SSBU/Palutena/Setplay

Juggling
Palutena has an above-average juggling game, due to a few factors:
 * High jumps: The height of Palutena's jumps is significantly above average, allowing her to reach an airborne opponent deceptively quickly.


 * Air acceleration: Palutena's is among the best in the game. Her actual air speed may be slightly below-average, but she wastes very little time before she is capable of moving as fast as she can in the air. This allows for decent horizontal coverage when juggling, as well as the vertical coverage her jumps provide her.


 * Large, long-lasting aerials: is very wide and disjointed, which when combined with its 15 active frames allow the move to cover a respectable amount of space, resetting juggle situations and eventually killing off the top.  is also a long-lasting multihit aerial (as well as twice as fast to come out as ), and can be used to catch opponents who are falling past the range of .  will not kill until very high percents however, and its horizontal knockback will likely convert a juggle situation into an edgeguard - which is still advantageous for Palutena.

Edgeguard
When combined with her excellent ledgetrapping, Palutena's edgeguarding can be very potent, although when an offstage edgeguard isn't guaranteed it can be safer (although of course less immediately rewarding) to remain on the stage and focus on ledgetrapping rather than risking getting put in disadvantage.
 * : Among the most notorious tools in the game, the lingering downward hitbox of  will catch many characters' recoveries when timed and spaced well, allowing for a combo into  to reset the edgeguard or  to kill.


 * : Simply dropping off the stage and falling down with a is a great way to edgeguard many characters, particularly those who don't have a hitbox on their recovery, or who are forced into a linear path. 's lingering nature also gives it some use as a 2-framing tool against teleport recoveries like  or another.


 * : Against characters with hitboxes on their recovery, a may trade with their recovery, essentially stopping it and spiking them, albeit weakly. When going for this, prepare to tech off the stage if the opponent's recovery trades with the, and keep in mind this isn't 100% consistent all the time due to the way 's hitboxes move around during its animation.


 * : With enough time to set up proper timing and positioning, can be used to directly contest any character's recovery due to its invincibility.

Ledgetrap
Palutena has a very good ledgetrapping game. With good reads or quick reactions, ledgetrapping and remaining in advantage as Palutena can easily rack up the damage required to take a stock.
 * : Even after its use in 2-framing, can be an excellent option to throw out at the ledge. It will hit opponents who lose their invincibility on ledge as if it 2-framed them, meaning the  and  combos still connect (although since the  is likely to hit earlier in its animation in this case, it might be harder to follow-up). It also beats grounded options like neutral getup or even roll in some cases, which will send the opponent directly outwards. It directly loses to ledge attack and doesn't punish jump nor roll (usually), but its very low ending lag often won't allow the opponent a very significant punish.


 * In general, Palutena's good all-around stats and frame data mean she is great at being very threatening at the ledge. With proper discipline and fundamental skill she can reset ledgetrapping situations over and over again, eventually capitalizing on a mistake or a read for a taken stock.

Common Set-ups
Other than that, Palutena is really not known for her setups, much preferring to land hits by simply reacting to or reading opponents' options. Moves like the airborne hit of or the first hit of  (the one that pops grounded opponents upwards) are good ways to potentially read and punish an opponent's defensive options - scenarios like this are certainly "setups" that are disadvantageous for the opponent but are more basic and fundamental than those of characters who specialize in this aspect.