://docs.google.com/spreadsheets/d/1aQGEPXGPZxEOV--ZIYZ0gn2jdH0yZzbxIMSg4nQeQoU/edit#gid=0
 * Pitcord's MU repository, organized by row: https://drive.google.com/drive/folders/1hqK3kL-a9-IHqTBCVPYFcgzLMhCpTqw4?ths=true

Videos
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 * How to do Uair dragdowns (by Naegin): https://www.youtube.com/watch?v=EbpvCjBydyI

Plain Text
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Improving your arrow game
Source: Pitcord pins With arrows you want to aim to cut off an option your opponent has access to. This is to ensure they will either: This allows you to have an easier time challenging their recovery.
 * Burn a precious resource (such as their double jump)
 * Eat the arrow
 * Recover lower

Practicing can be done in many ways. Here are a few examples:
 * Practicing aiming at CPUs (level 8 or below) by throwing them off stage.
 * Shoot the ducks on the Duck Hunt stage. This serves as a nice way to get used to the speed and angles Pit's arrows give as the ducks fly in a set distance at random intervals.
 * Playing casuals. This might be obvious, and it is. These are really huge to get used to recovery patterns each character can use. Mix-ups are also included for knowing how to use arrows. Chances are, you will never get the same arrow gimps twice. Work on being unpredictable with your angles.
 * Create custom stages in stage builder to practice your aim with.

Never shoot arrows in a squiggly-line. At first glance this might seem useful, and I don't blame you. What this actually does is make it harder to control them if you have not practiced arrows to an extensive degree. For beginners, we suggest learning how to shoot them in an exponential graph-shape.