SSBU/Lucas/Techniques

Before you Read
Lucas even in his lesser technical smash iteration has many unique characteristics he has of both how universal tech works for him and techniques exclusive to him. He may not need them as desperately as before but that doesn't mean it's not applicable, it's a part of his charm as a fighter. Just be mindful that it takes practice and you don't have to learn everything at once.

Tap Jump Full Hop UAir
Normally, Lucas' is just barely unable to combo into a fullhop, either having an impractically small percent window or simply not working at all depending on the opposing character. However, due to a quirk with the buffering system in Ultimate, fullhop is able to come out a single frame earlier if tap jump is used rather than a jump button. This single frame is enough to give Lucas a fairly reasonable window to combo into  on many characters (24-38% on Mario, for example), allowing him to access significantly greater reward for landing an.

Instant Double Jump
Lucas unlike other double jump users has a slower rising double jump so buffering it from a jumpsquat can help with reaching your opponent for a trap or string but in some cases full hop is a lot quicker if you can afford to use platforms. Instant double jump is most effectively used with, and

Pivot Cancel
Pivot Canceling is when a character pivots in the other direction during a dash, and then uses a tilt in the direction they were dashing. If done correctly, the character should slide forward a bit during their tilt. Lucas having one of the safest and most versatile  in the game means that you will be using pivot cancel tilts. Because of this, tilt stick is recommended heavily for Lucas.