SSBU/Lucas/Techniques

Tech tied to recovery

Lagless Pull: The most precise tether tech that allows Lucas to land onstage from tether with practically no lag.

PK Thunder Bonking:

Also coined as Double PK thunder or thunder wall bouncing, this is the ability to do a second PK Thunder if you are colliding with a part of the stage or wall perpendicularly( You have a 31 frame window to do this) It is a very important mixup and is most consistent done when recovering on the right side ledge and holding down while doing a more horizontal angle. Be mindful that you will have to practice it differently on each stage as they don't work the same cause of wall differences, ledge and stage layout with unique differences.

Movement tech:

Snakedash and Snakeland: A variation of a full hop ZAir on platforms with no hitbox or a shorthop djcz with no hitbox. This is meant to be a mixup bait option. Snakeland is achieved from doing full hop and zair after the apex of a full hop when you reach a platform. On the ground which is what we call snakedash, you have to do the double jump and zair input early right after jumpsquat ends which means it can be done on frames 3-5. This input is much more consistent to do with tap jump on as you can buffer the early input.

Versatile tech: