SSBU/Universal Strategy/Pogo Tech Chasing

Overview
Pogo is a tech chase option that aims to give the player more options to cover tech rolls. Pogo utilizes a setup to land characters' second footstool to gain access to new combo routes/positioning that are not as apparent in an ordinary interaction. This tech can be applied universally but, results will vary based on the character you are playing, and the character the opponent is playing.

This guide should help familiarize you with the following things:
 * Learn how to Perform a Pogo
 * Applications of This Tech
 * Specific Character Examples

Pogo Execution
The main idea of starting a Pogo extension is finding a reliable method to footstool your opponent in the air. Notable examples of character specific moves include Donkey Kong Down Special and Wario Nair. Once the opponent has been footstooled, it is important to keep track of their tech option. Once you see the direction that they are rolling, immediately fast fall and drift toward the opponent and land the second footstool. This itself ends the concept of pogo.

To recap:
 * 1) Position the opponent into the air
 * 2) Footstool the opponent
 * 3) Read the opponent's tech roll direction
 * 4) Footstool the opponent again

Note: Between the first and second footstool you should never land back on the stage! This invalidates the entire reason going for the second footstool.

On Stage Method
If you refer to Figure 1, you can see Donkey Kong uses a move to prop up the opponent into the air. From there, he footstools and covers the tech roll with another footstool.

Ledge Jump Method
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Why Pogo in the First Place?
Pogo itself may seem rather unconventional at first. An individual can argue that there are other options that a character could do instead of a footstool and be more effective. While this argument holds some truth, Pogo provides utility that cannot be found by other conventional methods.