SSBU/Palutena/Combos

General Notes
Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo. Here's a few things to keep in mind:
 * Rage isn't taken into account for percentages
 * Unless stated otherwise, all these combos assumes Palutena doesn't use platforms to extend combos

Combo Theory
Any of Palutena's non-throw combos will invariably require hitting an opponent with an aerial, then fastfalling to the ground and hitting with another move (including other aerials) before the opponent's hitstun ends. Getting comfortable with the timing of Palutena's aerials and jumps is necessary to string moves together.

All of Palutena's aerials other than and  are decent combo filler and have their own general uses during combos. and are the most common combo enders depending on whether the combo is more horizontal or vertical.

This table lists Palutena's combo starters, likely her most varied type of combo move when compared to fillers (usually or ) or enders (,, , and ). Remember that the viable followups will vary depending on the percent of the opponent. The followups are very generally listed in order of usefulness and consistency. Mind the common setup into  as these are usually the most important to get down.

Example Combos

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