SSBU/Pit/Setplay

Juggling
Outside of combos, juggles are Pit's best source of damage. While his tools can be unassuming at first, they allow Pit to keep opponents above him until they either die or retreat offstage. This doesn't mean that Pit's are infallible, given the read-heavy nature of juggles in Smash, so don't get the wrong idea. Hovewer, they remain more reliable than most of the cast's

Edgeguard
Edgeguards are Pit's main way of taking the opponent's stock. Fortunately for him, his edgeguarding and tools are some of the best in the game. This is only further enhanced by Pit's multiple air jumps, allowing him to stay offstage way longer than other characters.

Ledgetrap
Pit's ledgetrap is very standard in this game, and he doesn't have any particularly standout option. This does not mean that he is bad at ledgetrapping: his options in this situations are still pretty good, and can consistently deal with most options. The table below should work as a quick recap of which options are the best, depending on what options Pit wants to cover. This does not include character-specific options, as well as universal techniques such as holding shield

The 50/50
At high percents, Pit gets access to a 50/50 once he grabs an opponent at the ledge:
 * If the opponent DIs out, Pit gets to kill with >
 * If the opponent DIs in, Pit gets to kill with >
 * His will also kill way earlier than usual on DI out

It is possible to "" both DIs by RARing after and reacting afterwards to the opponent's DI. This makes the combo somewhat tighter, but it is still very strong