SSBU/Pit/Techniques

Preface
This page will document any important piece of techniques that is unique to Pit. Unless it's core to the character, universal techniques (such as wavebounces or B reverses) will not be listed
 * Unless stated otherwise, every techniques documented here works with both Pit and

SHAC (Short Hop Autocancel) Nair
Despite being a universal mechanic, knowing how to autocancel Pit's should be the very first thing a new Pit main should learn. It's basically what makes Pit a functional character, and what makes his so good in the first place.

Why should you do it?

 * It makes one of the safest rising aerials in the game (-6 on shield), thus making it godlike for pressuring platforms
 * It opens up A LOT of combo routes
 * It can be used as a whiff punish bait

There's basically no downside to autocancelling, so do it!

How do you do it?
It's extremely easy to perform, but there's still a timing you have to practice: time your fastfall with the moment a spark appears once the final hit comes out. It might be tricky at first, but once you got the timing down, it'll be engrained in your muscle memory (for better and for worse). The video below shows the speed at which autocancelled should come out when spammed. Notice how fast they come out

Side-B Edge Cancels
This is a movement tech that allows Pit to feint vulnerability while near platforms. It can also be used to show off between two stocks

Why should you do it?

 * It makes Pit's movement more ambiguous when platforms are on the table
 * It can sometimes help you escape the opponent's ledgetraps!
 * It's another feint (especially in the air)

Beware that the opponent can easily stop Pit by just standing there and let themselves getting hit

How do you do it?
There's two versions, depending on which version of you want to use. They both require different methods