SSBU/Kazuya/Techniques

Execution

 * Press and forward on the control stick.
 * Press and release C-Stick down.
 * Release forward on the control stick.
 * Repeat to do constant Crouch Dashes forward.

Application
This is the easiest way to do Crouch Dash on a Gamecube and Pro controller. On box controllers there are easier ways, but those ways depend on the control layout used.

Downsides
Easy to misinput DTilt which is pretty laggy if not canceled.

Crouch Dash Cancel Dash (CDC-Dash)
Vied Viper's video on CDC: https://youtu.be/xTDH1zFC8UY

Execution
https://youtu.be/xTDH1zFC8UY?t=60
 * Forward, Down, Down-Forward, Neutral, Forward

https://youtu.be/xTDH1zFC8UY?t=110
 * Forward, Down, Down-Forward, Neutral, Back
 * Forward, Down, Down-Forward, Back, Neutral

Application
Kazuya can approach with intangibility by doing this. He can also cancel dash into any diagonal tilt and BTilt. Or he can cancel dash into another Crouch Dash. CDC-Back is used for microspacing.

Downsides
Constant CDC-Forward is slightly slower than just running forward. CDC-Forward > tilt sacrifices speed just to get more range.

Execution
https://youtu.be/xTDH1zFC8UY?t=134
 * Forward, Down, Down-Forward, Neutral, Up-Back
 * Forward, Down, Down-Forward, Up-Back, Neutral

https://youtu.be/xTDH1zFC8UY?t=159
 * Forward, Down, Down-Forward, Neutral, Up-Forward

Application
Lets Kazuya do anything as you can do anything from the standing position.

Execution
https://youtu.be/xTDH1zFC8UY?t=172

With Tap Jump On: Other way:
 * Forward, Down, Down-Forward, Neutral, Up-Back
 * Forward, Down, Down-Forward, Up-Back, Neutral
 * Forward, Down, Down-Forward, Neutral, Up
 * Forward, Down, Down-Forward, Up, Neutral
 * Forward, Down, Down-Forward, Neutral, Up-Forward
 * Forward, Down, Down-Forward, Up-Forward, Neutral
 * Forward, Down, Down-Forward, Jump

Application
Get jump, aerials, USmash, UFTilt, or UBTilt out of Crouch Dash.

Execution

 * Press jump
 * Release jump
 * Press attack

Applications
Gives the ability to do USmash, UFTilt, and UBTilt out of Crouch Dash, and the ability to do UFtilt and UBtilt out of shield.

Downsides
Adds extra frames to the startup of jump cancel attacks.

Execution
https://youtu.be/xTDH1zFC8UY?t=98
 * Forward, Down, Down-Forward, Neutral, Down-Back

Application
This is the fastest way to get Kazuya's crouching attacks out of movement. When done on a platform, Kazuya will do a plat drop.

Execution
https://youtu.be/xTDH1zFC8UY?t=261
 * Forward, Down, Down-Forward, Down-Back, Neutral+Shield
 * Forward, Down, Down-Forward, Neutral, Down-Back+Shield+Shield
 * Forward, Down, Down-Forward, Up-Back, Neutral+Shield
 * Forward, Down, Down-Forward, Neutral, Up-Back+Shield+Shield
 * Forward, Down, Down-Forward, Up-Forward, Neutral+Shield
 * Forward, Down, Down-Forward, Neutral, Up-Forward+Shield+Shield

Application
Shield dash but Kazuya can Shield whenever he wants during the "dash."

Execution
https://youtu.be/lW1sLTHNc3E?t=423 From Landing Lag:
 * Just Crouch Dash away from the opponent.

From Forward Roll:
 * Buffer crouch dash out of Forward Roll (does not work out of back roll)

From Back Run:
 * Back (Run), Down-Forward, Back, Neutral, repeatedly do Crouch Dash

https://youtu.be/Py-AFunNYqE From Pivot:
 * Run Forward, Pivot, do Crouch Dash away

Application
Only Kazuya has Smash 4 perfect pivot. This can also be used for retreating with intangibility.

Execution
https://twitter.com/ferpsfgc/status/1493667287911518208

Double jump aerial (whiff) in order to land on platforms

Application
This is the fastest way for Kazuya to land on platforms. Even though the video does NAir, it is fastest when UAir is used. When done at its fastest, DGF should be able to crumple miss tech.

Downsides
Opponent can mix DI to not land on platform. Fast execution and knowledge of platform heights on every stage is required.

Execution
Dash Forward

Application
The easiest DI option select out of EWGF that every Kazuya player should do. If the opponent DIs in then Kazuya will auto-turn. If not then Kazuya will be in position to hit CJab or NAir.

Execution
https://twitter.com/ViedViper/status/1454143422177099776?s=20&t=VVn_Xeog4Cx0aVCyFH1bxg
 * Forward, Down, Down-Back, Neutral, Down-Forward

Application
A full DI option select off of EWGF where Kazuya will not side switch. Good if Kazuya lands an Electric when he is standing on the ledge. Kazuya will dash forward then input a crouch dash in the opposite direction. If the opponent DI's in, then Kazuya will auto-turn and crouch dash in the opposite direction then cancel to crouch. If the opponent DI's away then Kazuya will go straight from dash to crouch.

Downsides
High execution.

Execution
https://twitter.com/ViedViper/status/1451621280235536389?s=20&t=0yH9Ea8RJ1tkgerKefTE0g
 * Forward, Down, Down-Back, Neutral, Forward, Down, Down-Forward, Neutral, Down-Back

Application
A full DI option select out of EWGF that also side switches. Good if Kazuya lands an Electric when the opponent is at the ledge.

Downsides
High execution.

Execution
https://twitter.com/SchimmyGVO/status/1440082455872999430?s=20&t=O915Un1hyPB5jLoSmr6Rvg
 * Forward, Down, Down-Forward, Back, Down, Down-Back

Application
Air Dodge in or away option select off of DFTilt and DThrow