SSBU/Universal Strategy

Preface
This page consists of explanations and breakdowns of common strategies/solutions to situations that occur frequently in Smash Smash Bros. Ultimate. It is intended to provide information about the general metagame of Ultimate to players of all skill levels.

Combos
Frame Trap(and how its similar but NOT the same as traditional fighters term)

Defense
DI SDI Crouch Cancelling

Movement
Waveland B-Reverse Wavebounce

Slingshot
(Placeholders) Watch the inventor of the Slingshot, GIMR explain Slingshot

Flickshot
Watch the inventor of the Slingshot, GIMR explain Flickshot

Holdshot
Watch the inventor of the Slingshot, GIMR explain Holdshot

Fullshot
Watch the inventor of the Slingshot, GIMR explain Fullshot

Offense
Attack Cancel(Insert Theorybox) IRAR(Insert Theorybox)