SSBU/Lucas/Combos

General Notes
Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo.

Low Percents
0%:

[Sf.nAir > Sf.nAir]x2-4 (“Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit. Up to 4 looped nairs on heavier characters) Sf.nAir > Fair (can be used as combo ender for Nair Loops) sf.nAir > [Uair] (DI Specific. Can chain 2-4 Uairs with bad DI) (Falling) fAir > Jab dTilt > Jab (Falling) Sh.bAir(+) > Ftilt dThrow > Fh.Fair(+) (Falling) Sh.Upair > dTilt > fTilt

Mid Percents
30%:

dTilt > Jab Falling sweetspot bAir or upair to turnaround dSmash Nair fastfall between the 3rd and 4th hit uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up)

50%

Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) fTilt(-) > Jab Falling upair FH Upair Upair dTilt > fTilt(unreactable) Falling sour fAir sweetspot dash attack Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)

High Percents / Kill Confirms
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100% -> ( almost kills mario)

Kill confirms:

> on lighter characters with rage

Sour > Sweetspot fAir

>

>

>

>

(Falling) >

120%

>

150%

> U-throw or B-throw( near ledge)

[DD] ( follow DI) > upair

> up angled

> FH

170%

DD > ( sour works really well after 150%)

> ( dTilt combos can work earlier as they are usually un-reactable)

}}

Edgeguard

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Ledgetrap

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Common Set-ups

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