SSBU/Lucas/Combos

General Notes
Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo.

Low Percents
0%:

[Sf. > Sf.]x2-4
 * “Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit.
 * Up to 4 looped nairs on heavier characters)

Sf. >
 * can be used as combo ender for Nair Loops

Sf. >
 * DI Specific. Can chain 2-4 Uairs with bad DI

Falling >

>

Falling Sh. >

> Fh.

Falling Sh. > >

Mid Percents
30%:

dTilt > Jab Falling sweetspot bAir or upair to turnaround dSmash Nair fastfall between the 3rd and 4th hit uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up)

50%

Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) fTilt(-) > Jab Falling upair FH Upair Upair dTilt > fTilt(unreactable) Falling sour fAir sweetspot dash attack Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)

High Percents / Kill Confirms
100%

->
 * almost kills mario

Kill confirms:

>
 * on lighter characters with rage

Sour > Sweetspot fAir
 * one of the most important Lucas kill confirms

>

>

>

>

Falling >

120%

>

150%

> U-throw or B-throw near ledge

[DD] follow DI > upair

> up angled

> FH

170%

DD >


 * sour works really well after 150%

>


 * dTilt combos can work earlier as they are usually un-reactable